Hell's Harbor
Government
Structure & Leadership
Endymion styles himself “High Commander of the Civic Maritime Charter,” a self-invented title that masks the reality of his absolute rule. He governs from Fort Virelay, his black-stone manor built into the cliffs. Beneath him sits a performative court made up of former pirates, military exiles, corrupted clergy, and ambitious opportunists. These courtiers hold ostentatious but ultimately hollow titles—Commodore of Coin, Minister of Dueling Etiquette, Captain of Conduct—and serve entirely at Endymion’s pleasure.Law & Justice
Hell’s Harbor operates under martial law. There is no formal legal code; instead, justice is meted out through Endymion’s decrees, military tradition, and public performance. Punishments are often ritualized in the form of court martials and public duels. Dueling is the preferred means of resolving disputes, and carrying a visible sword is required in the court district. Dissenters are exiled to jungle-edge indenture farms or sent on doomed "expeditions" inland.Taxation & Coin
There is no standardized tax system. Instead, the court imposes “charters of contribution,” irregular levies paid in coin, supplies, or services. These charters are managed by Magister Lorvon Dul, a cleric of Abadar who now oversees much of the Harbor’s murky finances. The black market, represented by the Tarnish Coin, pays protection bribes in exchange for unofficial immunity.Administration
Civic duties are handled with obsessive ceremony. Public record-keeping, decrees, and logistical oversight fall to High Adjutant Quellienne Vayne, who maintains detailed ledgers and enforces etiquette with ruthless, if inconsistent, zeal. The local government functions more like theater than bureaucracy, with gold-leafed proclamations, costumed processions, and elaborate rituals designed to reinforce the illusion of civilization on the edge of the wild.Industry & Trade
Primary Industries
Smuggling & Black Market TradeThe beating heart of Hell’s Harbor is illicit commerce. Goods banned elsewhere—alchemical contraband, cursed relics, rare poisons, weapons, forbidden texts—flow openly through The Tarnished Coin. Forged charters and fake cargo manifests keep the facade intact.
Maritime Repairs & SalvageWhile the city’s shipyard is unfinished and poorly funded, the Harbor is a vital stop for smaller vessels seeking fast, cheap repairs. Salvage crews repurpose wrecked ships into barges, rafts, or building materials.
Indentured AgriculturePoor soil and jungle encroachment limit large-scale farming, but indentured workers manage small fields and livestock just outside the city. Most food comes from fishing, jungle foraging, and imports.
Entertainment & ViceTaverns, dueling arenas, brothels, and street performances keep the populace distracted. Performative loyalty rituals and public court events also feed into a quasi-tourist economy for the curious and desperate.
Infrastructure
Water & Sanitation
The settlement relies heavily on rainwater collection due to the frequent passage of Gwenhael's Eye. Cisterns, water towers, and rooftop channels are ubiquitous, though most are poorly maintained and frequently fouled—imp infestations are a constant threat to potable supplies. There is no centralized sewer system; instead, runoff and refuse flow downhill into the harbor or toward the jungle fringe, where slum-dwellers and indentured workers endure constant exposure to disease and flooding.Roads & Layout
The main thoroughfares of Hell’s Harbor are cobbled with salvaged stone and framed by whitewashed facades meant to present an illusion of order. Behind them, narrow alleys twist into densely packed slums. The cliffside district, where Fort Virelay looms, is the only part of the city with planned, reinforced roadwork—brickwork stairs, iron lamps, and retaining walls to resist the ever-present rain and mudslide risk.Fortifications
Fort Virelay is the most structurally sound installation in the city. Built into the cliffs, it features iron-gated courtyards, crenellated towers, and lightning rods styled like DeShattue naval emblems. The harbor itself has partial stone walls and a few rusted cannon emplacements, but most defenses rely on spectacle and the threat of reprisal rather than functional engineering.Shipyards & Industry
Hell’s Harbor possesses a single incomplete shipyard, begun during Endymion’s rise to power but never properly completed. A handful of dry docks and hoists remain in partial use, primarily for repairing small vessels and converting wreckage into new hulls. Trade goods are processed in open-air markets or in the basements of official buildings repurposed for smuggling, tax collection, or forgery.Other Notable Structures
The Tarnished Coin: A former tavern, now the base of the Tarnished Coin black market, operates openly under a weathered but iconic sign—no pretense, no deniability. Temple of Iron Measures: The primary place of worship and bureaucratic control for the Church of Abadar, doubling as a registry, court, and vault. The Parade Square: A flooded, uneven courtyard used for duels, loyalty oaths, executions, and public ceremony—often all at once.Districts
Home to Fort Virelay and Endymion's court. Heavily patrolled and tightly restricted. Lavish mansions, military gardens, and narrow stone streets lined with banners and watch posts.
