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Scottwick Faneuil

Scottwick Faneuil

"The brains, but also not the brains." -Koal, session 12

Physical Description

General Physical Condition

Scottwick has an angular, narrow build. His physique might not be the sturdiest or the most intimidating, but it gets him where he needs to go.

Identifying Characteristics

Scottwick has a narrow face, a prominent nose, sharp canines, and downturned ears. His eyes are large and green with vertical pupils and no visible sclera. He has medium sized horns that taper to white tips, a tufted nonprehensile tail, and brown spotting resembling oversized freckles.   After being rescued from Vind for the second time, and after pacting with Ginvorous, Scottwick now also has a pact mark on his left hand. It takes the form of an eye with a pupil reminiscent of a fractal pattern.   From the same time, he has scars on his arms and wrists of runes and notes of Vind, Clepsydra, and Aicel's plans on his thighs. He inscribed this information onto himself to ensure he retained that knowledge, out of fear that Vind would catch him and erase his memories again.

Special abilities

Scottwick occupies a position as an Archbishop of the Church of Heart, which sits beneath the role of High Priest. He's not sure what to do with this, but he has a cool new spell now that he can use for spying and sneaking. More importantly, he now has a limited ability to show people memories from their Gates of Heart.

Apparel & Accessories

In season 2, Scottwick wore maroon overalls, gloves, a lilac shirt, and copper earrings. Assorted small tools and pouches often dangled from his horns, waist, and traveler's pack. His gear changed frequently as it was acquired and depleted. He wore a pair of pink-lensed artificing goggles over a beige cloth bandana.   As of season 3, he wears dark reddish-brown overall shorts belted at the waist, faded red adventurer's cloth wraps, a washed out mint green or pink shirt, long leather gloves which he rarely removes, and tall leather boots. Various components are stored in a toolbelt for easy access.

Specialized Equipment

Notable items:
  • Quiver of Ehlonna
  • Infused crossbow (repeating shot) (As of being rescued from Vind, he no longer has this)
  • Pocket Bible of Nice Ass
  • Kunzite's Bagel (no longer has this, gifted to Corduroy Jones and Gluttony)
  • The Esteemed General Lovelace Longfellow I of God's Hope, "Lovey" (steel defender)
  • Fancy gala wear, of high quality
  • Sexy lingerie, selected by Amari
  • Gluttony's pants
  • Anti-allergy cream, purchased by Koal
  • 2 Vials of Ricon Mud (scraped off of Koal)
  • Large amount of plans from Vind's hideout, some his own previous work and including plans for the magic intake device
  • boxes that can remove and contain godhoods
  • notes for Envy's Behir curse
  • Bailor's halberd
  • Vind's jewelry
  • magical artifacts and artificing components from the deconstructed intake device
  • Unnameable Amalgamous Concept (Amy), an automaton that he made while he was Vind's weapons developer.
  • Mental characteristics

