Cernan Aelar
Sir Cernan of Arabeth Knight of the Living Tree
Judge Knight when in Alador - Kingdom.
As a dedicated paladin of Arabeth, he's both compassionate and highly capable of wielding a blade to defend his goddess and those in need.
History
Lived on the outskirts of New Haran. Tried to pass as half elf. But is Aasimar. His half-elf adoptive parents gave him the last name Aelar ('Winged' in Elvish), a nod to his divine origin. At age of 15, Arabeth , the goddess, called Cernan to protect her and be a paladin. He saved her from a goblin that would have killed her. Became a paladin. Last 10 years, keeping New Haran and trade routes safe. Is a folkhero to people of the area, protecting the old city from the hobgoblins. He's a bit reclusive. He's the only one he knows who worships Arabeth. He gets the feeling she's ancient, yet may be a baby. A dream: Standing in sandstorm. Black sand all around. Sorrowful memory from Arabeth. (We believe this was in Indarin.)Campaign Notables
Cernan's Apprenticeships
Cernan studied and practiced to gain the Inspire skill. (After Session 34 - Frost Giant Schmebulock) Cernan felt he needed to improve his presentation of his holy work for the goddess Arabeth. He wanted to share his story, that of our team, and Arabeth's miracles and hope. This was driven home after the defeat of Grasti, witch paladin of the selfish death goddess Amanita. The event freed the city of Alador from the tyranny and destruction that Amanita had planned. It also restored the rightful ruler, Alphonse to the throne. So, Cernan tutored under Alphonse to learn poise and presentation, as well as under Chief Priest Kam practicing preaching and creating sermons with him. Then he toured with the local theater troupe to parctice sharing about the goddess who called him and what she's done. He feels that being inspiring is just putting on a performance, but perhaps one that is divinely touched.Deceased
Children
Bridger - Warhorse (Heavy) (Cernan) CR: 1 (200XP)
Large beast, unaligned
Armor Class: 11
Hit Points: 35 (5D10+15)
Speed:
60 ft
STR
20 +5
DEX
12 +1
CON
16 +3
INT
4 -3
WIS
12 +1
CHA
7 -2
Senses: Passive Perception 11.
Challenge Rating: 1 (200XP)
Trampling Charge
If the horse moves at least 20 Feet straight toward a creature and then Hits it with its Hooves Attack on the same Turn, that target must Succeed on a DC 16 Strength Saving Throw or be knocked Prone. If the target is Prone, the horse can make another Attack with its Hooves against it as a Bonus Action.Actions
Hooves
Melee Weapon Attack: +7 To Hit, Reach 5ft, One Target. HIT: 11 (2D6+5) Bludgeoning Damage.Variant Warhorse Armour
An armoured Warhorse has an AC Based on the type of Barding worn. The horse's AC includes its Dexterity Modifier, Where applicable, Barding doesn't alter the horse's Challenge Rating.AC | BARDING |
---|---|
12 | Leather |
13 | Studded Leather |
14 | Ring Mail |
15 | Scale Mail |
16 | Chain Mail |
17 | Splint Mail |
18 | Plate Mail |
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