HarborfrontThe city’s public face. Where all visitors arrive. Contains the docks, shipyard ruins, taverns, and a thin veneer of civility over desperate commerce. Watched closely by the Stormmark.
GildrowMerchant lane and bureaucratic center. Bribe-heavy offices, trade halls, and the Temple of Iron Measures. A place of counterfeit respectability, blackmail, and hidden ledgers.
WhispersideThe slums. Crowded tenements, flooded alleys, and makeshift housing pressed against the jungle’s edge. Nominally under court control, truly ruled by rumor, fear, and Seneschal Vaunt’s informants.
Godshatter RowReligious district. A patchwork of shrines, neglected temples, and symbolic loyalty to gods both sanctioned and otherwise. Abadar and Besmara dominate, but heresy lingers openly.
Guilds and Factions
The Court of Endymion
A theatrical authoritarian regime posing as a noble council. Led by High Commander Arronax Endymion, the court enforces martial order through ceremony, ritualized violence, and bombastic military trappings. Courtiers vie for power through duels, gossip, patronage, and performance. Despite its grandeur, the court teeters on the edge of collapse beneath internal paranoia and debt.The Stormmark
The primary enforcer faction in the public districts, led by Commodore Yzra “Breaksail” Corven. Composed of former pirates, hired muscle, and career bruisers, the Stormmark, or Gray-coats, handles street-level order, port security, and public punishments. Their loyalty to Endymion is practical, not ideological—they follow strength, not law.The Keelgarde
A separate, elite force led by Sir Radomel “Redbeak” Thorrin, loyal only to Fort Virelay and its occupants. More knightly in appearance than practice, the Keelgarde serves as ceremonial honor guard, bodyguards, and executioners for court decisions. Known for their dueling prowess and unshakeable discipline.The Tarnished Coin
The black market syndicate and economic lifeblood of the Harbor. Operating openly out of the tavern of the same name, it controls smuggling routes, relic trafficking, contract work, and information brokering. Led by Madame Vettara Kile, it thrives under vague toleration, offering bribes and favors to courtiers who find its services indispensable.The Temple of Iron Measures
A branch of the Church of Abadar, originally sent to bring order to the settlement. Though diminished in spiritual influence, it remains a key bureaucratic power: issuing charters, notarizing property, and maintaining the city’s economic records. Magister Lorvon Dul, one of their head clerics, bridges the gap between divine order and Endymion's Court.Smaller factions
Old Pirate CrewsFragments of the Harbor’s former pirate rulers persist as semi-legitimate businesses, mercenary bands, and shipping groups. Though largely absorbed or forced into compliance, a handful of old captains still operate behind the scenes, dealing in contraband and watching for Endymion’s decline.
The Talavaar and the Cult of the EyeZealots of both groups have only a minor foothold in Hell’s Harbor. Their strange fervor and growing inland presence has made them unwelcome among the court and hated in the slums. They operate quietly, mostly outside the political apparatus, but may become a greater threat if ignored.
History
Geography
Climate
Natural Resources
The island's forested slopes yield dense, water-resistant hardwood, highly prized for ship repair and construction. In the early days of the Harbor, extensive logging near the coast provided a steady supply of timber. However, those coastal stretches have long since been exhausted or overtaken by regrowth.
Today, logging efforts require extended forays deeper into the island’s interior—where terrain is unstable, roads are nonexistent, and return is far from guaranteed. While the wood itself isn’t magical, its quality and durability make it a valuable export when it can be secured. Alchemical and Medicinal FloraThe jungles host a variety of rare herbs, fungi, and vines used in alchemy and medicine. These resources are harvested in small batches by licensed foragers, indentured laborers, or black market agents. Most are processed or sold through the Tarnished Coin. Though some plants are dangerous or unpredictable, most are valued for their practical uses—painkillers, coagulants, mild soporifics, and stimulants.
Ore & StoneThere is strong evidence—both physical and anecdotal—of rich veins of ore inland, including iron, copper, and possibly trace precious metals. However, no mining operation has ever lasted long enough to establish a proper claim. Expeditions face sabotage, environmental collapse, and a high rate of personnel loss. Mining near the harbor itself has produced only low-yield basalt, quarried occasionally for seawalls and fort construction.
Marine ResourcesFishing remains one of the settlement’s few sustainable industries. Local waters produce tough, edible fish, kelp-like seaweeds used in cloth and packaging, and an occasional haul of shellfish. Divers also comb old wreck sites for salvage, though these efforts are risky and often unregulated.
WaterFreshwater is provided almost entirely by rainfall from Gwenhael’s Eye, which strikes the island monthly. The city relies on a network of cisterns, rooftop catchments, and towers to collect and store usable water. Maintenance is a constant concern—overflow, rot, and imp fouling are common threats.
Hell's Harbor Goods Scores
Livestock: 1
Exotic: 4
Luxury: 3
Technoarcana: 2
Comments