Uppergelf
"Have you ever wondered what happened, when you are wandering through a forest and then, all of a sudden you realize that you can't recall the last half hour and how you got to the point you are standing at?" "uhm... yes... it is a pretty common phenomenon. we learned about this during the meditation sessions. The human mind dissociates from routine tasks if there is no present threat, and...." "What...??? No dumbo! You just passed through a Gelf village..."
Naming Traditions
Feminine names
The naming Traditions of Uppergelf differ quite significantly from the long and drawn out namelists which the Undergelf create. Uppergelf like short (as they call it: crisp) names which stay in mind, not by their complexity but by the virtues of those who bear it. Most Uppergelf first name are thus monosyllabic with but a few exceptions. Female names however tend to be slightly longer than male.
Female Uppergelf Given Names
Ino, Efa, Init, Chaila, Lenka, Draste, Jynn, Hauru, Goa, Teela, Weel, Arna, Seri, Kia, Tia, Olda.Masculine names
The naming traditions of Uppergelf differ quite significantly from the long and drawn out namelists which the Undergelf create. Uppergelf like short (as they call it: crisp) names which stay in mind, not by their complexity but by the virtues of those who bear it. Most male uppergelf first name are thus monosyllabic with but a few exceptions.
Male Uppergelf Given Names
Cym, Lok, Dain, Keg, Drov, Moks, Arkk, Snirr, Velchok, Grohl, Len, Ren, Davv, Ceer, Hon, Rey, Cynn, Chai, Dabo, Anto.Family names
Uppergelf do not have familynames like Undergelf and their given names are usually followed by the Clan Name. Name collisions are resolved by either adding location or job descriptors to distinguish between the respective gelf, the concept of a family name is all but unknown. The name of the Clan is more often than not the name of the founder of a specifc uppergelf settlement.
Uppergelf Clan Names
Rowuk, Tallak, Valda, Kechik, Albrin, Gotan, Naktak, Ulshim, Hairok, Leduk, Firmisk, Ja-Shini, Talv, Muldo, Noa-tim, Ikkiba, Lakuit.Male Uppergelf Name Examples:
Cynn of the Forestglade of Clan NoatimFemale Uppergelf Name Examples:
Draste the Weaver of the Clan KechikCulture
Major language groups and dialects
Uppergelf (East) or Uppergelf (West)
Both languages differ greatly, and are spoken by gelf in the east and west of the inner sea respectively.
Both languages differ greatly, and are spoken by gelf in the east and west of the inner sea respectively.
Culture and cultural heritage
"So... can you find them?"Uppergelf live in a tribal culture, with a chieftain and a council of elders deciding the questions which affect the whole tribe. Just like wolven they never created a state or even aspired to and it would be hard to do, as they would first have to find each other. Their cultural heritage is more one of spoken legends, as they use scripture for mundane tasks, but leave it to their elders and storytellers to keep the legends of the past, which are often retold during the festivities, supported and underscored by illusions in something that resembles a puppet theatre with illusions instead of puppets.
"What... just because I "kinda look like them??" Not all gelf know each other aye? They are hiding from me too. Also they are Uppergelf. I was born in a shaft 300 meter below the Dragon Stones... i might need some time okay?"
Shared customary codes and values
Like most gelf they value family bonds and bonds of friendship always aware that, if a gelf is on his own, he or his works could become easy prey to a gremlin.
There are multiple festivities over the year which do nothing but celebrate the gelf companionship, designed to strengthen the bond and connection.
At the same time most uppergelf are very secretive, a trait which has protected them over the ages. The mistrust against the "Other" as they call the humans is prevalent, and although elves or Onauru as the gelf call them, enjoy a bit more trust, the gelf still are careful to reveal themselves to them, and be it just because the elf might be a humanized Eadun elf.
There are multiple festivities over the year which do nothing but celebrate the gelf companionship, designed to strengthen the bond and connection.
At the same time most uppergelf are very secretive, a trait which has protected them over the ages. The mistrust against the "Other" as they call the humans is prevalent, and although elves or Onauru as the gelf call them, enjoy a bit more trust, the gelf still are careful to reveal themselves to them, and be it just because the elf might be a humanized Eadun elf.
