Session 51: Temporary Crew
General Summary
Previous Session Review and Leveling Up Chat
The fight with Kasumi was the first time we fought someone that was truly prepared for us and knew what we were capable of.Remember when we were at the gate looking at the swamp - Kasumi’s trail ends cold. Not there 12 hours later…
Stormy's Funk Resolved
Stormy Smoking Mountain asked for 2K gold and disappeared with Chuck. She returned and the group asked what was up.She explains what she did and what’s been rolling about in her head.
Stormy's take on Cernan's Change to Oath of Vengeance
Cernan's Take
DM Reminders
Shopping for Supplies
Rashid Fen Rey wants to make a copy of hid spellbook. (Note taker assumes he did.)Shopping. Rowan helps us.
Identify
Deep purple potion from Feywilds - polymorph self, 2 dosesGoodbyes
Stormy says goodbye to Chuck, gives him her arm ring. Makes him a member of her Tribe. She tells him about the tribe. He will help anyone with a similar ring. We might not see each other again.Stormy gives Rowan a tooth off her necklace. He sticks it in his mouth. We pay him and give him a tip.
Heading Out
Captain Gregor Thuum at Rock of Bral. (See Forgotten Realms wiki for pictures and maps.)We go through the Bral Gate.
Bral is a giant rock on steering fins. A city that pirates started and pirates still run today. Sort of legal pirates—privateers. Look and there’s nebula. Stormy is gaga over it and trying to record it. The ether is magical.
Cita is watching for pickpockets as we come through the gate. She gives them sign to back off.
The openness and freedom abounds. Stormy is the happiest you’ve seen her in a long time.
Astral Sea
Cita snags a kid and asks. Simmy - we attempt teaching him to be a tout.
At the docks, we see a ship like a Chinese junk.
Bryce’s map
We know Verdenhold is 9, we could go back to the beginning technically.
We approach the ship. A rather large individual, ordering people around. (A giff.)
We go with Thuum. We go into the dwarf quarter to a decent inn.
On Board
We meet with the crew.Pilmor - a plasmoid.
Stormy talks with Cubins the Weapons master - tells him about what we are capable of and what we’ve dealt with.
Going to the cargo hold - we transition to the gravity switches but it feels normal after a bit. We go back and forth a bit to get the gist.
Our last chance to go ashore. Cita finds Simmy and takes him out to supper. Buy supplemental rations. (we all do) for Dimetris and beyond. (500 lbs of rations - 41 days. And Stormy and Cernan could cast a spell to create food weekly.)
Simmy tells us wildspace is around a world or ship. You never know what’s going to be there. In the astral sea - not need to eat or drink. Magically imbues you. When you get close to the world. The only air is what is around the ship.
We can go fishing. Pole and grubs - for 3. Things to carve. Notebook.
Captain Thuum says we go to Cathica first, Liverness, Autaris, then Dimetris.
We set sail. Kind of like sailing but 3D. Rashid gets to try. The map was useless they have to have it in mind. (not have to use attunement slot, but attune to help and concentrate)
They push us all over and we go up and down in the gravity field and level out. Think that you want to come back to the ship. Wildspace is different and scary. Astral sea will take care of you.
If you fire an arrow - we dip it in lard and lights on fire. The gravity plane only goes so far out. You can take advantages out.
Cubins has us work the ballista as a team. They are 3 person rigs. 1 person cranks it back. 1 aims. 1 puts bolts. Every shot you rotate. Thoradin managed 5. They are impressed.
Day 1 was difference between sea sailing and a spelljammer. (Stormy writes to Chuck about our adventures and will send via Lady Samara. She'll be sending Samara notes and info/intel with the letters to chuck.)
Day 2
“Haul Away for Wildspace”
Chorus
Haul away, lads, haul away,
By starlight, spell, and silver spray!
Through crystal dark and astral foam,
We’ll steer the stars and call them home!
Oh, the wind won’t fill our canvas here,
No tide below, no shore draws near,
But the helmstone hums and the rigging sings,
As we sail where the comet’s tail-flame springs.
Chorus
Haul away, lads, haul away,
By starlight, spell, and silver spray!
Through crystal dark and astral foam,
We’ll steer the stars and call them home!
We left old Toril far astern,
Where lanterns glow and hearth-fires burn,
Now moons like coins in a dragon’s hoard
Shine bright on the deck of our spelljammer lord.
Chorus
There’s neogi ships off the larboard bow,
And giff on the guns crying, “Fire now!”
The captain laughs with her blade held high,
“Give ’em thunder and sail the sky!”
Chorus
We’ve drunk with elves on a living tree,
Seen dwarven citadels forge the sea,
Paid tolls to ghosts in an astral gale,
And patched our hull with a beholder’s veil.
Chorus
So heave, my hearts, let the stars roll by,
With a pocket of gold and a hungry sky,
For no king’s road and no harbor wall
Can hold the crew that has heard space call!
Final Chorus
Haul away, lads, haul away,
By starlight, spell, and silver spray!
Through crystal dark and astral foam,
We’ll steer the stars and call them home!
Aye, steer the stars and call them home!
After 6 days of travel we approach Cathica. We batten down for wildspace. We man the balistas.
Pirates like being on the edge of wildspace.
We see a sun and a world. Bloop we are inside. DO NOT FALL OFF THE SHIP.
Cathica
Latimmer and Thuum go ashore. The rest of us stay on the ship. A few hours later - we load and unload.
Deceased
Contents
Report Date
14 Jul 2026
Primary Location
Secondary Location








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