    Personal history

    Scottwick spent his early childhood happily sailing with the Faneuils until his parents disappeared and left him and his sister stranded in Silberheim. He spent his later childhood in Silberheim's childcare system with his older sister Lilabelle, until she was placed into Silberheim's Junior Guard. At 12, Scottwick was assigned to an aging trade master: an solitary, widowed artificer who went by the moniker "Junco". Junco was stubborn and crotchety, and cared deeply for him despite not being outwardly kind or affectionate. Scottwick didn't always see Junco's point of view and tended to lash out after being separated from Lilabelle. After difficult adjustment period, they eventually grew closer despite- or because of- their respective grief. He remained her apprentice/ward for seven years, and they had a pseudo-familial relationship.   Mysterious circumstances concurrent with an offer to work for an underground syndicate led to a falling-out between them. Ignoring her advice, Scottwick left Junco's to take up a position in Vind's secret facility. There, he was granted access to her immense funding and state of the art artificing workshops, but also was far out of his depth in terms of her plans. He worked for her for four years and with her resources, created a number of weapons for her, including the magic extraction device used in Silberheim, magic weapons, and the collars used to chain gods. In this period he also helped summon the concept of Kindness, and bind him as the demon sin Gluttony. Scottwick fell into drug use to cope with the cruelty of his work and was mentally unwell during this period.   Eventually, Scottwick learned too much of Vind and co.,'s plans, and was no longer useful. After having his mind scrambled and his memories redacted by Melancholy, he was cast out of Vind's organization. His life was spared by Melancholy, who had been ordered to kill him. Noah and Gluttony separately found him wandering the woods outside Silberheim, and their care and healing were able to bring him back to health and lucidity.   He joined the God's Hope in his early twenties after Gluttony threw him into Clepsydra's arms to portal him into Marionelle. Since, they have travelled to the kingdoms of Coverberry, the Isles, the Plane of Nightmares, the Feywilds, both Flagfalls, and both the Warrens of Nanasco and the Weaver's Complex beneath it. They traveled to the Provinces most recently. They've been heavily involved in time travel and a divine mission to help the gods of Allotail. (Mostly.)   He has grown close to his friends in the God's Hope and some of the gods and sins whom they have interacted with. Though he trusts his friends implicitly, he struggled with coming clean about his past, until Gluttony spilled the beans on him after being freed from Vind's control. Both Gluttony/Kindness and Scottwick spent about a week(?) back in Silberheim as Vind's captives, for reasons unknown.
    While kidnapped, he was advised by the sin Lust to pray to Ginvorous. Afraid and out of options, he did so. Ginvorous offered a pact in exchange for "guiding" Umber, and Ginvorous expressed concern for Umber's wellbeing. Scottwick thought this was a supremely bad idea on Ginvorous's part but agreed anyway. Using the nature of the pact, Ginvorous guided Scottwick through the restoration of many of his memories of his time at Vind's. Ginvorous also granted him the ability to help others work through the same, on a smaller scale. With Ginvorous's help and the help of a forgotten automaton, Scottwick was able to dismantle the magic extraction device.   The party's rescue caused enough chaos for both Scottwick and Kindness to escape Vind and the rest of the sins. As of now, everyone is relatively safe and reunited, pending the end of the world as they know it. (to be continued...)

    Gender Identity

    Male

    Sexuality

    Likes men, easily starry-eyed. Seems to have a thing for powerful eldritch entities.

    Education

    Scottwick has a very strong education and work history in artificing, engineering, and mathematics. He has a basic education in literacy, but little formal schooling.

    Employment

    He was an artificer's apprentice in Silberheim for seven years, and for four years served as Vind's artificer and weapons developer. Currently, he is traveling with the God's Hope adventuring party, and enjoys whatever employment status that entails.

    Accomplishments & Achievements

    • an accomplished artificer and has designed several prominent or useful machines. One of his recent creations is "Lovey", a steel defender who assists the party in battle
    • an experienced dumpster diver and scavenger
    • was present for the exorcism of the sin of Wrath from Drosselmeyer
    • after leaving the Gala, was able to stumble through combat with a Behir in Flagfall and survive
    • accompanied Koal and Lazuli to the Plane of Nightmares to successfully recover Umber from Ginvorous's possession
    • The God's Hope survived an encounter with the sin Envy in White Flagfall and were able to help their travelling friend, Noah
    • Accompanied the God's Hope to the Weaver's Complex in Nanasco, where Gluttony agreed to retrieve the comatose god Briel. Gluttony was successful in this endeavor, and looked smashingly cool while doing so.
    • Survived combat with Bailor along with the rest of the God's Hope
    • Once drew a fake moustache on the God of Justice
    • achieved title "Archbishop of the Church of Heart", for better or worse of said church

    Failures & Embarrassments

    • He tends to have poor judgement, and has an unfortunate tendency to get embarrassingly drunk before critical events.
    • He at some point had to be rescued by Noah after one such event
    • Had significant involvement with Vind, most of which he's unable to recall. He is responsible for creating some of her most critical technology.

