The Asiendalian Army Forces

The Asiendalian military is a vast and formidable force, composed of highly trained and specialized units, mythical creatures, and advanced weaponry. Each segment of the military is designed to complement the others, creating a balanced and overwhelmingly powerful defense and offense capability. The flag of the military forces has the Elder Dragon Dal Tarr - The Black Menace on it. As of the last few thirty years, the military has began mechanizing their troops and vehicles to ensure the safety and protection of the Kingdom's citizens and its allies. Such mechanizations or upgrades include - steam machinery, electricity based technology and mana infused crystals within magitech.

Composition

Manpower

Asiendalian Paladins
  • Strength: 50,000,000,000
  • Role: Elite heavy infantry, equipped with enchanted armor and weapons, capable of powerful melee combat and defensive maneuvers.
  Asiendalian Crossbow Archers  
  • Strength: 20,000,000,000
  • Role: Long-range specialists, using advanced crossbows for precise, high-damage attacks from a distance.
  Asiendalian Cavalry  
  • Strength: 5,000,000,000
  • Role: Mounted warriors, skilled in fast, decisive strikes, and battlefield mobility.
  Royal Guards  
  • Strength: 100,000
  • Role: The elite personal guard of the royal family, trained in the use of longsword and greatsword, and masters of close-quarter combat. Their overall strenght can be compared to that of someone around rank 100 of the strongest people in the kingdom/world.
  Juggernauts  
  • Strength: 10,000,000
  • Role: The heavy infantry specialized in taking out large groups of enemies at once and using magically enhanced guns and rifles. They can be seen using a variety of advanced weaponry, such as the flamethrower for horde control and the autocannon which shoots bullets faster than any rifles, however it takes two hands and a strong grip to wield it properly and effectively.
  Dragons  
  • Strength: 100,000,000
  • Role: Dominant aerial and ground combatants, capable of massive destruction and strategic strikes. Some of them are usually armored to prevent any anti air damage.
  Wyvern Riders  
  • Strength: 1,000,000,000
  • Role: Smaller dragon-like beings who act in tandem with their riders as aerial units providing reconnaissance, aerial combat, and support with their wyverns.
  Elder Dragons  
  • Strength: 12
  • Role: Guardians of immense power, capable of altering battles single-handedly. (They are the size of a country like modern day China.)
Prominent Ones:
  • Dal Gaeon: A Green Elder Dragon guarding Issgrammor.
  • Dal Kearra: A Red Elder Dragon with a fire breath spanning hundreds of thousands of kilometers.
  Battle Mages  
  • Strength: 1,000,000,000
  • Role: Magic users specializing in offensive and defensive spells, capable of altering the tide of battle with powerful magic.
  Assassins  
  • Strength: 10,000,000
  • Role: Stealth operatives specializing in sabotage, espionage, and high-value target elimination.
  Special Assassins  
  • Strength: 1,000,000
  • Role: Elite assassins with specialized training and abilities for critical missions.
  Spies  
  • Strength: 50,000,000
  • Role: Intelligence gathering, covert operations, and misinformation.
  Griffin Riders  
  • Strength: 90,000,000
  • Role: Defensive aerial combat units providing versatile support and defense options.
  Crusader Heavy Armor Units  
  • Strength: 450,000,000
  • Role: Anti-infantry units with heavy armor, specializing in breaking enemy lines.
  Rakodontas  
  • Strength: 100
  • Role: Massive crabs the size of Godzilla, used as living siege weapons and fortresses.
  T-Rex Dinosaur Riders  
  • Strength: 200,000,000
  • Role: Fearsome ground combatants with immense destructive power.
  Golems  
  • Strength: 100,000,000
  • Role: Versatile constructs used in both offense and defense, composed of various materials.
  Battle Elephants  
  • Strength: 5,000,000
  • Role: Heavy cavalry units used for trampling enemies and breaking formations.
  Armored Mammoths  
  • Strength: 5,000,000
  • Role: Heavily armored, massive beasts used for both transportation and combat.
  Regular Knights  
  • Strength: 10,000,000,000
  • Role: Standard heavy cavalry, forming the backbone of the mounted troops.
  Archers  
  • Strength: 20,000,000,000
  • Role: Traditional long-range units, skilled with various types of bows.
  Pike Men  
  • Strength: 30,000,000,000
  • Role: Anti-cavalry units equipped with long pikes.
  Mace Knights  
  • Strength: 30,000,000,000
  • Role: Heavy infantry units specializing in bludgeoning weapons.
  Javelin Throwers  
  • Strength: 30,000,000,000
  • Role: Skirmishers equipped with javelins for ranged attacks.
  Frost Spider Riders  
  • Strength: 250,000,000
  • Role: Mounted units on giant frost spiders, providing mobility and terror on the battlefield.
  Archers on Horseback and Wyvernback  
  • Strength: 100,000,000
  • Role: Highly mobile ranged units providing flexible combat options.
  Crystalisks  
  • Strength: 100,000,000
  • Role: Crystalline creatures used as living siege platforms.
  Blue Eyes White Dragons  
  • Strength: 1,000,000
  • Role: Extremely powerful dragons with mystical abilities, used for both combat and strategic purposes.

