Gnome Species in Andraous (Discontinued) | World Anvil
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Gnome

  • Inventors and explorers.
  • Knack for alchemy.
  • Very inquisitive.
  • Skilled engineers.
  • Prefers to avoid direct confrontation.
  • Fey or A.O.D.?
  • Many are artists and tinkerers.
  • Love new experiences.
  • Naturally agreeable attitudes.
  • Can be driven by desires and passions other races view as nonsensical.
  • Uses their size to their advantage.
  • Rarely embarrassed or prideful of appearance.
  • Action is better than inaction.
  • Often works on multiple projects.
  • Impulsive trickster.
  • Prone to powerful fits of emotion.
  • Natural adventurers: Desire to learn new skills and languages, strong curiosity and wanderlust.
  • Many will wander for a good chunk of their lives.
  • Seek out adventures for the experiences.
  • Rarely lose hope.
  • Almost always confident.
  • Love exploring.
  • Love learning new languages.
  • Good knowledge with poisons.
  • Excellent tinkerers of mechanical devices.
  • Learns from the past and can predict the future.
  • Ageless good humor.
  • Rarely worry.
  • Helpful and benign.
  • Decent miners.
  • Items
    • A paste to put under nose to enhance smell.
    • Obsession Log: Small books that Gnomes record notes involving their obsessions.
    • Scentbane Incense: A smokestick that when burned it blocks scents.
    • Whistle: High frequency that most races can't hear.

Basic Information

Anatomy

  • Humanoid.
  • Half the height of a human.
  • Small.
  • Compact build.
  • Large eyes.
  • Dark tan-woody brown.
  • Beards are short and trimmed.
  • Small, slow.
  • Physically weak, but hardy.
  • Can be obsessive.
  • Hair and skin can be very colorful.
  • One of the smallest races.
  • Other races often think they use dyes to color skin and hair, but most don't.
  • Not against cosmetic enhancement.
  • Hair colors: Fiery orange, verdant green, deep reds & purples.
  • Skin colors: Earth browns, floral pinks, pastel blues, ect.
  • Hairy and skin color not heredity.
  • Facial features are highly mutable.
  • Mouths and eyes are often overly large.
  • Some individuals have small facial features.
  • Some have a mix of small and large facial features.
  • Physically weaker compared to other races so they try to plan for this accordingly.

Biological Traits

  • Can live several hundred years.

Ecology and Habitats

  • Habitat: Hilly wooded lands.
  • Homes are located underground, but they often go to the surface.
  • Homes are well hidden.
  • Some colonies have been forced above ground.
  • Above ground colonies are often found amongst the roots of large, dense trees.
  • One population lives close to volcanic vents?

Dietary Needs and Habits

  • Largely  vegetarian.
  • Big part of diet is root vegetables and cereals.
  • Eats lots of sausages and chutney during festivals.
  • Can make excellent ale, but reserve it for certain festivals.

Additional Information

Social Structure

  • Live in colonies
Adoption and the Treatment of Orphans
  • Share similar orphan/adoption policies as Dwarves.

Perception and Sensory Capabilities

  • Good low-light vision.
  • Decent darkvision.
  • Keen senses.

Civilization and Culture

Naming Traditions

  • Female Names: Besh, Fijit, Lini, Majet, Neji, Pai, Queek, Trig.
  • Male Names: Abrosher, Bastargre, Halungalom, Krolmnite, Poshment, Zanzuket, Zatqualmie.

Major Organizations

  • Gnome settlements are well hidden from the outside world.

Beauty Ideals

  • Men love unusual headgear and hats.
  • Women love eccentric and elaborate hairstyles.

Courtship Ideals

  • Tokens of Affection: Functional items (Ex a new broom, repair kits)

Relationship Ideals

  • Rarely form lasting relationships.
  • Loves to introduce acquaintances to new experiences.

Average Technological Level

  • Have little to no magic abilities.
  • Invent hot air balloons.
  • Steampunk-Esq level of technology.
  • Clockwork technology?
  • Create new devices using alchemy and their imagination.
  • Invented 'guns'.

Major Language Groups and Dialects

  • Languages: Gnome, Common.
  • Some learn other languages.

Common Dress Code

Typical Clothing
  • Sturdy boots.
  • Stout linen pants/skirt.
  • Cloth shirt.
  • Leather gloves.
  • Hat & Cloak.
  • Lots of belts, straps, pockets, and accessories.

Culture and Cultural Heritage

  • Typically don't organize in classic societal structures.
  • Gnomes integrate well into other societies.
  • Individuals tend to be on the move.
  • Either travel alone or with temporary companions.
  • Zealously pursues collections, professions, and crafts.
  • Humor: Convince others of outrageous lies, nonsensical rhyming nicknames, and physical pranks. Other races can view this as senseless or malicious.
  • Heart is in the right place despite pranks.

Common Customs, Traditions and Rituals

  • Always looking for new and exciting experiences.

Common Myths and Legends

Legends say that they could once use magic.

Interspecies Relations and Assumptions

  • Get along with Dwarves, Humans, and Halflings.
  • Reputation of flighty and eccentric.
  • Seen as odd by other races.
  • Stereotypes: Impulsive and fickle acts.
  • Don't care of other's opinions of them.
  • Seen as strange and alien.
  • Gnomes are amazed by how similar Humans and Elves are.
  • Often treat other races as one race.
  • On a physical and emotional level they have difficulties interacting with other races.
  • Gnomes find it odd that other races view them as odd.
  • Gnomes assume they can always come up with mutually beneficial arrangements with each other.
  • Find it confusing and frustrating when other races won't compromise.
  • Think Half Orcs and Dwarves need to lighten up a little.
  • Respect Elves but think decision making is slow.
Genetic Ancestor(s)
Genetic Descendants
Origin/Ancestry
  • Gnomes are Dwarves that split off very early on.
Average Height
3-3.5ft
Average Weight
40-45lbs

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Articles under Gnome



Cover image: by NorthWhiteWolf

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