Muzaka, The Wulflord

Risen God of Passion, Conflict, Nature Unrestrained, and Spirits

Make every conflict personal, but take no conflict personally.
— Muzakan proverb
  Titles: The Wulflord, The Primordial Brewmaster, Nature’s Bulwark, The Eternal Challenger, The Warwolf, The Dogged One, The Master of Passion, The Ragged Old Wolf   Favored Weapon: Natural Weapons, Greatsword   Alignment: Chaotic Good   Church Moniker: Church of the Warwolf   Obedience: Spend an hour coercing those around you into song, battle, or other forms of joyous revelry while drinking preferably alcoholic beverages. Engage in a battle with at least one such creature before the hour is up. If no creatures are available, drink a full-sized keg of the same size as you full of a strnog alcoholic beverage before the hour is up.   Effect: Your body experiences no side effects from Alcohol unless you wish it. You no longer need to sleep and gain overall enhanced senses as your body becomes more bestial - gaining Scent and Darkvision out to 30ft(Or adding 30ft to such pre-existing senses), gaining skill focus(Perception) as a bonus feat as your hearing and sight sharpens, and an enhanced sense of taste that allows you to gain a +4 racial bonus to any Skill Check(And make it untrained) so long as that check relates to something you have licked or tasted in the past round(GM Discretion).

Divine Domains

Plant, Strength, War, Protection, Animal, Chaos, Glory

Artifacts

Though the Warwolf's greatest artifacts are undoubtedly the armor, weapons, and other trinkets and baubles he carries with him into battle - a panoply accrued over his eons of life - these are not bestowed in any way upon his faithful. Indeed, so obsessed is the Warwolf with battle and conflict that he often forgets to bestow or create such artifacts upon or for his faithful at all in favor of seeking his next hunt, challenging his next target, and reveling in his last victory; yet the faithful of the Warwolf need not despair, for while their deity often forgets to bestow upon them blessings or artifacts in any conscious or conventional sense, his raucous, chaotic passing frequently bestows gifts and blessings of a similar nature - for when one of his faithful(or indeed any who abide his tenets closely knowing or not) catches his eye be it through valorous deeds, heroic sacrifices, or any number of other acts pursuant to his tenets and his ideologies, they often find themselves face to face with the Warwolf himself(Or at least an Avatar or Fascimile), for he is ever drawn to conflict.   In such situations, the Warwolf(Or his avatar or Fascimile) will raucously challenge the lucky creature to their preferred method of conflict - should they succeed in besting him, the chaos of the challenge most always causes a long-forgotten weapon, shard of some long-forgotten armor, or some other magical bauble or scrap of divine energy to detach from the Warwolf's ragged body and bind itself to the challenger; creating an "Artifact" won by hard work and triumph that invariably returns to the Warwolf's battered old body when the challenger inevitably dies.

Holy Books & Codes

The Wulfcode

Divine Symbols & Sigils

A mug emblazoned with crossed claws

Tenets of Faith

Burn bright, Burn short. Do only what you love, and love what you do more than any other. The length of your life means nothing if you did not truly live it.
 
Patrol the Wild Reaches. Guard the natural world against restraint and restriction, that it may be free to do as it pleases. The only rules are the rules of nature.
 
Revel in Conflict. Seek out conflict, immerse yourself within it, give every conflict your very best, and help others do the same - War is the unalienable right of all sentient creatures.
 
Onward to glory. Where others hesitate or give pause, forge ahead without either - toss aside your cowardice and your caution and live your life as if it were a competition and you are losing.
 
Stay your hand. Make friends with fallen foes and spare the lives of your enemies wherever possible - a foe spared is a friend tomorrow, or a new conflict in time. Never kill one who did not choose the battle they find themselves in.

Holidays

Hunt's Rest, Hunt's Dawn, Wolf's Day

Divine Goals & Aspirations

Find and engage in good fights, and celebrate the joys of life with the foe afterwards   Protect and nurture Nature in its purest form   Brew new alcohol and distribute it to the Planes

Relationships

Allana and Nifora, The Wild Sisters

Targets of his Affection (Vital)

Towards Muzaka, The Wulflord

-5
-5

Subversive


Muzaka, The Wulflord

The Worst of Nature and Hated Foe (Vital)