    Mental Trauma

    Scottwick has some distrust for authority. He has learned not to rely too much on his own memory. He also would like to see the party get thrown around less in fights.   He has a conflicted relationship with his past and hometown.   He fears rejection, which can lead him to inappropriate secrecy and avoidance of topics that he is ashamed of.   A personal history of loss and hardship has influenced his anxiety surrounding social connections and affection, which can lead him to put too much, or too little, trust in others.   A past of poverty and food insecurity has lent itself to an amount of hoarding-type habits and scavenging impulses.

    Intellectual Characteristics

    • very curious
    • something of an arcane engineering prodigy
    • impulsive
    • emotionally driven and rather suggestible

    Morality & Philosophy

    Scottwick wants to do the right thing, but can be swayed to act on flawed logic. He places his highest priority on the people in his circle and those he is personally loyal to. At his core, he doesn't want people to suffer anymore and wants to see his loved ones happy and content.

    Personality Characteristics

    Motivation

    At present, Scottwick is motivated to do what he can to contribute to the God's Hope. He's committed to the quest, and has no plans for leaving until the God's Hope is safe, happy, and their mission is seen through. He seeks to neutralize his legacy with Vind, to ensure his sister's safety and stick it to Wrath and those who side with Vind. He desperately wants to restore Seren's godhood find the score that will allow Seren to awaken his parents from their state as cursed instruments. He also wants to free the remaining sins and restore the godhoods, mostly, to where they ought to be.   Socially, he is motivated to grow closer to the GH and company, have fun, and enjoy questing with them while learning more about them.   He is not motivated by long-term wealth, success, or happiness for himself, preferring short-term joys and mischief instead. He doesn't think beyond the goals of the God's Hope, opting to cross that bridge if it comes. (to be continued)

    Likes & Dislikes

    Scottwick enjoys the party, scented soaps, wind chimes, sightseeing, having fun, food, drinking, trains, inventing, Lovey, and Gluttony. His favorite foods are fruit kabobs, barbecue, fish fry, and apple juice, but the list is ever growing. He adores Koal and Lazuli's cooking.   He dislikes Lady Vind, (some of) the sins, dairy products, and being alone. He is distrustful of bureaucrats and rich people.   Scottwick has mixed feelings about the Bible of Nice Ass, but respects it. Lately, he has come to regard it somewhat positively. He is no longer sure how he feels about violins, cellos, and violas.

    Personality Quirks

    He tinkers, can be messy, and is prone to nervous rambling.   Scottwick has a habit of hoarding food and resources. He has a special love for bagels, and held one of Kunzite's creations as a party treasure and religious icon. He has since given half of the bagel to Corduroy as a show of thanks and goodwill after Corduroy helped free him and Kindness from Vind. The other half went to Kindness because he feels bad about what happened (his crush on Kindness nonwithstanding).

    Hygiene

    Though he will rarely turn down a grooming, Scottwick is often unkempt and forgetful of his appearance. His upbringing has desensitized him to filth, and he doesn't balk away from dirt, grease, or grime. As he grows more secure, he generally takes more pride in his appearance.

