29.0 - Wonderful Pirates

https://www.fireemblemwod.com/fe8/mapasfe8/cap11epd.png   https://youtu.be/oXp_Nv1fMDQ   Sil'Ferrous - 22 Berserker - 21 | 67, 62, 49, 40, 33, Bandit 1 - 19 | 11, 4 Druid - 18 | 27 Kilith - 16 Bandit 3 - 14 | 11 Holg - 12 Bandit 4 - 12 | 11, 9, Bandit 2 - 7 | 11   plank | 24, 17, 12, 7,

Plot points/Scenes

Recap

Leveled to 7   Decided to go to the south docks to find a boat leaving Vira's Aspiration.   There is an arrest or two. Holg secures passage aboard the Maelstrom Avenger, on the way to Himmgulhavon.   They escape, Kallista letting them know Holg was already on a ship. 3.5g. 1.8 paid upfront.  
 

The Plan

  Water Cycle Day 1, around evening.   castoff   crew interactions, Game Night p151, mandatory cat Rowl aboard. Bertold (halfling, burly), Seabastion (triton, flirt), Barney (muscled half-elf who always seems to lose his shirt). person negoatiated with—Edma (human female)—is not the captain. captain does not appear until the ritual is ready to start.   Ritual you say? what the heck is that? Tradition aboard the Maelstrom Avenger *wink*. You'll know it when you see it. Though might be best if you wait below deck. Wouldn't want someone getting tossed off the side and lost to the clutch of water.   smooth sailing for that night.   Water Cycle Day 2 Pirate ambush   A thick af fog rolls in basically out of nowhere. Then a ship appears and begins to board with theirs.   Combat. But these guys seem a little ragged, like they've been through some shit. Like they've run from the law and have just had to spend Flora Cycle out in the waters and now need some supplies. So they can be reasoned with, for Kilith's sake.   a second ship, depending on how combat goes. Split the pirates into 2 groups, captain (name Seeker), druid, and 5 bandits on the second ship.

Backdrops

Encounters

10× Bandit, 1× Bandit Captain, 2× Berserker, 1× Druid (2,050 XP)


Cover image: by holyflpncows

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