Amalgia

22-03-659 CO

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Scope

The motivation behind building Amalgia

The Scope

Motivations

As with a lot of my writing, my main motivation for creating Amalgia is simply to have fun. I just really love going through the creative process!

In comparison to a couple of my other worlds, like Ma’rune or Osiron, Amalgia really is more of a side project. I got hit with the idea and decided to run with it - bet you guys know that feeling! But I’m really excited to see this side project through. Combining your typical fantasy and sci-fi vibes isn’t really something I’ve done before, so it’ll be an interesting challenge and hopefully I’ll be able to write some good, enjoyable content for it.


The goal of the project

Goals

When I started Amalgia, I didn’t really have an end goal in mind. It was just a world that I could mess around with, to scratch that world building when I was burnt out from writing for my other worlds.

Now though?

I’d be happy to have a setting that I could write a story or two in. In fact, I’ve already got some story beats in mind, but it’ll be a while before anything comes from those. I want to make sure I’ve got some world building ground rules set out first - although I’ve no doubt that when I eventually do start writing those stories, I’ll probably end up breaking a few of those rules.

Build up and expand on the important details of the setting


Outline, draft, and release a story (or series!) set in Amalgia


Amalgia's Unique Selling point

Personal Selling Point

For me, how things interact with the world and the people in it is one of the most important parts of world building (and writing). What does that mean for Amalgia?

The world is in disarray from a fairly recent catastrophe. A land of advanced science and technology has been merged with a more stereotypical fantasy land with access to magic. That changes things. Changes people, or the landscape, or the way the world works as a whole.

Exploring that, both in my world building and those future stories, is what makes the whole thing appealing to me.



Theme

Genre

The Theme

Genre

Amalgia is a combination of the science fiction and fantasy genres. On the sci-fi side of things, the technology and scientific knowledge brought to the table by the Materians is an imaginative advancement on our own. As for the fantasy side of things, the Dyrus bring a whole host of magical wonders to the world.


Reader Experience

World Impression

My parents died trying to save this world. Not Materis, not Dyrethreed, but this gods forsaken amalgamation of two ghosts! I’ll be damned if I spit on their legacy by letting fear rule my heart.

— Tribute to the Lost

I think the two main feelings that Amalgia will invoke upon the reader are despair and hope. Or those are the feelings I’d like to get across in my writing anyway.

Despair is probably an obvious one. The world of Amalgia is currently at war as the Materians and Dyrus fight to claim whatever ground they can, or even as they fight to try and return the world to what once was (and what will never be again). There is also the fact that Amalgia itself is on the brink of collapse and very few people seem truly focussed on fixing that.

But that’s why there’s a bit of hope, too. Fleeting though it may be.

There are people in the world who want the wars to stop and the cycle of violence to end. There are those researching ways to fix Amalgia. There’s a chance for things to change, and some people are willing to take it.


Reader Tone

Managing the Tone

This ties in a little bit with the two themes listed above, as well as those in the Two Worlds, Colliding primer, because those themes are going to help set the tone.

What that means is that some parts of Amalgia’s worldbuilding or stories may get quite dark. They’re already going to be dark on account of (and I can’t reiterate this enough) the constant war and bloodshed.

It’s important not to get carried away with that though! Whilst the tone will absolutely be dark, I don’t want to end up dipping too far into the hopeless “everybody dies, nothing can be saved, what’s even the point” side of things - because if the characters can’t feel a little bit of hope, then the readers can’t either. And by that point, I’ll have massively missed the mark with the hopeful theme.


Recurring Themes

The Recurring Themes

If you haven’t already, check out the Two Worlds, Colliding primer for Amalgia. It’s essentially a little beginners guide to Amalgia that I worked on before I realised how helpful completing the world meta could actually be.

It’s got the recurring themes on there (which I’ll stick on here for reference too) and a bunch of other useful tidbits about the world to help get readers started.

Conflict and Violence


Hopes and Dreams


A Scale of Morality


Discovery


Character Agency

Amalgia and Character Agency

It’s important to me that the actions a character takes has consequences, whether those be relatively minor, or world shatteringly major. After all, it makes the story feel real. Gives the whole plot a sense of urgency that it otherwise wouldn’t have.

Now obviously that doesn’t mean every choice will matter. One of the characters choosing what they have for breakfast isn’t necessarily going to have an impact on them, or the story at large. But a character forsaking breakfast for some reason might have consequences some way down the line.

A part of giving them agency like this is finding the right balance. Hopefully I’ll manage to achieve that!



Focus

Focus Points

Magic vs Technology

One of the major focus points for Amalgia will be the varying perspectives of magic and technology. This means looking at how both were implemented in their respective worlds (tech for Materis, magic for Dyrethreed) and how they have been adapted for a post Coalescence world.

