Michael's Report, 2023-01-22
General Summary
Last session had lots more interrogation, followed by a tactical assault on Istrid Horn's warehouse.
It is now 9 or 10PM in the evening. Istrid Horn is unconscious, three of her guards are under the effects of a Sleep spell, and two are dead.
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Notes
World date: Horizon Day, 13th of Reaping, 1493
Approx 6PM, Brightridge Castle prison, interrogation of Thorfin
Where was Grum'Larr's home?
He was in the Copper Ward somewhere
Likely had a secret room wherever he was
Do you have a mark of Zonthosh badge?
Eye symbol with eight eyes radiating outward, made out of steel
Vathash is pretty sure he could forge one of these
Where can we get a mark of Zonthosh badge?
Is there anything special about the Panopticon chamber? Are there devices or magical apparatuses there that are needed for the wizard's scrying?
No apparatus, gears, or magical items
Magical circle that they create together
They do need to be together in that particular location
There is a metal horn that they can sound that leads to Z9 and Z8
Do the scrying wizards have True Sight or some other way to detect invisible entities?
"Not that I'm aware of, but I'm not sure."
You're the trapsmith. What traps do they have in place?
No traps in the lair itself
Most of my traps are for ambushes or activities
The zombie Beholder is instructed to attack any intruders into the space it guards. Once it's engaged, will it pursue intruders to try to kill them after they leave?
Will pursue into the lair, as well as out of the lair, but sure how far
Where does the single passage out of the Zonthosh lair intersect with the tunnel network?
Not sure how deep the central hex is
My own map is accurate
Central hex going south leads to lair
Could the passage out of the lair be collapsed without danger to the city above?
No - quite deep, and a thick layer of basalt stone
"Actually! You could collapse one of the tunnels, but it would only hinder them for a day or so"
"There are structural weaknesses in the lair itself."
Five weak points, each requiring two barrels of smoke powder; destroying any 4 will bring the entire lair down
Between Z12 and Z2 - two barrels
Buttress in Z6 supporting the dome
Any of the three pillars in Z8
Pillar between Z19 and Z20
Pillar in the rear of Zonthosh's Lair
Quite a few barrels of smoke powder in his workshop - he thinks there should be 15
"Wormwizz ale"
Does Qisdinaru ever leave the lair?
Hasn't seen him leave by any convention means
Does Qisdinaru send Intellect Devourers out into the city, or does he keep them in the lair and have victims brought to him?
Captives are being brought in, intellect devourers generally do not roam
Travelers
How frequently does Qisdinaru turn victims into Intellect Devourers?
It varies - based on what they can get away with
Sometimes a whole week
During larger events, they can get away
Who created the Teleportation Circles in the lair?
"I'm not sure, they've been there as long as I can remember."
As far as he knows, they don't have the means to do so
How does the Guild actually make its money?
Theft, pickpockets, all through intermediaries
Smuggling and theft at the docks - dockworkers are easy to bribe
Gambling at the Pit of Fortune and Blood
Nobles that are trusted
Other people of disrepute
Sell quite a bit of Dagger - a poor man's drug, the "lucky dip" of drugs, a mix of something that you might not be sure what you're getting
Glimmer
Vast connections with the city - information brokerage
Targeted thefts, the odd murder
Qisdinaru is expanding the income from the information brokerage
No nobles themselves yet - just their servants
How loyal are Veriene Darkeyes and Daniel Turnbell?
Both quite loyal
Guild pays them quite well
Loyalty driven by money
How did you come to be in the service of Zonthosh?
A trapmaker and engineer of sorts for a while
Made traps for intermediaries
Initially brought on to expand the tunnel network years ago
Zonthosh is a boss where everything is a top priority, so nothing is a priority
He liked the devious and interesting work he got to make
How many guards are there in the lair proper?
During events, at least 50 guards (mostly around Z8, Z6, Z3, and Z2)
The cooks in the kitchen area, about 10
Circulating guards from Z13 barracks
More like 30 on a regular day
Other than the grell guarding the jail, are there other aberrations or monsters?
Exotic creatures kept in Z7 for arena fights
Qisdinaru may have some creatures
Carrion crawlers - were likely just extra beasts that were there for the pit
Why do so many Kenku follow Zonthosh?
Good at following orders, not very creative, don't make many plans of their own
Even if they're captured, they tend to speak cryptically
How long has the guild been here?
Guild has been here for at least 50 years
Beholder's favorite food?
Well-prepared lamb
Likes anything elaborate
Things to get from his home
A pillow and some bedsheets
7PM, interrogation completed
Asked Savra Drake for city watch support in raiding Istrid Horn
Needs a couple hours to prepare
9 or 10PM, Raven Docks
SWAT team assault on Istrid Horn
Knocked Istrid unconscious
Three henchmen under Sleep spell
Two henchmen killed in action
Report Date
22 Jan 2023