Art & Architecture
Uppergelf often use their talent with regard to Illusions to create short lived artworks of astonishing beauty which however are meant to fade. usually these artworks are presented among real artworks, however at a specific time it is revealed that the artworks were never real to begin with. Observers who had found pleasure in these artworks are then encouraged to keep the faith with regard to them long enough to keep them from fading, until the observer can create a relatively good copy. Gelf then say that the artwork has put roots in the mind of the observer, and it has thus fulfilled it's purpose.
In achitecture, like the architecture of the Sitha, wooden elements are often grown instead of built, employing druidic techniques and the uppergelfs inborn knack for nature magic. The gelf however, as natural burrowers, have mastered masonry too, such that gelfling doors for example are artful blends of their hands work meteing the natural environment.
Uppergelf homes are found inside trees, or hills, but, artful as they are, the doors are mostly covered by illusions, hence they are hard to spot, except noe is invited or knows where to look. This has, with the Culmerians and some Aes, led to the belief in Fairy hills. The natural knack of Gelf to travel back and forth between the "First world" as they call it, and Ardu has even strengthened this belief.
Uppergelf tend to live in small hidden settlements, which rarely grow beyond 20 houses, as protecting them with illusions would become so much harder then.
In achitecture, like the architecture of the Sitha, wooden elements are often grown instead of built, employing druidic techniques and the uppergelfs inborn knack for nature magic. The gelf however, as natural burrowers, have mastered masonry too, such that gelfling doors for example are artful blends of their hands work meteing the natural environment.
Uppergelf homes are found inside trees, or hills, but, artful as they are, the doors are mostly covered by illusions, hence they are hard to spot, except noe is invited or knows where to look. This has, with the Culmerians and some Aes, led to the belief in Fairy hills. The natural knack of Gelf to travel back and forth between the "First world" as they call it, and Ardu has even strengthened this belief.
Uppergelf tend to live in small hidden settlements, which rarely grow beyond 20 houses, as protecting them with illusions would become so much harder then.
Foods & Cuisine
Skilled hunters and gardeners, but always eager to hide, uppergelf never really mastered farming as there is no way to ihde the necessary fields. They don't mind bartering against grain or milk or honey, and of course eagerly accept the gracious presents brought to the "fairy hills" for protection against mischief.
Uppergelf cuisine hence tends to circle around hunted game, prepared with herbs from the little gardens they allow themselves, which, should it be necessary to move the settlement, are moved too.
Uppergelf cuisine hence tends to circle around hunted game, prepared with herbs from the little gardens they allow themselves, which, should it be necessary to move the settlement, are moved too.
Common Taboos
"I swear.. Mom... it was here last time... i saw it with my own eyes, why don't you trust me?"Revealing a gelf settlement To an outsider (or at all) can only be decided by the chieftain and the circle of elders, who govern the settlement. Doing so, voluntarily or involuntarily by another gelf, is a major taboo which often leads to the respective gelf going into exile, and, if deemed necessary (which is often the case), abandoning the settlement, to rebuild it at another place.
"Maybe you are right, but that means we might not see them again... didn't i tell you not to look for the gelf? Now we might never see them again."
"Really? Not even Kyla?"
This does not mean that all uppergelf settlements are hidden, as for some the gelf have decided to reveal them, thus also getting rid of the taboo.
Because true exile would also mean exiling the gelf from all connections inside the tribe, and thus risking the creation of a gremlin, the gelf practise a soft form of exile. Exiled gelf have to settle outside the "new" village but will still be able to be visited by their friends and family, which is done on a daily basis. ("Just to make sure he is okay... and bring him some soup and clothes")
Encompassed species
Related Organizations
D&D 5e Stats
Uppergelf (Forest Gnomes)
Ability Score Increase +2 Int, +1 Dex
Size Small
Speed 25ft
Size: 3 to 4 feet (0,9 to 1,21 m)
Gelf Traits:
- Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
- Rooted in the material world: Albeit differrently than the elves, Gnomes are protected against the influence of the Fae. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
- Gelf Empathy: You get advantage on all Insight checks.
- Retractable Claws: You can decide to extend your claws. Should you do so, your unarmed strikes do 1d4 + Str modifier damage.
- Trance: Like Elves, Gelf do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance". While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.
Undergelf Traits:
- Natural llusionist You know the Minor Illusion Cantrip. Intelligence is your spellcasting ability for it.
- Speak with small beasts...: Through sound and gestures, you may communicate simple ideas with Small or smaller beasts.
Languages. Uppergelf (Variant)
Pathfinder 2e Stats
See also the Feats at the Bottom of the page
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