Wondrous Item
Legendary Requires Attunement
When the bond is strengthened, the character makes a Sanity save DC 15. On a failed save, refer to the Long Term Madness table in the DMG. On a successful save, no madness happens, but they may still be unnerved by feeling the bond deepen. On either a success or fail, the bond is still strengthened.
Bond Level |
Ability |
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1 |
- Ild's Advance. You have +2 to your initiative while not incapacitated.
- Ild's Resilience. You have resistance against fire damage.
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2 |
- Ild's Bravery. You can't be charmed or frightened.
- Ild's Forge. At the end of a long rest, you can touch one nonmagical object that is a suit of armor or a simple or martial weapon. Until the end of your next long rest or until you die, the object becomes a magic item, granting a +1 bonus to AC if it's armor or a +1 bonus to attack and damage rolls if it's a weapon.
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3 |
- Ild's Defiance. You can't be blinded, deafened, petrified, or stunned.
- Ild's Aegis. You can use an action to cast Shield of Faith. After you cast the spell, roll a d4. On a 1-3, you can't cast this spell again until you've finished a long rest.
- Archaic Knowledge.With a successful Sanity check, you tap into the knowledge of the heart and can decipher written and spoken Script for 1 hour.
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4 |
- Ild's Rebuff. You can use an action to cast Wall of Fire. After you cast the spell, roll a d4. On a 1-3, you can't cast this spell again until you've finished a long rest.
- Ild's Rallying Bellow. Once per long rest, you can rally one ally to provide them with Ild's Advance.
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5 |
- One with Ild. Ild's Aegis and Ild's Rebuff can each be used up to 3 times per long rest. Additionally, if the cast time is a bonus action, they no longer require a action to cast.
- Touched by Chaos.Bonding with Ild has warped your sense of reality and self. Your eyes begin to shift color, a ring of flame-red spreading from your pupils and mixing with your normal eye color. Ild's power is starting to flow naturally through you. One nonmagical weapon in your possession becomes a +1 weapon whenever you wield it. But mingling so close with chaotic forces has a toll. You gain the following indefinite madness: "What should make me angry makes me laugh, what should make me happy makes me furious."
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