    Social

    Contacts & Relations

    Party:   Lazuli: Summoning wizard extraordinaire with great taste in sweaters and hugs. Fellow nerd and close friend. Scottwick loves Laz and thinks that Lazuli is kind, though melancholy. Lazuli seems to carry a lot of emotional weight with him. Scottwick thinks Lazuli has a good heart, is incredibly resilient, and has been touched by times when Lazuli opened up. He trusts Laz deeply and loves hearing about his sisters and the stories Laz tells. Lazuli made an impression on Scottwick early, being the deciding factor in Scottwick's choice to stay with the group after the night on the beach in Coverberry. Laz's drawings of the party make Scottwick smile. He appreciates how supportive Lazuli is of the team and his compassion. Laz is always quick to care and support his friends--Scottwick thinks he's incredibly genuine and is in awe of his vulnerability and sensitivity.   He worries about Laz's family situation, particularly after learning of his pact and its nature. When Lazuli lost his magic, Scottwick disliked the fact that Laz felt useless and is very glad that Laz has powers now that he seems happy with. He also worries about Laz's self-sacrificing tendencies quite a bit. Sometimes Laz seems to hover, but Scottwick doesn't mind and quite enjoys being fussed over. He doesn't mind Laz's apparent investment in his love life, either. He loves Laz a lot, and is happy that Laz was able to get in touch with his family. He regards Laz as an authority on most matters social and trusts Laz's judgment in a sticky situation. Laz's magic is very powerful and nifty, and Scottwick thinks it suits him. Still, Scottwick keeps an eye on Laz in battle, as he knows Laz isn't able to take too many hits.   He considers Laz to be a fellow nerd and researcher. He's apt to ask Laz for advice or feedback on projects, and regards Laz's opinions highly. Scottwick knows that Laz believes in him, and he doesn't want to let Laz down. He finds it easiest to be vulnerable and honest with Laz, and knows Laz will be honest if there's something he disagrees with. He trusts Laz to handle destroying any dangerous research that Scottwick may have left behind in Silberheim.   After Laz hugged him after the revelation that Scottwick's parents were alive but transformed, Scottwick considers Laz to be forever family. He thinks that the way Laz broke the chain on Seren was magnificently cool and is very grateful for how he was able to save the day. He is a little bit worried about how unfearful Laz was of going to go ask questions of Seren when Seren seemed to be an unstable and violent dragon, because he does not want his friendship with Laz to end with Laz getting eaten. It worked out, though, and Laz's intuitions proved to help them avoid a confrontation!   He'd do nearly anything if Laz needed it, and takes Laz's opinions very seriously. Lately, Laz seems to have a little more spark than when he had his pact; he's certainly a lot sassier. Scottwick enjoys this side of him. (to be continued)    Koal: An honest close friend with good ideas, cooking skills to die for, and a punch to die from. Scottwick thinks that Koal is reliable, fun, and easy to connect with. Koal was quiet at first, but Scottwick has enjoyed Koal's company and feels a sense of camaraderie with him, particularly at the gala and when cooking and chatting at the beach. He looks up to Koal quite a bit, thinks he's a good person, and though starstruck by Koal at first, has come to realize that Koal is as unsure about what is going on as he is. Scottwick finds Koal easy to talk to and likes his sense of humor. He resonates with Koal's challenges of being disconnected from family and roots, but doesn't entirely know how to approach Koal about it other than to support him through discovering new things and finding closure for old losses.   He's happy that Umber has returned and that Koal is able to be with him. Scottwick is deeply loyal to Koal, and doesn't want to disappoint him. Scottwick thinks Koal deserves the world (and probably a break). He's working on being more honest with Koal, in general, but sometimes worries that Koal will react rashly to things. Sometimes, Koal reacts to things that don't seem like a big deal to Scottwick in ways that Scottwick doesn't understand. Knowing that Koal will punch in his defense is a great comfort and makes him feel very safe. He fully believes that at the end of the day, he and Koal would have each others' backs.   Scottwick is also very curious about Koal's past and background now after learning about the fight in Bridge City and Koal's previous adventures. He really wants to know more about what happened when Koal was at school and how Koal got kicked out, but after visiting, has decided that he doesn't particularly care for the school. He hopes Koal's roommate will be found safe and sound. Additionally, Scottwick has a...scholarly interest in Koal's newly revealed godly power. He's also very curious about Koal's family legacy. He wants to study how Koal returned earth magic to the mud.   