Equipment

Swords:
  • Shortsword, Longsword, Bastard sword, Claymore, Flamberge, Zweihander, Katana, Nodachi
  Long Weapons:
  • Spear, Assegai, Pike, Glaive, Lance, Earspoon, Halberd, Guandao, Poleaxe, Ji, Swallow
  Range Weapons:
  • Long Bow/War Bow, Shortbow, Heavy Crossbow, Light Crossbow, Composite Bow, Javelin, Dirk/Dagger
  Blunt Weapons:
  • Mace, Hammer, War Hammer, Morning Star, Pernach, Shestopyor, Axe, Greataxe
  Shields:
  • Heater shield, Kite shield, and five more types

Weaponry

The Asiendalian Military: Artillery and Vehicles

    The Asiendalian military's strength is significantly augmented by its advanced artillery and vehicles, each designed to complement the vast array of infantry and cavalry units. These tools of war enable the Asiendalian forces to dominate on land, sea, and air, providing unparalleled strategic advantages in any conflict.   Artillery Mecha-Canons
  • Quantity: 500,000,000
  • Description: These formidable weapons are capable of launching massive projectiles over long distances, providing crucial support during sieges and large-scale battles. They are mounted on sturdy carriages and can be repositioned as needed.
  • Capabilities: Able to fire explosive shells, incendiary rounds and armor piercing shells for wall penetration.
  Catapults
  • Quantity: 100,000,000
  • Description: Traditional siege engines used for launching large stones, incendiary pots, or other heavy projectiles at enemy fortifications.
  • Capabilities: Effective for breaking down walls and creating chaos within enemy ranks.
  Ballistas
  • Quantity: 100,000,000
  • Description: Giant crossbow-like weapons that fire large bolts or spears with deadly accuracy.
  • Capabilities: Used for targeting enemy troops, cavalry, and lightly armored vehicles.
  Windmill Catapults
  • Quantity: 10,000,000
  • Description: An advanced type of catapult featuring a windmill mechanism for faster reloading and increased power.
  • Capabilities: Capable of continuous firing, increasing the rate of bombardment on enemy positions.
  Triple Fire Ballistas
  • Quantity: 30,000,000
  • Description: Ballistas modified to fire three bolts simultaneously.
  • Capabilities: Greatly enhances the damage output, capable of devastating enemy formations.
  Machine Gun Ballistas
  • Quantity: 4,000,000
  • Description: Rapid-fire ballistas that can launch bolts in quick succession, similar to a modern-day machine gun.
  • Capabilities: Effective for suppressing enemy troops and providing continuous fire support.
  Big Mamas (Super Siege Weapons)
  • Quantity: 100,000
  • Description: Gigantic siege engines capable of launching enormous projectiles, such as massive boulders or explosive barrels.
  • Capabilities: Used for breaking through the most formidable fortifications and causing massive destruction.

Vehicles

Siege Towers
  • Quantity: 200,000,000
  • Description: Large, mobile towers used to breach enemy walls, allowing troops to safely ascend and attack from above.
  • Capabilities: Heavily armored and often equipped with additional weaponry such as ballistas or catapults.
  War Ships
  • Quantity: 1,000,000,000
  • Description: A diverse fleet of vessels, ranging from small, agile ships to massive, heavily armed battleships.
  • Capabilities: Equipped with various weapons, including canons, ballistas, and magical artillery. Essential for naval dominance and amphibious assaults.
  War Balloons (BOMBARD Type) (No Longer Used)
  • Quantity: 100,000
  • Description: Airships designed for aerial bombardment, carrying large quantities of explosive ordnance.
  • Capabilities: Capable of flying over enemy positions and dropping bombs with precision.
  War Balloons (BALLISTA Type) (No Longer Used)
  • Quantity: 100,000
  • Description: Airships equipped with ballistas, providing long-range support from the air.
  • Capabilities: Used for targeting enemy troops and fortifications from above.
  Flying Ships
  • Quantity: 330,000,000
  • Description: Advanced airships that combine traditional ship designs with magical propulsion systems, allowing them to navigate the skies.
  • Capabilities: Armed with a variety of weapons, including canons and magical artillery, these ships provide both transport and combat support.
  Steam Tank
  • Quantity: 58,000,000
  • Description: Steam engined outfitted heavily armored vehicle that wields a long barrel autocannon, multiple less powerful anti personal guns.
  • Capabilities: Armed with a variety of weapons, including cannons and magical artillery, providing cover and support for ground troops, runs on steam and has gem infused batteries as a backup.

