Undergelf

It is an honor. It is said, The gelf have forgotten more knowledge than they have ever known.   That sounds like an insult... and also it doesn't even make any sense...   Yes... uhm...but uhm... you know what i want to say right?   That you are bad at mathematics?
— Human merchant trying to start smalltalk with an undergelf warrior

Naming Traditions

Feminine names

Gelf, besides the usual primary and secondary sexual characteristics, show no sexual dimorphism at all and this shows in their names. All names work for both genders though, as they all describe traits which work for males and females. Hence they are based on the same words and can (but don't have to) differ according to male or female flection. The nicknames are then derived accordingly.  

Undergelf Given Names (derived Female Nicknames)

  Prillolarr (Prill, Olarr), Calliequisna (Callie, Cal, Quiesna), Cyqillna ( Cygi, Quilna), Remmaskallda (Remma, Skallda), Drusifaba (Dru, Drusi, Faba), Kimarikyuka (Kimari, Kima, Kimi, Kyuka), Pipaskuldi (Pip, Pippa, Skuldi), Roodnaglot (Rood, Glot), Lomfligula (Lom, Fligula), Sirculapan (Siri, Lapan), Ragneflorr (Ragne, Florr), Rattnekina (Ratta, Kina), Alxagoog (Alxa, Goog), Fringialuffa (Fringia, Luffa), Banssaylokini (Banssa, Lokini), Rydnixifix (Rydna, Fixi), Kirakhilkha (Kira, Kiri, Hilkha),...

Masculine names

Gelf, besides the usual primary and secondary sexual characteristics, show no sexual dimorphism at all and this shows in their names. All names work for both genders though, as they all describe traits which work for males and females. Hence they are based on the same words and can (but don't have to) differ according to male or female flection. The nicknames are then derived accordingly.  

Undergelf Given Names (Derived Male Nicknames)

  Prillolarr (Prill, Olarr), Calliequisne (Cal, Quiesne), Cyqill (Cyq, Quill), Remskalld (Rem, Skalld), Drusifab (Dru, Fab), Kimarekyuke (Kimare, Kyuke), Pipaskuldi (Pip, Skuldi), Roodnaglot (Rood, Glot), Lomflig (Lom, Flick), Sirculapan (Sircu, Lapan), Ragneflorr (Ragne, Florr), Rattnekin (Rattne, Kin), Alxagoog (Alxa, Goog), Fringeluff (Fringe, Luff), Banssaylokin (Banss, Lokin), Rydnixifix (Rydni, Fix), Kirakhilk (Kirak, Hilk),...

Family names

Family names of Gelf consist of two parts, each part a usually positively connoted trait or goal, which the family has sworn to uphold. While the given name of a gelf can change oftentimes over his life, the values a gelf family upholds remain the same over generations, simply due to the respect gelf have for their ancestors. Therefore, at least the family names remain constant. This respect does not prevent the gelf from shortening the names in everyday use however, normally by taking one of the two traits and rolling with it. The familyname of queen Kimarikyuka Karokisty for example becomes shortened to Karo.   In case the pronunciation of the chosen trait does not work well or easily in a sentence structure, the other one is chosen, or it is replaced by a similar sounding, but better working, idiosyncrasy.  

Example Family Names:

Karokisty (Karo, Kisty), Guggaskulde (Gugga, Skulde), Haltropraxnek (Halt, Praxi), Brossnelukk (Bross, Lukk), Tifflakamp (Tiffla, Kamp), Harkokalesti (Harko, Kalesti), Jumanjikuppu (Juma, Jikuppu),...

Other names

Next to Family Name and Given Names (of which Gelf can have a lot due to the Naming Festival tradition) they also have a Clan name, which holds special religious meaning to them. It is the name of the founder or foundress and first ancestor of the clan, and the Gelf believe that these gelf were actual gods, and children of Kayakalla, The Worldmother, who were forced to give their lives and join the spiritworld to protect the gelf , when the Plague threatened to turn them into gremlins.   As the number of clans in the Undermountain goes into the hundreds so does the number of ancestor deities, such that here only a small number of Clan Names can be described.  

Example Clan Names

  Rokumaricul, Ku, Gindagapp, Hotrufanna, Falguntha, Jaksunnana, Tispoklet, Gontaknar, lopureki, Datmyrkalla, Gon, Vertandisstakul, Nopraggnestra, Jostpatneke, Lisofassla, Hilgi, Morokalanti, Fundiruvoni...

Culture

Average technological level

It is true. Of the civilization, that once managed to dig the undermountain and hold it against the hordes of the underdark while also preventing its detection by the humans and elves, only a loose community of tribes is left. The undergelf have lost the knowledge, and their understanding of the ancient workings barely suffices to keep them at work, by spit and hope as the gnomes use to say.   There is the great underground trackway between of Underhall and Midhall, continuously powered by the hundreds of watermills at the underground channel. There are the Deep Gates, giant gateway doors that mark the end of the Undermountain and the beginning of underdark proper, which at the behest of stationed guards open to those who know the passwords while barely making a sound. There are the garden levels with the fungal woods, providing food and building material for the undergelf as they had done for centuries. Many building and rooms in the undermountain are derelict today, and where once stone homes dominated the picture, wooden houses made either from what is harvested from the garden levels, the upperworld, or taken from excursions into the underdark set the tone.   However, it used to be worse. Since the undergelf have opened the gates to the upperworld again, new material and technics were discovered or rediscovered by the undergelf, and albeit there had been setbacks, like the fourth and fifth shadow war, the gnomes managed to pull through, in no small part due to their fearless and always optimistic attitude.   Today undergelf mainly excel in three fields of science: Mechanics, which is mainly used for the construction of traps, a necessary skill for small people who want to survive the underdark. Alchemy, and here especially the concoction of poisons (something the undergelf have perfected due to their better access to the oftentimes poisonous plants of the underdark) and something the gelf call "ReEncyrcling": the art to disassemble broken things and reuse the parts for other projects.   Due to the circumstances most undergelf also developed a knack for repurposing things in ways they never were intended to, something which some gelf even developed to almost an artform.