He's noticed that Koal has a tendency to jump into the line of fire; and is often in need of patching up. Or bleeding less. He knows Koal doesn't seem to go out trying to make enemies, but trouble finds him nonetheless. One of Scottwick's aspirations is to see that Koal stays alive until their journey's end. He wants to throw flowers at Koal and Umber's wedding. (to be continued)    Amari: A force of nature. Scottwick thinks that Amari is fierce and finds her protectiveness of the party comforting. He first came to respect her love of bacon, and has since become both awed by and fearful of her dining habits. He grown to trust her as he finds her reassurance, bluntness and presence grounding. She seems devoted to pain, but her fearlessness and kindness are touching. He's not sure he could get behind all of Loviator's teachings, but feels drawn to some of her principles. Amari always seems quick to manifest food, drink, or advice as needed, which Scottwick appreciates. She seems to have a talent for relationship advice and getting things done. He finds her taste in clothing somewhat baffling, but trusts that she knows what is best--a notion which has proven... passionately fruitful. When she had tucked Gluttony's pants in for Scottwick in Gluttony's bedroom, she had gained his complete trust, loyalty, and confidence. Though intimidated at first by Amari's directness, Scottwick has come to like her a lot, viewing her as a reliable friend--he'd trust her not only with his life, but the lives of those he loves as well. He thinks he misunderstood her at first and feels like he's getting to know her properly at last--she has been empathetic and kind even if she doesn't express it in the most orthodox ways. Her encouragement has helped him grow in confidence and feel more like himself after the events at Preacher's library. He hopes to someday repay the favor. Scottwick thinks that with Amari's advisement, he might even get lucky with a love life. He appreciates her attention to the importance of being well-stocked on food.   He would like to go out drinking with her some time and learn more about her, her mission, and her past, if she's willing. In the meantime, he's comfortable just having her and her whip around. She's definitely one of the strongest party members and one of their first lines of defense if they run into trouble.   He hopes she travels well on her mission from Loviator, and returns safely to the party when it is done. (to be continued)    Tourmaline: Tourmaline is hardworking and saved the party from Mallo. Although Scottwick finds him a bit grouchy, he's convinced that Tourmaline has good intentions and a good heart. He would trust Tourmaline with his life, but wishes Tourmaline answered questions more specifically--though lately, Scottwick isn't convinced that Tourmaline is privy to any more information than the God's Hope is. He views Tourmaline most favorably of the divine or divine-aligned contacts they have made pertaining to Gods' Hope so far. Scottwick is glad to see him around more. However, Tourmaline always seems to be working very hard. Scottwick wonders if he can get Tour to loosen up a little, the cleric could probably use a break.   Since Tourmaline began travelling with them, he has come to regard the slight distance that Tourmaline places himself at as a challenge. Every hug with Tourmaline is a victory. That said, he respects Tourmaline and trusts his advice, weighting it highly. Even though Tourmaline doesn't always see eye-to-eye with him (or let Scottwick do what he wants without objection), he thinks of Tourmaline as a friend, and someone safe. If Tourmaline says something's a bad idea...generally there's some kind of reasoning for it. (to be continued)   Preacher: The god of knowledge (and patron god of artificers, among many, many others). Scottwick is tentatively loyal to him and trusts him more than most of the gods, but Scottwick isn't sure if he is afraid of Preacher, wants to impress him, or is suspicious of him. Maybe all three; either way, he doesn't fully trust Preacher and is under the impression that Preacher is secretive. How much does Preacher know? Scottwick will do as Preacher says for now, and for the time being keep his reservations to himself. He thinks it might be wise to be on his best behavior around the god. Lately, he's regarded Preacher much more positively. He's not going to start praying to Preacher anytime soon or anything, but...he has hopes that they could get along.   He wants to know what the source of the tension between Preacher and Gluttony is. Preacher's hesitations about the demon sin seemed unfounded... (to be continued)    Ginvorous: Umber's patron and an enigmatic entity. Scottwick loathed him at first for taking Umber and was reluctant to give him even an ounce of respect, but has since changed his tune. He is now comfortable with Ginvorous and considers praying to him, though a small amount of fear remains by way of Ginvorous's large role in their world. (to be continued)    Noah: A traveller named Noah claims to have met Scottwick before, but Scottwick previously denied this. He thinks Noah seems very knowledgeable and trustworthy, though he feels there are things Noah still hasn’t told the party. And that horse is really something else. Noah is safe now, and not getting killed by Envy, which is a definite bonus. Scottwick is always happy to see him. He feels like he owes Noah a debt of gratitude. (to be continued)    Umber: At first, Scottwick didn't care for Umber's blatant and seemingly ruthless thievery, but after getting to know him more has become very fond of Umber. He's a bit concerned for Umber's wellbeing, and is happy that Umber has safely returned and reunited with Koal. He thinks they are very cute together and enjoys seeing both him and Koal happy. Scott vaguely recalls Umber mentioning going to the Underdark to retrieve Alistair, and hopes he returns safely and reunites with the thieves.   