Hello there and welcome to the Arcane Realm! This place to introduce to you readers the core aspects of this paracosm, the "what should I expect from this setting" sort of page if you will. Let's get started shall we.
CosmologyArcane Realm mainly takes place on Kaf, in its material plane to be exact. There is also an alternate dimension or realm on the planet called the Aether where many spirits lie. In addition, there are multiple spatially separate realms connected to the Aether where other entities live or were banished to.
ToneThe majority of stories I have in store have a smaller scale than an epic world saving scale and more down to earth in most cases. The world itself is Noblebright as adventuring is a tradition that is once again seen as noble and brave by many after some recent period of stagnation. Danger tends to be mostly low level conflicts like solo fighting, raiding, wild creature encounters, and natural disasters. Some stories are Comfybright, where jovial times await since the villains are usually not very serious or redeemable, and heroism is lighthearted or focuses instead on everyday troubles and struggles.
GenreA SolarPunk Science Fantasy This is a world where magic, gadgets, psychic powers, life-force based martial arts, even superpowers can and will happen. Technology and magic styles used varies greatly by settlement or tribes, due to most being recovered from a bygone era or retained traditions. As a world that is recovering from a not too long ago catastrophe, the majority of people take seriously their relationship with their own environment. The communities of the world embrace renewable technology and magic, craftmanship, egalitarism and a hopeful future.
ThemesLiminality: Liminality is a big theme in Arcane Realm as many of the beings, places, and nature of this are transitional, evident by all the hybrid looking creatures. Humans tend to like things being categorized into clear cut groups so things that are not fully one thing or another might challenge people's way of thinking or get them to see things from another perspective. Also writing mythological creatures and monsters as people was one of the foundations of this world and is still a big motivating factor. Inclusivity: One flack that I fantasy (and sometimes sci fi) gets is a focus on only specific cultures and mythologies (Mainly West European), so I appreciate settings that draw elsewhere. One aim I have for this setting is inspiration from select cultures around the world to incorporate stories from other perspectives around the world to more easily flesh out this one. Not to mention have characters that look and have experiences from multiple groups of people, so others who read about them have someone to identify with on a deeper level. As such there is a wealth of fantasy genre inspiration from a worldview other than that of modern western society such as Wuxia, Shenmo, Afropunk, Magical Girl, Arabian Nights, etc. Discovery: Learning and experiencing new things has always been apart of this world. Whether it was in the past with creating new tools or magic systems or the present by uncovering ancient ruins or reverse engineering an artifact. Whether those answers will be found through empirical observation and experimentation or occult practices and ritual beliefs in the great beyond.
InhabitantsOne of the fun aspects of the Arcane Realm is a host of sapient beings, many based on mythological creatures. There are for major groups that the races fall into due to shared characteristics as follows: Hominins These are closely related species of great apes that lack thick body hair except for certain places but have a spectrum of nearly black-brown to pale white skin. As the only sapient natural creatures, they are remarkable for their ability to adapt by retaining and improving on prior knowledge from past generations quicker than most groups.