Structure

The Asiendalian military adopts a hierarchical command structure similar to that of the ancient Roman legions, with a focus on discipline, efficiency, and strategic excellence. The ranks ensure clear lines of authority and responsibility, facilitating effective communication and coordination across the vast and diverse forces.  

High Command

  High Sovereign
  • Role: Supreme Commander of the Asiendalian Military
  • Current Holder: Eremon Mordos
  • Responsibilities: Overall strategic command, ultimate decision-making authority, and direct leadership in critical situations.
  High Council of War
  • Members: Senior advisors, including generals and prominent military strategists.
  • Responsibilities: Advising the High Sovereign on military matters, developing overarching strategies, and coordinating major campaigns.

Senior Command

  Impearattor
  • Equivalent to: Supreme General
  • Responsibilities: Commanding entire theaters of war, overseeing multiple legions, and making high-level strategic decisions.
  Praeddr
  • Equivalent to: Field Marshal
  • Responsibilities: Leading large military divisions, coordinating joint operations, and ensuring the execution of strategic plans.
  Legchaettus
  • Equivalent to: General
  • Responsibilities: Commanding individual legions, directing battlefield operations, and managing logistics and troop movements.

Mid-Level Command

  Tribbunattus
  • Equivalent to: Colonel
  • Responsibilities: Leading cohorts within a legion, implementing tactical orders, and supervising subordinate officers.
  Praeffecttus
  • Equivalent to: Major
  • Responsibilities: Assisting the Tribunus, managing specialized units (e.g., cavalry, archers), and ensuring discipline and training.
  Ccentturion
  • Equivalent to: Captain
  • Responsibilities: Commanding centuries (groups of 100 soldiers), leading from the front, and maintaining order within the ranks.
 

Junior Command

  Optioss
  • Equivalent to: Lieutenant
  • Responsibilities: Assisting the Centurion, taking command in their absence, and managing day-to-day operations of the century.
  Tesserarius
  • Equivalent to: Sergeant
  • Responsibilities: Serving as second-in-command to the Optio, ensuring orders are carried out, and managing camp security.
  Degchannus
  • Equivalent to: Corporal
  • Responsibilities: Leading small squads of ten soldiers, ensuring discipline, and relaying orders from higher command.
 

Special Units Command

  Maggus Milittum
  • Equivalent to: Master of Soldiers
  • Responsibilities: Commanding elite units such as the Royal Guards, Special Assassins, and Battle Mages, ensuring these units are ready for critical missions.
  Dragoon Kommandder
  • Equivalent to: Wing Commander
  • Responsibilities: Leading dragon and wyvern riders, coordinating aerial operations, and ensuring air superiority.
  Artillery Kommandder
  • Equivalent to: Artillery General
  • Responsibilities: Overseeing all artillery units, coordinating bombardments, and managing siege weapon deployments.

Auxiliary and Support Command

  Kvuaesttor
  • Equivalent to: Quartermaster General
  • Responsibilities: Managing supplies, logistics, and resources, ensuring troops are well-provisioned and equipped.
  Meddigchorum Praeffecttus
  • Equivalent to: Chief Medical Officer
  • Responsibilities: Overseeing medical units, ensuring the health and well-being of soldiers, and managing field hospitals.
  Exploratorr
  • Equivalent to: Scout Commander
  • Responsibilities: Leading reconnaissance units, gathering intelligence, and providing vital information on enemy movements and terrain.
 

Ranks Overview

 
  • High Command: High Sovereign, High Council of War
  • Senior Command: Impearattor, Praeddotr, Legchaettus
  • Mid-Level Command: Tribbunattus, Praeffecttus, Ccentturion
  • Junior Command: Optioss, Tesserarius, Degchannus
  • Special Units Command: Maggus Milittum, Dragoon Kommandder, Artillery Kommandder
  • Auxiliary and Support Command: Kvuaesttor, Meddigchorum Praeffecttus, Exploratorr

Conclusion

  The Asiendalian military's command structure is designed to ensure efficiency, discipline, and strategic excellence. With clear lines of authority and well-defined roles, each level of command can operate effectively, ensuring that the military functions as a cohesive and formidable force. This structure allows for flexibility and rapid response to any threat, maintaining Asiendal's dominance on the battlefield.