This list isn’t exhaustive, but I’ve tried to include some of the topics that may come up in world building or through stories:

  • How magic / technology has advanced since the Coalescence
  • How Dyrus have tried to adapt technology to their own needs
  • And on the other end of the stick, how Materians have tried to adapt magic to their needs
  • Combinations of magic and technology

Now, magic and technology aren’t the only things affecting the world. Or causing change.

The soul is another focus and has its own host of problems, especially in the wake of an impending calamity. Any soul talk is likely to be hidden as spoilers or secrets, but that doesn’t make it any less important than magic or technology!

They fear us and the power we wield.

To them, our magic is a vile, wretched thing. Because they do not understand. They cannot conjure the miracles themselves.

In the beginning, bound by their fear, they sought destruction. As if they could ever rid our kind of our gift.

When that failed, they tried to control it. To control us.

But they found we would not kneel so easily, and so they turned to other means. Emulating our gift.

What do they have to show for it? A vulgar imitation.

— The Artist’s Journal, In Hysteria
Dyrus and Materian Relations

The relationships between Dyrus and Materians throughout Amalgia will play a massive part in any world building or stories.

There will, of course, be a large number who are caught in a constant state of battle against one another. But that doesn’t mean that there is only war between these two species. Some will be content with just leaving the other side be - a kind of “I won’t bother you if you don’t bother me” approach. Others may actively be trying to coexist, to varying degrees of success.

On top of all that, there will also be a focus on how, say, the warmongers view the aspiring peacekeepers. Maybe they like them, maybe they hate them. Maybe those warmongers are okay with those peacekeepers doing something, because the alternative is inaction, which gets people nowhere.

So definitely a lot to think about! But it will be fun showing all of these different points of views.


 
Cultural Influences

It’s strange, you know?

Everyone else here - Arden, Cassia, Iovita, all of them - they all grew up in their worlds. Materis. Dyrethreed.

All I’ve got are the stories passed down to me from the elders in Willoscave. I don’t know those worlds. They sound beautiful, sure, but they aren’t mine.

Amalgia is.

All the good, all the bad, it’s my world. Why shouldn't I try to save it?

— Tribute to the Lost

As part of the setting, I’ll be exploring the various cultural influences that shape the ever changing world of Amalgia.

How are the legends, the faith, and the technology of Materis carried by the Materian community? How do they influence their Dyrus counterparts? And vice versa!

There’s also the matter of lost culture. After all, Materis and Dyrethreed have combined into this new, unfamiliar world - not everything will have been saved in the aftermath of the Coalescence, especially with death and destruction following in the phenomenon’s wake.

Governing a Broken World

Lastly, we have governance as the final focus point. Or, major focus point.

Exploring how governance across Amalgia has changed will be key, especially considering it will also depend on some of the other focus points. And, as with a lot of things in Amalgia, it will be ever changing.

The governments or hierarchies that existed before the Coalescence may not be around today, or maybe they’ve managed to scrape by - a sign of something constant in a world that is completely unbalanced. There’s also a matter of how those factions have changed and adapted to the current climate (hence why it plays an important role alongside the other focus points).



Drama

Adding Drama

The Rift and Destabilisation

A major point of drama (even if most of the characters won’t acknowledge it right away) is the further destabilisation of Amalgia as the Rift grows larger.

This is the drama point that the main plot will be working towards. Other plots may start out as political intrigue or fights for survival, but in the end all roads can and will lead back to the Rift. After all, Amalgia is no good to anyone if the world itself is on the brink of collapse.

Peace Talks

I know, I know!

I’ve spoken a lot about how Amalgia is constantly at war throughout the meta and just in the worldbuilding in general. Which is why peace talks between the Materians and Dyrus is such a big deal!

On the one hand, you have the people going against the grain and actually trying to create some semblance of peace. On the other hand, you’ve got the people who are wholeheartedly against that. And what does that mean? Tension. A lot of tension.


Mystery of the Saints

This is one that might have a bit of a focus in some stories, but be relegated to something more along the lines of background information for others.

I haven’t written much (or anything really) about the Seven Saints of the Witch yet. But the mystery around them may be a little too spoilery to stick details in the world meta for.


The Warriors of the Rift

Of all the radical groups out there, the Warriors of the Rift is the one catching the eye of people around the world. Their goal seems to be to defend the Rift. The question is why?

The Rift is playing such a big part in Amalgia’s downfall, so why would any group who lives on Amalgia want to see that come to fruition?

As the Warriors grow in strength and number, the more concerned the people of the world become. Perhaps this will be the push they need to band together and save the world, lest they see it destroyed.


Political Machinations

Politics are going to be another source of drama. Such is the way of life when you have a bunch of groups who want to kill each other, another bunch that want to enter peace talks, and an endless amount of people just trying to survive!

Alongside the politics are going to be all the hidden machinations that go with it. People trying to undermine one another, assassinations galore - I’m sure you all know how these things go.