After travelling to the Plane of Nightmares, he has a deep respect for Umber, and wants him to have a peaceful future. Scottwick considers Umber a friend and is pleased to see him when they cross paths. He trusts Umber more than the gods, and would help him bury a body if asked.   Sable: Scottwick thinks Sable is intimidating, and he thinks she's probably good at most things she tries to do. He respects her and wouldn't want to cross her--ever. He has a great admiration for how much she cares for Umber and the rogues and would go to significant lengths to help her if needed. He thinks her family airship is really really cool and would like to know how to build one. Her family is nice, as well, and helped the God's Hope travel across to Bridge City.   Bismuth: Bismuth is big and a bit frightening. Scottwick really wishes that Bismuth had been more clear with the party that they would get shot at if they continued to follow the train tracks, because he feels like that's very different from getting a slap on the wrist for trespassing. He doesn't think Bismuth is out to hurt them in any way, but will be hesitant to trust his word at face value again.   Alistair: Scottwick's first impressions of Alistair are that he is interesting, but very unsettling. He didn't appreciate Alistair wanting to taste Lazuli.   Lachlan: Scottwick didn't get a chance to know Lachlan well, but feels grateful to him for taking on Mallo while Tourmaline aided the party's escape. It's nice that Lachlan has found a way out of the even if it was via Gluttony's shirt).   Prince Vilho: Scottwick's feelings about Vilho are colored by bias. He privately (and as of s3, publicly) considers Vilho kind, but a bit inept. He thinks Vilho's pretty okay after seeing his earnestness and how he cared for Noah, and regrets that White Flagfall and Vilho's family were destroyed with the sin Envy's interference.   Obsidian: The enigmatic god of death. He seems skittish, but nice. What business was he conducting with Preacher at the library?????????? (to be continued)    Seren He trusts Seren because he has to. Additionally, he finds Seren sympathetic, and as Seren did not hurt them and was not in control of his actions, Scottwick sees no reason to hurt him. He wants Seren's godhood to be reunited to him and does not regret that Seren being freed means that Vind is more likely to come after them. He trusts Seren to take care of his parents while they are adventuring. (to be continued)   Wrath: Has to die. An exorcism didn't cut it. Crimes: Genocide of Marionelle, hating Koal, "making moves" on his sister, collaborating with Vind, and stealing the body of Lilabelle's boss. Scottwick intends to kick Wrath very hard where the sun doesn't shine.   Envy: A problematic sin. Scottwick isn't particularly loyal to Loviator, but Amari is, and Envy took Loviator's weapon. Also, Envy had a large hand in the widespread decimation of White Flagfall and its people. Tried to chandelier a bunch of people??? Wanted to drop him in the ocean? Generally very mean. 0/10 stars.   Warden Theon/Gluttony/Kindness: Very handsome. A bit hypothermic but with a very warm personality. Very gentle and gives Scottwick attention. To Scottwick, the physical embodiment of "!?!". In a status that is empirically hot, confident, and he is also actually very nice. And helpful. And nice. A bit charming. Bold? Silly? Serious? Something of an enigma--a lovely enigma maybe. But an enigma worth investigating all the same. A treasure trove of information. For science. Of course. Business reasons.    Scottwick is not sure where he stands with Gluttony in terms of their relationship. He was initially blindsided by Gluttony's flirtation, but was quickly impressed with Gluttony's good reputation and easygoing personality. He was also more than a little flattered. While Scottwick had initial reservations about the Weaver's Complex and Gluttony's role in it, he found both pleasantly surprising.   He had plenty of questions for Gluttony after their encounter with Bailor, but was frustrated by Gluttony's reluctance or inability to answer any of them. Something seemed off about the situation, including the fact that Gluttony seemed...familiar. That feeling of disquiet grew when Lust dropped cryptic hints about Gluttony at the festival of Briel and Ryga. He was glad that he was able to break Vind's chain on Gluttony by speaking his second name, Kindness. Scottwick didn't get much of a chance to process the implications before getting kidnapped along with Gluttony himself by some of the sin siblings.   