DeShattue Chevaux Mer

The DeShattue Chevaux Mer (DeShattue unless spoken formally or battle cry) were a proud, noble, and wealthy people before The Breaking. DeShattue Chevaux Mer is both the name of the people and of their nation spanning capitol city. The sprawling metropolis stretched for miles along Terra Carte's western coast allowing for easy access to the dwarven cities of Tourgase. Outside of the capitol, the De’Shattue had control of few small fishing posts and refill/resupply depots for their ships in addition to the odd noble estate or mansion used primarily for vacations and hunting excursions away from the city. As such, the bulk of the population resided in DeShattue Chevaux Mer.  

Culture Traits

 
Common Traits
  • Ability score modifiers: +2 Inteligence -2 Wisdom
  • Starting Languages: In addition to the common tongue, characters with this culture know Common. Additionally, characters with a high enough intelligence to warrant additional starting languages may choose from the following languages: Aquan, Auran, Celestial, Draconic, Dwarven, Elven, Giant, Gnome, Halfling, Ignan, Infernal, Sylvan, Terran, and Utasu
  • Local Knowledge: A character of the DeShattue Culture can make knowledge (local) checks untrained so long as the check pertains to The Sundered Coast and the nearby waters and DeShattue settlements. In addition, they always roll such checks with advantage.
  • Constant duelists: A Deshattue character receives Exotic Weapon Proficiency (dueling sword) as a bonus feat
 
Simple Traits
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Intermediate Traits
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Advanced Traits
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Trait Descriptions
Horsemanship: A character with this trait gains a +2 cultural bonus to Ride and Handle animal checks.   Imposter Wary: A character with this trait gains a +2 cultural bonus on saving throws against illusions and gains a free rank in Sense Motive at first level.   Legendary Cavalry: The DeShattue are known the world round for their masterful use of cavalry and many of their people aspire to be counted among the elite. To that end many practice tirelessly both in and out of the saddle. A character with this trait gains a +1 cultural bonus to attack rolls while mounted and a +1 dodge bonus to AC when dismounted. Additionally, if a character with this trait acquires a mount via a class feature, they increase that mounts hitpoints by half their character level rounded down (minimum +1)   Mounted Combat: A character with this trait gains the Mounted Combat feat as a bonus feat even if they do not meet the prerequisites.   Naval Expertise: A character with this trait gains a +2 cultural bonus to perception and profession (sailor) checks and to acrobatics checks made to keep balance on a ship at sea. Additionally, when at sea, the character gains a +2 cultural bonus to survival checks.  
Paradise Lost: Long gone are the days of greatness from the DeShattue. While their people still live, they now toil in the fields inland from the sunken ruins of their ancestral home. A character with this trait gains a cultural bonus equal to half their character level to any one Craft or Profession skill (chosen at character creation), and once per day they may ignore an effect that would cause them to become fatigued or exhausted.   Stable Masters: The DeShattue are counted without rival in the realm of mounted combat. So to are they experts in the care and protection of their mounts. A character with this trait gains a +2 cultural bonus to Handle animal checks and on any craft checks when making gear for a horse. Handle animal is always a class skill for the character and if they gain handle animal as a class skill from class levels, the bonus on handle animal checks from this trait is doubled to a +4 cultural bonus. Additionally, a character with this trait ignores the increase in complexity when crafting equipment for a horse.   Trade Tradition: A character with this trait gains a +2 cultural bonus to Diplomacy and Appraise checks.   Unimpeachable Honor: A character with this trait gains a +4 cultural bonus on diplomacy checks but suffers a -2 penalty on bluff checks. Additionally, the character gains the Unimpeachable Honor feat as a bonus feat even if they do not meet the prerequisites.
 

Favored Class Options

Alchemist: The alchemist gains +1/6 of a new discovery.

Arcanist: Add +¼ to the arcanist’s effective caster level when determining the effects of the arcane barrier and arcane weapon arcanist exploits.

Barbarian: Add a +½ bonus to trap sense or +⅓ to the bonus from the surprise accuracy rage power.

Bard: Reduce Arcane spell failure chance for casting bard spells when wearing medium armor by +1%. Once the total reduction in chance reaches 10%, the bard also received Medium Armor Proficiency, if he does not already possess it.

Bloodrager: Add +1/4 to the bloodrager’s blood sanctuary bonus against spells cast by himself or his allies.

Brawler: Increase the number of times per day the brawler can use martial flexibility by ¼.

Cavalier: Add +½ to the cavalier’s bonus to damage against targets of the cavalier’s challenge.

Cleric: Select one domain power granted at 1st level that is normally usable for a number of times per day equal to 3 + the cleric‘s Wisdom modifier. The cleric adds +½ to the number of uses per day of that domain power.

Druid: Add +1 hit points to the druid’s animal companion. If the druid ever replaces her animal companion, the new animal companion gains these bonus hit points.

Fighter: Gain 1/6 of a new Combat Feat which requires Mounted Combat as a prerequisite. You must meet all other prerequisites upon taking this bonus the 6th time to gain the feat

Gunslinger: Add +¼ point to the gunslinger’s grit points.

Hunter: Add 1 foot to the hunter’s companion’s base speed. In combat this option has no effect unless the hunter has selected it 5 times (or another increment of 5 a speed of 24 feet is effectively the same as 20 feet, for example.

Inquisitor: Add +⅓ to the number of rounds per day the inquisitor can use the bane ability. The inquisitor must be 5th level before selecting this ability.

Investigator: Increase the total number of points in the investigator’s inspiration pool by ⅓.

Magus: The magus gains +⅙ of a new magus arcana.