Towards Allana and Nifora, The Wild Sisters

5
5

Frank


History

A rivalry like none other within most any Divine Pantheon, The Twin Sisters, from the moment that Muzaka ascended into godhood, have despised The Wulflord and have made countless attempts to lay him low, damage his reputation, get him exiled...anything, if it meant being rid of what they see as the absolute WORST of all that nature is and can be. They hate everything he stands for in relation to nature, as he is diametrically opposed to them in respect to the natural world...where they seek to impose a kind of order upon it and keep it abiding by a certain set of rules, he does nothing but disobey and destroy those very rules, throwing it all to the wind to do as he wishes and preaching for nature to grow without end.   Though they are master huntresses and unparalleled masters of Druidic and Divine Magics, they have yet been unable to truly kill The Wulflord...though they have fairly successfully gotten him incredibly close to death on multiple occasions, stopped each time by their father Gregaia, Lord of the Wild, who dislikes seeing his pantheon bicker and fight amongst themselves. To their point, however...they have taught the normally flippant Wulflord several valuable, often brutal lessons over the course of their eons-long rivalry, and given him great reason to be cautious of them despite their legendary beauty and fertility.   Muzaka, for his part, is completely infatuated with the Twin Sisters and desperately courts them at every available opportunity...he projects a facade of ignorance of their hatred, but truly he is aware of it, but simply seeks to overcome it in true Wulven fashion, by bullying his way through their disgust and hatred to hopefully one day successful befriend and court them both. Due to his overwhelming battle mastery and legendary durability even among the standards of Gods, he has largely ignored every assassination attempt the Twin Sisters throw at him, annoying them even more when he simply ignores such attempts and continues to pursue them and their love.   This rivalry is largely reflected in their followers; Wulven often enjoy courting the followers of The Twin Sisters, who they see as worthy warriors and mates, while they in part mostly despise the rowdy and chaotic beasts as manifestations of the worst parts of Nature and seek to kill them or at the very least, damage their reputations or societal standing.

Muzaka, The Wulflord

Adorable Plaything (Important)

Towards Lilac, The Idolatress

-2
2

Dishonest


Lilac, The Idolatress

A woman to stay away from (Important)

Towards Muzaka, The Wulflord

3
3

Honest


History

One of the few Divine Goddesses that he does not try to actively woo or romance, Lilac is the only Goddess that he tends to stay away from and keep at arm's reach. The two were said to be acquainted during their times as mortals before their ascensions into Godhood, and Lilac is said to have been one of the few people to best The Wulflord during his life...albeit, by means of using his own immense hedonism and lust against him.   Said to have beaten The Wulflord and warped his mind to her own ends for a short time when they were mortals that led to her forcing him to commit several heinous deeds in her name, Lilac thinks The Wulflord an adorable puppy whose reactions to her lustful tauntings far too enjoyable to ever stop...she enjoys toying with him, and enjoys his clear and obvious wariness and desire to avoid her.   Muzaka now, as a Risen God, refuses to associate with Lilac and, unless pressured by some great event or need, often avoids her in pitifully bad attempts to look busy elsewhere. He is famously wary of her and her "dishonorable ways", and dislikes engaging with her for fear of being her toy again with what he sees as means that are somewhat beyond his comprehension. He knows her as a trickster, manipulator, and master controller of others, something that he is well aware is an area he is not well versed with, and thus avoids her to maintain both his dignity and pride.   This relationship is reflected in their followers, as the Wulven and followers of Muzaka often make a point to avoid clerics and faithful of Lilac where possible, being wary of them and recognizing them as the Seductive and Chaotic Tricksters they often are, and people not to be fully trusted or associated with.

Divine Boons

 
  1. Unbreakable Heart 3/day, Vine Strike 2/day, or Deadly Juggernaut 1/day
  2.  
  3. Once per day as a standard action, you can summon a pair of Bralani Azatas. The azatas follow your commands perfectly for 1 minute for every Hit Die you possess before vanishing back to their home in Elysium. They don’t follow commands that would violate their chaotic good alignment. Such commands will not only earn refusal and scorn from them, but could cause them to attack you if the command is particularly egregious.
  4.  
  5. Three times per day, you can call upon Muzaka during the casting of a spell to increase its potency. When you use this ability, you can cast any spell that deals hit point damage and has a casting time of 1 standard action as a full-round action instead. Doing so changes half the damage dealt to divine power, similar to a flame strike spell. For example, a wizard 5/evangelist 9 casts a lightning bolt as a full-round action. The spell deals 10d6 points of damage, half of which is electricity damage and the other half of which is divine energy and not subject to electricity resistance. If you can’t cast spells that deal hit point damage, you instead gain the ability to imbue your weapon with holy power. Three times per day as a free action, you can grant your weapon the holy weapon special ability for 1 minute.
Mourn not the passing of the dead!   Drink to their honor, laugh at their memory, and live for their glory!   Drink for the day you meet them again in eternity, and live as if that day could be tomorrow!
— A common Wulven funerary rite
Divine Classification
Alignment
Chaotic Good
Spouses
Siblings
Children
Areas of Concern
Nature, Unrestrained Growth, Battle, War, Conflict, Brewing, The Dead, Spirits, Alcohol, Wulven
 
Main Temple and Location
Sanctum of the Wulflord, located in the heart of the Terrorclaw Thicket in the Wild Lands
 
Holy Animal
Wolf, Moose
 
Holy Colors
Green, White, Red
 
Holy Number
8

Comments

Please Login in order to comment!