All concerns surrounding Gluttony's trustworthiness have been dispelled during the picnic conversation in Echo City. He ultimately thinks that Gluttony is a kind soul, but a mystery. He's grateful to him for helping protect and rescue Briel, and helping them against Vind. Scottwick doesn't understand what Gluttony sees in him or why Gluttony doesn't seem to hold their history against him. Still, he'll take any excuse to see those warm, kind eyes again, even if that reason is just to beg for forgiveness.   Scottwick initially had misgivings about Gluttony's inclination to kill Bailor, but after remembering some of their past, Scottwick is willing to look past some of Gluttony's darker history. Neither of them have clean hands, and it's who Gluttony is today that matters.   At the moment, he considers Gluttony to be an ally of special interest with benefits, whom he cares deeply for. They have some past history to talk through, and Scottwick is waiting to see if Gluttony is interested in him long term or wants more of a fling. Scottwick himself is very smitten, but hasn't had the courage or headspace to ask about Kindness's interest in committing to a full-on relationship. Regardless, he's happy that Gluttony is back safe after the squad's rescue operation, and will be spending some time with them. (to be continued)    Lust: He trusts Lust somewhat, but while cryptically helpful and harmless, Lust's evasive hint-dropping has made him start to question things. He wants to know what Lust knows, and he wants to know what Lust knows that he knows about Lust that he doesn't know he knows. Recent events have proven Lust trustworthy. He hopes the party will discover Lust's second name and free them from Vind's control.   Melancholy: The party seems to be somewhat enamored with Melancholy, and Scottwick <i>kinda</i> gets it but is also absolutely terrified of the Marinara Sauce. Being close to Melancholy makes him break out into a cold sweat. He keeps an eye on Melancholy's grabbing and mind-wiping radius at all times. It's not like Scottwick <i>hasn't</i> done more dangerous things with the sins than just hanging out around Melancholy, but the idea that Vind could command Melancholy to do something that could hurt his friends, torment and puppetteer them, or Clorox their memories leaves him very on edge.    If things were different, he would probably be all over chatting and playing with Melancholy, who seems to be pretty much just an innocent kid. Scottwick thinks Melancholy didn't deserve to be caught up in this, and hopes they find a way to free the Sin.    Lady Vind: Public enemy no. 1   Lilabelle Faneuil: Scottwick loves his sister more than himself. They were everything to each other as kids, and for a long time were all each other could rely on. There was a lot of chaos going on when he and Libby reunited after Scottwick's 4+ years of being missing and presumed dead, but he was glad to see her. He's worried that Wrath might try to hold her hostage or otherwise harass her while she works in Silberheim, but he respects that she is loyal to her new life. He's glad she's been able to keep herself safe, for now. If anything bad happens to Lilabelle while the group is adventuring, Scottwick might just drop everything and go to war with whoever hurt her.
    After years of running away to find her and working with Vind, hoping to impress her, post-reuniting Scottwick has finally moved on from reaching for the closeness and reliance they had on each other in their childhood. Leaving her behind hurt, but he's happy that she enjoys the life she came to choose. He hopes to talk to her again soon, and looks forward to hearing what she thinks of the Bible. 
    He hasn't told her yet that he was kind of the one behind the magic getting sucked out of Silberheim, but since he's afraid that she might actually flatten him for that, he is tactfully saving that conversation for another day. Pretty soon, he'll also need to break the news to her that their parents are still around. 
    Former Party Members:   Pem: Scottwick greatly appreciated Pem's use of "Haste" to help him investigate the technology of Coverberry's trains. He feels that Pem is very bold, likes her inquisitive nature, and admires her initiative and confidence. He appreciates her support and finds her helpful, kind, and polite. They seemed to share discomfort with the service at Waterworks. He particularly hopes that her home is alright and she'll be able to contact her loved ones and find them safe. He thinks she has very good ideas.   Party Members In Absentia   Corduroy Jones: Scottwick hasn't gotten much chance to get to know Corduroy yet, but he's already very grateful for Corduroy coming to help him. The first thing Scottwick did to Corduroy was headbutt him (it was a stressful situation!), but he's glad that Corduroy didn't seem to take it personally. So far he thinks Corduroy is pretty funny, and he's happy to have another tiefling and an accent-neighbor with the party. He gave half of the Holy Bagel to Corduroy in a gesture of gratitude and good will, and hopes they'll become good friends. He hopes to see Corduroy again soon.

