Harcnor Grasslands
These grasslands are the home of the goblin people. As such, and given the goblin's worship of Quetminook, this region is the best technically understood area in Chenravo. The goblins have performed studies and research on all of Hraknor's plants, animals and cycles. Their scientific and technical knowledge of their environment rivals the spiritual understanding many of Jakular's followers have of their own.
Due to its location between the Batreene and Mlilm rivers, it has very rich soil, which the goblins use to grow a variety of crops including fruits and vegetables. While the Goldengrass Plains is generally used to produce food with the intent of exporting it, farmers on Harcnor fields largely produce only for their families or communities. Because of this, they don't really compete with the Goldengrass Plains, but they also have an increased ability to experiment with new crops that they develop.
Goblins are the most populous race in these grasslands, excluding Harkinmont. It is their homeland, though they are willing to share it with those who won't get in the way of their research and who will respect the land. Most Genasi (sans fire genasi) are able to find areas here that they feel deeply connected to, and many use their natural abilities t help with the research projects of goblins. Many Vedalken, warforged, and autognomes from Harkinmont leave the city and settle in the grasslands if they find that the city disagrees with them. Many gnomes apprentice themselves here in order to learn magic that might end up helping their people in the war against the orcs. Many halflings who have left the Goldengrass Plains to escape the war come here, where they can continue to farm. In the south, Lizardfolk are constantly pushing the boundary of the Marsh of many Scales, and moving further into Goblin lands.
Geography
On the west side of the grasslands, there are two lakes: Sektuit and Barmble, that both drain into the Batreene River. The points at which the lakes' outlets meet the river are points of major dilution of the salt in the water. The border it shares with the Batrene Riverlands is largely political instead of geographical. In the east, the lack of major tributaries to the Mlilm River and the differest types of naturally occurring prarie vegetation have both allowed the goblins' research to establish a much more concrete border.
In the north, the grasslands are encroached a bit more each year by the elven frost. Despite many attepts to find ways to stop the southern march of the colder weather, nothing so far has been successful. Many goblin villages have already had to relocate further south or fall victim to the frigid winds.
In the south, the marshlands have also been expanding, though the goblins know that the cause here are shamans calling for heavy rains. No attempts at diplomacy have proven adequate, leaving some goblins to research sciences with more violent potential. Never doubt a goblin's desire to defend their homelands, or more importantly, their experiments.
Localized Phenomena
Near the center of the grasslands is the large time distortion field that contains Harkinmont. It can only be entered at specific places to ensure the difference in time does not rend the body in two or worse.
Climate
The climate here is largely temperate. Storms from the north and south can get a bit extreme depending on the season. The cold storms in the north are worst during the winter, dumping snow and ice down as far as Scalebright Lake. They often freeze the grasslands, with lakes and rivers accumulating a foot or more of ice. Winter storms here are extremely dangerous, especially for the goblins and their reduced sizes.
The storms from the south, on the other hand, grow worse in the summers when the reptilian Biethtíre are most active. These storms are often violent, with strong winds and a disproportionate amount of lightning strikes. They also leave behind warm, humid air that seems to turn more and more of the southern grasslands into wetlands.
Natural Resources
One of the reasons that it was decided to build Harkinmont here was its high natural amount of arcane energy. Spellcasters aligned with that energy often find themselves in peak condition here, which was considered imperitive when the Wibovites had to be dealt with. This concentration of energy also helped stabalize the temporal distortion. Research has shown that a field as large and strong as the one used in the creation of the Time-Frozen Wastes could not have been set up anywhere else, and that even it may one day become unstable and collapse with unknown consequences. The field around Harkinmont, however, is very stable, and is tested regularly to ensure its integrity. If ever it should fail, it may spell doom for those within or nearby.
History
Harkinmont, the City of Many Tomorrows, was built here during the rampage of the Wibovites. It has become the center for magical research of Chenravo. Many of the most important arcane magic revelations of the past several hundred years, in terms of both theory and practical application, have come from the city. It is the single largest settlement in the region. When it was first being considered, the Goblin Research Enclaves were among the first to seriously entertain the idea and offer their lands as a potential location for the city. They also waived their right to its rule, to ensure that it remained soveriegn.
Tourism
Harkinmont is a destination unlike any other, and due to its time distortion, it is unlikely to be the exact same from one visit to the next. People from all walks of life gather here, some to join the research of the city, some to explore what Chenravo's next great revelations might be, and others to live their lives in peace. Due to time's fast pace within the field, those who are wanted can live for a long time here before being tracked down by old associates or enemies from outside. Because of this, some bouty hunting offices have recently been set up within the city.
Surrounding Areas
RiflianBatreene Riverlands
Marsh of Many Scales
Deadlands
Mlilm Rivirlands
Owning Organization
Inhabiting Species
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