Birth & Baptismal Rites

Given Names and the Naming Festival

 
PRILLOKINI TIFFLAKAMP!!!   THAT'S... NOT... MY... NAME!!!   "sigh"
— Scene which plays out like this or in slight variations in almost every gelf house with teenagers.
  Full given names of Gelf are extremely long constructs, and they are written down fully probably once or twice in the lifetime of a gelf. This is due to the Naming tradition which gelf follow. When a new gelf is born, all relatives gather, and each relative gives one name to the new child that relates to what the respective gelf wishes for it. As the crowd gathering during this “Naming Festival” can go into the hundreds, the full name of a gelf could fill pages.   For purposes of everyday life, these names are obviously impractical and thus the parents at first choose which two traits they consider most important, and shorten the name of their child to those parts. Once the child grows older however, it can choose to replace its names by those, which it considers most important itself. Because attitude and priorities of a gelf can change over time, the gelf are not bound to stick with this choice for their life however. Gelf can choose to change their given name on a whim and because of the generally large number of traits wished upon a child at its Naming Festival, they rarely run out of options to do so.   Although gelf like to play pranks on non-gelf by exploiting this tradition, out of practical reasoning gelf limit themselves to truly changing their established names to probably once or twice a lifetime, after having settled for one. If it happens, it usually happens after a major impact changed their outlook on life. However, finding these established names has to happen in the first place and the teenage years of gelf are confusing even to their parents.   Just like the familynames, the twofold given names, which result from this tradition, are still quite long, and are, in everyday live usually shortened again, until something remains, which has mostly one or two, but in rare cases at most three syllables. Just like with the familynames, this is either done by taking just one of the two nameparts, or by replacing it with similar sounding malapropisms and nicknames. Undergelf Queen Kimarikyuka for example could have become either Kimari or Kyuka. She decided for Kimari but everyday life shortened it even further to Kimi, which works better with Karo, the short form of her familyname Karokisty.

Encompassed species
Related Organizations
Languages spoken

Undergelf

Ability Score Increase +2 Int, +1 Dex
Size Small
Speed 25 ft

Size: 3 to 3.6 feet (0,9 to 1,10m)  

Gelf Traits:

  • Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Rooted in the material world: Albeit differrently than the elves, Gnomes are protected against the influence of the Fae. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
  • Gelf Empathy: You get advantage on all Insight checks.
  • Retractable Claws: You can decide to extend your claws. Should you do so, your unarmed strikes do 1d4 + Str modifier damage.
  • Trance: Like Elves, Gelf do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance". While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.

Undergelf Traits:

  • Superior Darkvision: Your darkvision has a radius of 120 feet. Should you have been underground for more than week, it takes 1 day to accomodate to the light of the upperworld again. Until you have accomodated, you suffer disadvantage on all checks which require eyesight.
  • This should work for now...: Given material to work with (at discretion of the DM), you can repurpose it to tools that suffice for one proficiency check as if they were a real tool. You suffer no penalty for using them. You can only create tools , which you are proficient in using yourself. (e.g. a rogue could repurpose a hairpin into a thieves tool).

Languages. Common, Undercommon and Undergelf


Undergelf

Ability Score Increase +2 Int, +1 Dex
Size Small
Speed 25 ft

Size: 3 to 3.6 feet (0,9 to 1,10m)  

Gelf Traits:

  • Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
  • Rooted in the material world: Albeit differrently than the elves, Gnomes are protected against the influence of the Fae. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
  • Gelf Empathy: You get advantage on all Insight checks.
  • Retractable Claws: You can decide to extend your claws. Should you do so, your unarmed strikes do 1d4 + Str modifier damage.
  • Trance: Like Elves, Gelf do not sleep. Instead they meditate deeply, remaining semi-conscious, for 4 hours a day. The Common word for this meditation is "trance". While meditating, you dream after a fashion; such dreams are actually mental exercises that have become reflexive after years of practice. After resting in this way, you gain the same benefit a human would from 8 hours of sleep.

Undergelf Traits:

  • Superior Darkvision: Your darkvision has a radius of 120 feet. Should you have been underground for more than week, it takes 1 day to accomodate to the light of the upperworld again. Until you have accomodated, you suffer disadvantage on all checks which require eyesight.
  • This should work for now...: Given material to work with (at discretion of the DM), you can repurpose it to tools that suffice for one proficiency check as if they were a real tool. You suffer no penalty for using them. You can only create tools , which you are proficient in using yourself. (e.g. a rogue could repurpose a hairpin into a thieves tool).

Languages. Common, Undercommon and Undergelf

Comments

Please Login in order to comment!