Alus (Ull -lis)
Geography
The Aberrant Lands
Nestled between the The Weavers' Forest and the mountains of Alus is a stretch of land where no kingdom rules. Where no mortal is truly safe. During the Elder-Eternal War, several vessels of aberrations forces crashed landed in the region. With what technology they had left, they attacked in all directions, attempting to complete the X'ith'ila's objectives. In the end, they were defeated and they slunk back into the trees and hills. And they made it their home. The landscape changed as nature grew lush and overgrown, monstrous in nature as well. And the colors are unlike anything of normal nature, prismatic. And all food grown in that land has a foul smell and the creatures that eat it have monstrous descendents in kind. And yet people still try to make a home for themselves and heal what the aberrations have damaged. Notable geographic sights include:
- Prismatic Forests
- The Hive
- The Organic Fields
The Badlands
In the northeastern section of the Dragon's Fangs, there exist ruins of the first and only Eternal Empire. A dream started by the Eternal Emperor to protect the mortals of Avestra. Yet the combined efforts of the young mortal specices, the ancients, and the Lone Wanderer and Protector led to his downfall. And in that fall, another foe struck. The Daemons, waiting and planning, hatched their plan when they caused a rift to open in the center of the Eternal Empire's capital. It consumed most of the city and shot Daemonic-infused stones across Alus and beyond before the efforts of the army were able to stop it from growing. And that was when it served as a gateway for Daemons to pour into Avestra. Over the next century, they poured out in a great invasion force, attempting to slaughter the whole of the continent and the world beyond. The landscape was twisted by the devastation and their evil. The rocky hills are colored with numerous dark hues, the color leached out of them. Ravines and crags and canyons liter the region, aftermaths for climatic battles fought by powerful heroes and Daemons. And an uneasy chill hangs in the air in this region, accompanied by distortions in reality. Notable geographic sights include:
- The Great Wound
- Reality Distortions
- Daemon Wastes
The Dragon Coast
The southern reaches of Alus are the most varied in geography, with wetlands along the sea, forests rolling from those swamps and grasslands dotted throughout. It makes sense why this served as the homeland and hiding place for many dragons through the eons. Sweeping green hills and sometimes barren hills were also common the closer one got to the mountains. Though a decent chunk of these lands have been devastated by the Fell Dragon’s numerous attacks over the centuries. Notable geographic sights include:
- Dragon Mounds
- Drakon Coves
The Dragon's Fangs/The Giant's Peaks
The mountain range in the center of Alus was given two names, each attributed to the ancient empires of dragons and giants. It makes sense as both laid claim to these mountains countless times during the days of their empires. It shouldn’t be too surprising that the dragons held the peaks the most, eventually leading to the highlands under their control. Forests, barren rock, and slight grasslands exist along the sides of the motions and even at their peaks. Even the interiors of the mountains and their depths carved out by the Under empires are full of life, especially in the southern lands of the Deno. The most notable sight of the Fangs and Peaks is the Fell Mountain. The home of the Fell Dragon is littered with the bones of the ancient empires and it is a constantly destination for Eno in attempts to kill it and forestall its attack on the rest of Alus. Notable geographic sights include:
- The Tainted Mountain
- The Mountain Graves
- The Giant's Fingers
The Emperor's Sea
The lands west of the mountains have been devastated by the wrath of the Fell Dragon the most, the desert and grasslands closest to it made by the dragon’s fire razing countless forests that stood since the fall of the Dragon Empire. Further west, the land turns to verdant and lush forests and eventually wetlands where the coast meets the Ocean. Further north, the temperate forests turn to taigas, some of which have been felled by conflict between the Nomi and Lumin people. Notable geographic sights include:
- The Shallow Graves
- The Dry Seas
- The Fell Lights
The Northern Taigas
Home to the Lumin Orcs and the Jovun Giants, this was considered the first landing and the last respite of the Jovun people. While grassland and wetlands dot the area, the taiga forests are the basis for the majority of the land. And due to the Lumin Orcs and their fierce defense of nature, this region claims the oldest trees in all of Avestra and even their war with the Jovun haven't damaged many of them. Notable geographic sights include:
- The Ancient Magnificence
- The Jovun's Grove
- The Laughing Woods
Orzag's Cradle
The cradle of Grumin civilization. Many kingdoms and empires have claimed this region since the fall of the Giants and the rise of the young mortal species. The Fell Dragon devastated a section of it during it's destructive attack in the 12th century but most of the region is still very habitable. Deciduous and rain forests stretch across the landscape, cut down here and there to provide land for farms and for cities. There are even cities interwoven into the forests and along the coast. Notable geographic sights include:
- The Scarred Kingdoms
- Duluk Wilds
- The Webbed Rivers
Thrun Isle
One of the lands where the Giants fled to in the fall of their great Empire. It is a land untouched by the younger species. The island holds an inactive volcano as well as tundra, wetlands, and taiga. Not much is known besides that about the region as the Thrun people refuse to venture into the outside world and don't allow many outsiders. It is a land shrouded in mystery. Notable geographic sights include:
- The Mistlands
- The Sleeping Spires
- The Cove of Remembrance
The Weavers' Forest
Southeast of the Aberrant Lands and south of Orzag's Cradle lies the domain of the Arachni and their subjects. The same forests that are common in Orzag's Cradle extend all the way down to the Weavers' Forests and more majestic and magical views exist such as tall trees that can extend as high as mountains. The elder trees are venerated by druids and protected fiercely against any excursion, especially with war on the horizon from the Orelian empires to the south. Notable geographic sights include:
- Catspaw River
- The Silken Sepulcher
- The Sisters' Loom
Localized Phenomena
Climate
Natural Resources
History
- Brandovia: The Enemy of Gods
- Haiakage: The Meritocratic Empire
- The Arachni Duchy of Racid
- The Draconic Kingdom of Bra'Lakun
- The Draconic League of Ziminsi
- The Empire of Virush
- The Flame Empire of Sgand
- The Inheriting Dakoblin Tribes
- The Isolationist Mazidun Holds
- The Jovun Empire of Yggdragun
- The Last Freehold of Deradam
- The Northern Khanate of Skuvtun
- The Psionic Principality of Deno-Kirin
- The Respite Duchy of Thrun
- The Twin Shogunates of the Divine Host
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