Monk: Add +1/3 to the monk’s AC bonus class ability.

Oracle: Add one spell known from the oracle spell list. This spell must be at least one level below the highest spell level the oracle can cast.

Paladin: Add +½ hp to the paladin’s lay on hands ability (whether using it to heal or harm).

Ranger: Add +1 hit point or +1 skill rank to the ranger’s animal companion. If the ranger ever replaces his companion, the new companion gains these bonus hit points or skill ranks.

Rogue: Add a +½ bonus on Bluff checks to feint and Sleight of Hand checks to pickpocket.

Shaman: Add one spell from the cleric spell list that isn’t on the shaman spell list to the list of spells the shaman knows. This spell must be at least 1 level below the highest spell level the shaman can cast.

Skald: Increase the bonus granted by the well-versed class feature by ¼ (maximum +8).

Slayer: Increase the studied target bonus on Perception and Survival checks by ¼. When the slayer gains the stalker class feature, the slayer also gains this increase to the studied target bonus on Stealth checks.

Sorcerer: Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast.

Summoner: Add +1 skill rank to the summoner’s eidolon.

Swashbuckler: Increase the number of times per day the swashbuckler can use charmed life by ¼.

Vigilante: Gain 1/6 of a new social talent.

Warpriest: Gain a +1/3 bonus on the damage dealt or healed with the warpriest’s channel energy ability.

Witch: The witch gains 1/4 of a new witch hex.

Wizard: Add one spell from the wizard spell list to the wizard’s Spellbook. This spell must be at least one level below the highest spell level he can cast.

Culture

Culture and cultural heritage

The cultural heritage of the modern DeShattue is one grandeur and opulence that has turned to loss and hope. The world's greates maritime military above the waves was destroyed in hours during The Breaking and with it one of the largest naval trade networks in Breon. Now the Sundered Coast stands a sacred no man's land off the eastern shore. The patriots of the crumbled empire still journey to the Monument_of_the Drowned of the coast to pay respoects and mourn their cultural loss. Modern DeShattue strive to embrace the ideals of their ancestors by mastering the horse, the sword, or the sail. These things are held sacrosanct along side their unwavering sense of honor and duty.

Shared customary codes and values

The DeShattue society at its core was a meritocracy with a thin veneer of monarchy. All of her people's were encouraged to educate themselves in her principle arts of sailing, horsemanship, and the sword. To this day, these drives remain though many of it's people have been relegated to menial labor in mines and farms to regain a sliver the once great power of the old empire's maritime wealth. Honor is held in high regards at all levels of the society though its bearing changes somewhat through social castes. An insult to honor is expected to be answered with a duel though many in the DeShattue would insult by proposing a duel. In theory, any position, both private and of state is subject to a challenge to replace the current occupant. These challenges are at their core regulated by either a government official or appropriate members of the private affair. The challenge ranges in topics, both physical and mental, and always pertaining to the role or slight generating the challenge. Such a challenge of common farm hands could be resolved in an hour with little spectacle while challenges of high heads of state are political extravaganzas. Such an event would be held in a public venue and take days to resolve.

Average technological level

On the sea, De'Shattue attained mastery over the art of ship building to rival that of even the Mer'Undine before The Breaking. Afterwards however, much of that knowledge was sunk with the great sprawling city and has yet to be recovered. On land, the De'Shattue made every effort to perfect the arts around calvalry and horsemanship. They are responible for many modern husbandry practices and have set the standard for calvalry formations, arms, and armaments alike.

Common Etiquette rules

The DeShattue hold them selves to a high bar of etiquette. The children of common laborers recieve free state education which centers around vocation preparedness and etiquette. High echelons of society recieve years of formal education about the going ons of court, social forms, and diplomatic affairs.

Common Dress code

The dress of the DeShattue largely focuses on their cultural loves. They adore riding jackets, sailors flats, and dueling swords. High fashion involves some amount of ostentation though not as remarkable as dwarven jewelry or Terra Carten flamboyance.

Art & Architecture

Pre-Breaking, the DeShattue were one of Breon's larges purveyors and consumers of the arts. Great plays, extravagant paintings, and exhibitionary duels were among the favorites. The flying squadrons of DeShattue knights would put on feats of aerial acrobatics while skilled artisans produced architecture the likes of which Breon has not since since.   In modern days, DeShattue art has made a slow revival. Limited economic capitol limited the growth of material performance, but musical and oratory works continue to grow from the ashes of the old empire. Now that Les Ressemblant des Dukes Au DeShattue as solidified and put to rest to worst of border disputes, the old ways of the artisan and the sailor begin to poke through. The shipyards of Port DeVide produce maritime works of art while the artisans of Lac Masion are known throughout western Terra Carte as the finest masons, architects, and carpenters this side of The Grasslands.

Foods & Cuisine

DeShattue cuisine has long revolved around the sea and the trade it brought. Moules à la marinière are a classic to this day while dwarvish inspired poisson pierre is considered a delicacy in higher circles. Since The Breaking, more land based cuisines have become mainstays as the shattered remains of the nation turned inland for sustenance. Now vegetables sautéed in the exotic spices of the Mwangi Coast are all the rage while aged cheeses and fine wines remain constant favorites.

Common Customs, traditions and rituals

Honor is among the highest virtue to the De'Shattue people; to break one's word is to break something sacred. Likewise, impugning on the honor of a De'Shattue is seen as the highest insult and not to be made lightly. Challenges and duels are among the highest of honorable pursuits and as such are observed with a reverence and hunger alike.

Common Taboos

Breaking a promise or oath is among one of the highest taboos in De'Shattue society.

Major organizations

Les Ressemblant des Dukes Au DeShattue

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