Tactics

Superior Tactics of the Asiendalian Military   The Asiendalian military is renowned not only for its overwhelming manpower and advanced weaponry but also for its superior tactics and strategic prowess on the battlefield. These tactics are a result of rigorous training, extensive knowledge of warfare, and the integration of magic and technology. Here are some key aspects of their battlefield tactics:   1. Combined Arms Approach   The Asiendalian military employs a combined arms approach, integrating various types of units to create a cohesive and effective fighting force. This strategy ensures that different units support each other, maximizing their strengths and covering their weaknesses.   Infantry and Cavalry Coordination: Infantry units, such as the Asiendalian Paladins and Crusader Heavy Armor Units, form the backbone of the army, holding the line and engaging in close combat. Cavalry units, including the Asiendalian Cavalry and Battle Elephants, perform flanking maneuvers, disrupting enemy formations and providing rapid response to threats.   Ranged Support: Archers, crossbowmen, and artillery units provide continuous ranged support, softening enemy ranks before the infantry engages. The precise and deadly fire from units like the Asiendalian Crossbow Archers and Triple Fire Ballistas ensures that enemy forces are weakened before close combat begins.   Aerial Dominance: Wyvern Riders, Dragons, and Griffin Riders dominate the skies, offering reconnaissance, aerial bombardment, and support to ground forces. Their ability to strike from above and provide real-time intelligence gives the Asiendalian forces a significant tactical advantage.   2. Magic and Technological Integration   Magic and technology play a crucial role in Asiendalian military tactics, enhancing both offensive and defensive capabilities.   Battle Mages: These units use offensive and defensive spells to protect their allies and devastate enemy forces. Spells such as barriers, elemental attacks, and area-of-effect spells are strategically deployed to control the battlefield.   Sentient Weapons: Weapons like Nyyrgull, Eremon's sword, can act independently, providing additional combat capabilities. Such sentient weapons can target high-priority enemies or protect key assets without direct control.   Siege and Artillery Innovations: The use of advanced siege weapons like the Machine Gun Ballistas and Big Mamas ensures that enemy fortifications are quickly breached. The Windmill Catapults and other rapid-fire artillery units provide sustained bombardment, keeping enemy forces under constant pressure.   3. Specialized Units and Elite Forces   The inclusion of specialized units and elite forces allows the Asiendalian military to adapt to various combat scenarios and undertake complex operations.   Assassins and Special Assassins: These units excel in stealth, sabotage, and high-value target elimination. They are deployed behind enemy lines to disrupt command structures and eliminate key threats.   Spies: Embedded within enemy territories, spies gather critical intelligence, allowing the Asiendalian military to anticipate enemy movements and plan accordingly.   Royal Guards: Serving as the personal protectors of the royal family, these elite warriors are also deployed in critical missions where their skills can turn the tide of battle.   4. Strategic Formations and Maneuvers   The Asiendalian military employs sophisticated formations and maneuvers to maximize their effectiveness in battle.   Phalanx Formation: Utilized by Pike Men and other spear-wielding units, this formation provides a formidable defensive line, protecting against cavalry charges and advancing enemy infantry.   Hammer and Anvil Tactics: Infantry units (the anvil) engage the enemy head-on, while cavalry and mobile units (the hammer) perform flanking maneuvers to crush the enemy from the sides and rear.   Aerial Supremacy and Ground Coordination: Aerial units provide constant reconnaissance, ensuring that ground forces are aware of enemy movements. This coordination allows for precise strikes and rapid adjustments to changing battlefield conditions.   5. Psychological Warfare   The Asiendalian military understands the importance of morale and psychological impact in warfare.   Dragon and Elder Dragon Deployments: The sight of Dragons and Elder Dragons, such as Dal Gaeon and Dal Kearra, on the battlefield serves to intimidate and demoralize enemy forces.   Show of Force: Demonstrations of overwhelming firepower, such as synchronized artillery bombardments or the release of Bei'Geits by Nyyrgull, can break enemy morale before the battle even begins.   Rituals and Ceremonies: The military holds rituals and ceremonies to boost the morale of their troops, ensuring they enter battle with confidence and unity.  

Conclusion

  The superior tactics of the Asiendalian military are a result of a well-rounded approach that integrates combined arms, magic, technology, specialized units, strategic formations, and psychological warfare. This multifaceted strategy ensures that the Asiendalian forces remain a dominant and indomitable power on the battlefield, capable of overcoming any adversary with precision, power, and finesse.
Type
Special Forces
Founding
46 100
Overall training Level
Elite
Assumed Veterancy
Decorated/Honored

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