Gnome
- Inventors and explorers.
- Knack for alchemy.
- Very inquisitive.
- Skilled engineers.
- Prefers to avoid direct confrontation.
- Fey or A.O.D.?
- Many are artists and tinkerers.
- Love new experiences.
- Naturally agreeable attitudes.
- Can be driven by desires and passions other races view as nonsensical.
- Uses their size to their advantage.
- Rarely embarrassed or prideful of appearance.
- Action is better than inaction.
- Often works on multiple projects.
- Impulsive trickster.
- Prone to powerful fits of emotion.
- Natural adventurers: Desire to learn new skills and languages, strong curiosity and wanderlust.
- Many will wander for a good chunk of their lives.
- Seek out adventures for the experiences.
- Rarely lose hope.
- Almost always confident.
- Love exploring.
- Love learning new languages.
- Good knowledge with poisons.
- Excellent tinkerers of mechanical devices.
- Learns from the past and can predict the future.
- Ageless good humor.
- Rarely worry.
- Helpful and benign.
- Decent miners.
- Items
- A paste to put under nose to enhance smell.
- Obsession Log: Small books that Gnomes record notes involving their obsessions.
- Scentbane Incense: A smokestick that when burned it blocks scents.
- Whistle: High frequency that most races can't hear.
Basic Information
Anatomy
- Humanoid.
- Half the height of a human.
- Small.
- Compact build.
- Large eyes.
- Dark tan-woody brown.
- Beards are short and trimmed.
- Small, slow.
- Physically weak, but hardy.
- Can be obsessive.
- Hair and skin can be very colorful.
- One of the smallest races.
- Other races often think they use dyes to color skin and hair, but most don't.
- Not against cosmetic enhancement.
- Hair colors: Fiery orange, verdant green, deep reds & purples.
- Skin colors: Earth browns, floral pinks, pastel blues, ect.
- Hairy and skin color not heredity.
- Facial features are highly mutable.
- Mouths and eyes are often overly large.
- Some individuals have small facial features.
- Some have a mix of small and large facial features.
- Physically weaker compared to other races so they try to plan for this accordingly.
Biological Traits
- Can live several hundred years.
Ecology and Habitats
- Habitat: Hilly wooded lands.
- Homes are located underground, but they often go to the surface.
- Homes are well hidden.
- Some colonies have been forced above ground.
- Above ground colonies are often found amongst the roots of large, dense trees.
- One population lives close to volcanic vents?
Dietary Needs and Habits
- Largely vegetarian.
- Big part of diet is root vegetables and cereals.
- Eats lots of sausages and chutney during festivals.
- Can make excellent ale, but reserve it for certain festivals.
Additional Information
Social Structure
- Live in colonies
- Share similar orphan/adoption policies as Dwarves.
Perception and Sensory Capabilities
- Good low-light vision.
- Decent darkvision.
- Keen senses.
Civilization and Culture
Naming Traditions
- Female Names: Besh, Fijit, Lini, Majet, Neji, Pai, Queek, Trig.
- Male Names: Abrosher, Bastargre, Halungalom, Krolmnite, Poshment, Zanzuket, Zatqualmie.
Major Organizations
- Gnome settlements are well hidden from the outside world.
Beauty Ideals
- Men love unusual headgear and hats.
- Women love eccentric and elaborate hairstyles.
Courtship Ideals
- Tokens of Affection: Functional items (Ex a new broom, repair kits)
Relationship Ideals
- Rarely form lasting relationships.
- Loves to introduce acquaintances to new experiences.
Average Technological Level
- Have little to no magic abilities.
- Invent hot air balloons.
- Steampunk-Esq level of technology.
- Clockwork technology?
- Create new devices using alchemy and their imagination.
- Invented 'guns'.
Major Language Groups and Dialects
- Languages: Gnome, Common.
- Some learn other languages.
Common Dress Code
Typical Clothing
- Sturdy boots.
- Stout linen pants/skirt.
- Cloth shirt.
- Leather gloves.
- Hat & Cloak.
- Lots of belts, straps, pockets, and accessories.
Culture and Cultural Heritage
- Typically don't organize in classic societal structures.
- Gnomes integrate well into other societies.
- Individuals tend to be on the move.
- Either travel alone or with temporary companions.
- Zealously pursues collections, professions, and crafts.
- Humor: Convince others of outrageous lies, nonsensical rhyming nicknames, and physical pranks. Other races can view this as senseless or malicious.
- Heart is in the right place despite pranks.
Common Customs, Traditions and Rituals
- Always looking for new and exciting experiences.
Common Myths and Legends
Legends say that they could once use magic.
Interspecies Relations and Assumptions
- Get along with Dwarves, Humans, and Halflings.
- Reputation of flighty and eccentric.
- Seen as odd by other races.
- Stereotypes: Impulsive and fickle acts.
- Don't care of other's opinions of them.
- Seen as strange and alien.
- Gnomes are amazed by how similar Humans and Elves are.
- Often treat other races as one race.
- On a physical and emotional level they have difficulties interacting with other races.
- Gnomes find it odd that other races view them as odd.
- Gnomes assume they can always come up with mutually beneficial arrangements with each other.
- Find it confusing and frustrating when other races won't compromise.
- Think Half Orcs and Dwarves need to lighten up a little.
- Respect Elves but think decision making is slow.
Genetic Ancestor(s)
Genetic Descendants
Origin/Ancestry
- Gnomes are Dwarves that split off very early on.
Average Height
3-3.5ft
Average Weight
40-45lbs
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