    Family Ties

    He has a mother, father, and a sister. His sister is currently in Silberheim. His mother and father are currently a violin and a cello respectively, under the charge of Seren until Seren can be restored or the score to return them to their humanoid states can be found.   His artificing teacher/foster parent is Junco, an aaracokra from Silberheim. Unbeknownst to him, she passed away from age between the time when Scottwick left her shop and when the God's Hope returned to it. He had a letter to her that was unsent, and while there was no anger between them at the end, they never officially got to make amends. He didn't fully understand her teachings until after she passed.

    Religious Views

    Scottwick has come to grudgingly respect some, but not all, of the gods.

    Social Aptitude

    Extroverted and prone to nervous energy. He was once slow to anger, quick to forgive, and happy to make new friends. He can be high-strung and impulsive, but loves to have fun and act silly.

    Mannerisms

    Scottwick is expressive and has enthusiastic body language. His hands and tail move freely when he talks and often give away his emotions. He is a poor liar.

    Hobbies & Pets

    In his downtime, Scottwick enjoys scavenging, spending time with his friends, working on schematics, tinkering, partying and party-adjacent activities, roaming city streets, shopping, and sightseeing.   His "pet" steel defender is The Esteemed General Lovelace Longfellow I of God's Hope, nicknamed "Lovey". What Lovey lacks in personality is generally made up for in utility.

    Speech

    Scottwick has a noticeable accent that becomes more pronounced when he is drunk or excited. He develops a stutter at times.

    Relationships

    Gluttony / Kindness

    Friends with Benefits (Important)

    Towards Scottwick Faneuil

    5
    5

    Honest


    Scottwick Faneuil

    Friends with Benefits (Important)

    Towards Gluttony / Kindness

    4
    4

    Frank


    History

    They first met when Gluttony was summoned by Vind. At first he wasn't sure how to feel about Scottwick as he saw him as part of the enemy. However, over time that initial anger faded. When he saw how Vind treated Scottwick the anger was gone and replaced affection for him. Gluttony did feel bad using Scottwick basically as a pawn, but chose him because of how he saw Scottwick work during his time in Silberheim. After meeting him again in Nanasco he took more a romantic interest in him.

    Wealth & Financial state

    Scottwick has known both poverty and a stable, if frugal lifestyle in Silberheim. The God's Hope seems to have a constantly fluctuating financial state. These days, he is generally poor, often living off of someone else's gold. Usually Laz's or Umber's. He has zero gold to his own name.

    An urban tiefling artificer who collects junk and is full of good ideas.

    Character Location
    View Character Profile
    Alignment
    Chaotic Good
    Honorary & Occupational Titles
    Archbishop of the Church of Heart
    Age
    23 (?)
    Spouses
    Siblings
    Children
    Current Residence
    Rescued
    Gender
    Male
    Eyes
    Green
    Hair
    Black
    Skin Tone/Pigmentation
    Copper
    Height
    5’7
    Quotes & Catchphrases

    “You have anything to drink? I don’t want to remember this in an hour." -upon arriving in Marionelle

    "We're here to complete a medical procedure."- to Gluttony, in the Weaver's Complex

    "You can't go alone. That'd be silly." - to Koal, on the GH travelling to Bridge City


    (to be continued)
    Known Languages
    Common, Gnomish, Infernal, Sylvan

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