Gnomes
Ability Score Modifiers: Gnomes are physically weak but surprisingly hardy, and their intelligence is well known. They gain +2 Constitution, +2 Intelligence, and –2 Strength.
Or, if the game is Dungeons and Dragons 5th Edition, as detailed in this link.
Social difficulty: ★★☆☆☆ - Gnomes are eccentric and difficult to understand. While not mistrusted, they are often considered a nuisance. Gnomes can be considered useful by some and may be consulted for complex problem solving, but this is rare. They are welcome in most civil cities, however, so a gnome's stay in Ayn is not considered a hostile one.
Because of the essence that attached itself to them, some are born with pointed ears while most are rounded. Unlike elves, those with pointed ears are not able to hear better, as their underground chambers have no need for deft hearing. The more common, rounded ears grow to large sizes, comical to other races.
Like dwarves, they are capable of growing a large beard and facial hair. Unlike dwarves, however, they often style their hair in wild and unusual ways, from pointy mustaches to wild mohawks, and, to match their skin color, they are oft to dye their locks to express themselves even more.
Gnome adventurers are often driven by an intense, external need of some sort. This could be to find the rare widget to help complete their life's work or to test out their new 'Dragon Sneeze Inducer' on as many different colored dragons as possible. Most gnomes recognize their small stature and the limits that come with it and will often seek a traveling party to help reach their goals.
Basic Information
Ecology and Habitats

Gnomes were originally created to tend to the small caves tucked into mountains. While a dwarf might carve the mountain to suit their needs, gnomes are content with building around cave walls or using the stalactites to their advantage by hanging ropes or hammocks from them. It's in these caves that they've built modes of transportation such as steam powered mine carts and gnome shaped suction tubes to pull them from place to place. Although crystals act as a light source, they've also taken to hanging up lanterns, creating a mesmerizing effect for newcomers.
Gnomes are far too focused in their work to devote time to building sprawling kingdoms or participating in political affairs. Because of this, their settlements lean more on function over form.
Civilization and Culture
Naming Traditions
Average Technological Level
"I've got an idea! Step powered, shoe fire extinguishers! If your shoes catch on fire, you run in place to charge them up, then lift one shoe over the other to extinguish that fire! Then power it up again to extinguish the other shoe! Why, it's brilliant!"
History
Interspecies Relations and Assumptions
Alignment And Religion

Gnomes are more logic oriented and thus think less on moral right and wrongs, but instead if things are 'good and bad' in a mechanical sense. For example, a gnome may not think it's morally wrong to steal because of basic laws of empathy and the fact that it's taking from another person, but rather they may find it bad because it takes too much time and effort that could be diverted to other pursuits, as well as the extra items may clutter their workspace. It's this scattered thought process that lends them to a more chaotic alignment, though they often don't pursue forms of explicit 'good' or 'evil'. If they do it is more of a side effect of doing what is logically more sound for the situation, or what is logically more disabling for their perceived opposition.
A good oriented gnome may pursue inventions to improve people's lives, finding no merit in needless violence as better moral harmony often results in minds working together for the sake of progress. Adversely, an evil gnome may be stricken by a sense of ego at their heightened intellect and begin to see others are inferior, unfit, and more importantly, out to topple their superior mind. Evil gnome inventions are often more violent and ill intended.
While gnomes rarely find time or merit in worship, those that do pray often do so to deities within the knowledge domain.
Although Gnomes have a child like aesthetic all through their life, they are actually one of the slowest growing races, reaching adulthood at 40 years and middle age at 100. Those that haven't blown themselves up in an unfortunate engineering accident usually reach death at 210 years of age.
Dietary NeedsGnomes prefer to eat for substance rather than flavor and place little value in gourmet food. Because of their underground environments they have developed a taste, and recipes, for fish, bivalve mollusks, and most of all, mushrooms.
LanguagesGnomes speak Common, Gnomish, and Dwarven. Often when gnomes begin a project in a group setting, their jargon can become difficult to understand as they weave in technical jargon to dizzying degrees.

"No no no! You need to put the ionized impulse accelerator before the anomalous frequency modulation drive! Only then will the ventral dynamic hyperwave recharge the microfilament pulse scrambling device!"



Before Dragonborn were created Gnomes were the ONLY race I placed. Kudos on a version of them I would beg to play!