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The Galeheart

Crew List

Name Race Experience Assigned Duty Details
Delmuth Manzriech Half Elf Mage Unknown Faction: Privateers
Grabbing Sunlight Half Elf Unknown Unknown Faction: Privateers
Listing Skyward Half Elf Unknown Unknown Faction: Privateers
Hearing Thunder Half Elf Unknown Unknown Faction: Privateers
Concerning Starlight Half Elf 1st Mate
Swabie
Cannoneer
Quartermaster
Botswain
1st Mate Faction: Privateers
Tamel Gregnas Drow Elf Unknown Unknown Faction: Privateers
Roko Enwrath Drow Elf Unknown Unknown Faction: Privateers
Dulvi Rennish Drow Elf Unknown Unknown Faction: Privateers
Khalvack Foustrin Wood Elf Unknown Unknown Faction: Privateers
Karaan Foustrin Wood Elf Unknown Unknown Faction: Privateers
Durdeth Firsbeard Dwarf Carpentry Shipwright in training Faction: Freemen
Unknown Dwarf Unknown Unknown Faction: Freemen
Telos Half-Orc Cannoneer
Swabie
Cabin Boy
Unknown Faction: Freemen
Ordin Human Cannoneer
Swabie
Powder Moneky
Unknown Faction: Freemen
Deceased
Youseff
Human Unknown Unknown Eaten by a plant
Unknown Human Unknown Unknown Lost
Faction: Freemen
Deceased
Unknown
Human Unknown Unknown
Unknown Human Unknown Unknown Faction: Freemen
Ukret Goblin Druidcraft Trainee Druid to Pullum Faction: Freemen
Unknown Goblin Unknown Unknown Faction: Freemen
Deceased
Unknown
Orc Unknown Unknown
Unknown Orc Unknown Unknown Faction: Freemen
Daperkin Halfling Bookkeeping Assistant Quartermaster Faction: Freemen

Sailing Ship - The Galeheart

Base Stat Block

Description


A two-masted ship with triangular sails, fore and aft of the mast. Known for being quick and agile, sloops are a popular choice with pirates and smugglers. This type of ship also includes corvettes and cutters, which vary slightly from the typical sloop. Crafted by the Lunation Empire empire as one of the Privateering ships of the Lunation Navy

 

Details

Gargantuan vehicle: (60 ft. by 30 ft.)
Creature Capacity: 30 crew, 10 passengers
Cargo Capacity: 50 tons
Travel Pace: 2 miles per hour (48 miles per day)
 

Stats

STR 18 +4
DEX 9 -1
CON 17 +3
INT 0 0
WIS 0 0
CHA 0 0
Damage Immunities: poison, psychic
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned, prone, stunned, unconscious  

Hull

Armor Class 15
Hit Points 250 (damage threshold 15)  
Control: Helm
Armor Class 16
Hit Points 50
Move up to the speed of its sails, with one 90-degree turn. If the helm is destroyed, the ship can’t turn.
 
Movement: Sails
Armor Class 12
Hit Points 100; –10 ft. speed per 25 damage taken
Locomotion (water) sails, speed 55 ft.; 15 ft. while sailing into the wind; 70 ft. while sailing with the wind
 
Weapon: 9-Pound Cannon (6)
Armor Class 18
Hit Points: 45
Ranged Weapon Attack: +6 to hit, range 500/2000 ft., one target. Hit: 22 (4d10) bludgeoning damage.
 

Actions

On its turn, the sloop can move using its helm. It can also fire its cannons. If it has half its crew or fewer, it moves at half speed and can fire only half of its cannons.

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