Oralthis

“In light and shadow, we bind our names. Not to lead alone, but to stand side by side — that our people may never fall divided again.”

Cultural Overview:

  • Magic is personal, emotional, and unique to each clan
  • Elven spellcasting reveals much about its user — emotion, discipline, even pain
  • Children of mixed clans are symbols of unity or legacy, but their roles vary from treasured to political tools
  • No major festivals, but the Cycleweavers, a traveling guild of lorekeepers, preserve unity through performance and ritual

Traditions:

  • The Lake of Joining is the symbolic heart of the nation
  • All royal vows and national milestones occur there
  • Cycleweavers debut their most sacred performances at the lakeside under moonlight

Political Structure:

  • Rule requires a living, balanced pair
  • If one dies, the other must abdicate
  • Leadership is based on symbolic unity between clans

Magic & Trade:

  • High magic society known for enchantment, warding, and precision spellcraft
  • Provides elite monster hunters trained in cross-clan schools
  • Handles Voltaris’ foreign trade, in exchange for diplomatic authority

Tensions:

  • Some clans never accepted the unification
  • Racism and resentment toward dwarves persist in subtle cultural divides
  • Outland clans stir with whispers of magical purity and sovereignty

Name:
Oralthis

Type:
Unified Elven Nation

Government System:
Matched Sovereignty — a ruling pair (Light Elf + Dark Elf), known as the Crownpair

Power Structure:
Clan-based governance with central ritual monarchy

Founding Date:
1780 AFA

Capital:
Unnamed mountain forest city beside the sacred Lake of Joining

Key Clans:

  • Oralthis (ruling light elves)
  • Duskshade (ruling dark elves)
  • Vel'Runnaar (forestborn, anti-dwarven, culturally isolationist)

Eternal Allies

The dwarves of Voltaris and the elves of Oralthis have been allies since the inception of these two nations.   They forged their two nations through blood and negotiation together.   They have maintained this relationship for hundreds of years.

Peace, Friendly, Allies

When Mechanis was an early nation, they were in frequent conflict with Oralthis however, once borders were well established, eventually, the relationship turned into respect.

Over time, peace would be established by founding a new city Lóthiriel.

This would be the spark for a new change in Mechanis, as Mechanis would eventually become the melting pot for all races without a home.

Even today, Mechanis and Oralthis maintain active cooperation at many levels.

Non-aggression, Royal Ties

Although neither country has had to deal with each other's military efforts on the battlefield, they have had many trade wars with each other.   Mostly, they had more benevolent interests toward each other and even had marriages between noble families and noble clans, respectively.   This changed during the Rise of the Radicals, and relations became quite tense.   Relations mostly collapsed once the Dreadspire over threw the royals, however many allies in Oralthis assisted in the rescue of the royal family and noble families with ties to Oralthis.   The elves of Oralthis were mostly against harsh punishments against Ironspire recognizing Dreadspire as a wholly separate issue.

Non-Aggression, Tense Trade Relations

The nation of Oralthis has had a rather rocky relation with Shinryu at best.   Mainly because some citizens of Shinryu are notorious pirates, and while the pirates capture all races for slavery, they go out of their way to capture elves.   This has maintained the tensions between their two nations, and Oralthis has no respect for their naval borders when it involves pirates.   There is also a suspicion that some of those in power within the nation of Shinryu are engaged in trade with these pirates.   Trade relations are pretty tense.

Completely Hostile

The Dreadspire radicals have aims to wipe out elves; kill on-site.

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