Dwarfs
The dwarfs consider themselves to be the descendants of divine ancestors, themselves born when the Old Gods impregnated seven stones with their divine power. These first dwarfs were bequeathed the vast wealth and power of the deeps, and it is for this birthright that the dwarfs delve deep beneath the earth to this day. In the early years of The Mortal Age, they made a common cause, of sorts, with the Elves, forging the Ancient Compact. In this, the dwarfs agreed to provide arms and armour of fine dwarvern steel for the Regime, in exchange asking only the freedom to govern their own holds as they saw fit, without interference. When the Legion-Regime Wars began and the value of their goods soared, the dwarfs were able to secure a more favourable deal, granting the independence of the Holdgate communities and the promise of military aid in the event of Legion aggression.
When the Horde attacked the dwarf holds on the Moraean face of the Great Shield mountains, however, the elves did not answer the call for aid. Their counterstroke against the Darklands did eventually draw off the assault, but several holds fell, and as far as the dwarfs were concerned, the Compact was broken. They closed their gates and cut off the supply of dwarvern steel to the Regime, and it was in part for their betrayal of the Moraean holds that the Drow abandoned the Regime.
Ever since this, the Great Betrayal, the dwarfs have regarded all elves with suspicion, and refuse to bow to any law but their ancient dwarf law.
Dwarfs are makers at heart, but while they constantly refine the methods they use in crafting, the spirit of innovation does not extend to society. Their culture is built on chains of obligation and duty, primary to which is the concept that obligation is never expunged by death, neither of the debtor, nor of the creditor. A dwarf never forgets, nor forgives, and all debts must be paid in full; a standard to which they hold themselves first and foremost, for in honouring ancestral obligations, they honour their ancestors back to the founders. While obligation does not require an agreement, where a deal is made, the word of a bond is everything, and while terms can be renegotiated, they can never be unilaterally reinterpreted. These attitudes result in a deep and abiding conservatism that has kept dwarven culture largely unchanged throughout the centuries, with only minor variations even between populations separated by thousands of miles for hundreds of years.
A major part of this conservative viewpoint is that all dwarfs consider themselves of one culture, part of a world-wide kindred with a single set of laws and codes of behaviour. Each dwarf claims membership in one of the seven great clans, the linear descendants of the Seven Ancestors. Even within a clan, dwarfs are not remotely homogenous, but each is noted for specialities which directly honour their divine ancestor (but do not, by any means, encompass the totality of the clan's achievements, let alone those of its members.) As most dwarfs can claim descent from several, if not all of the Ancestors, which clan an individual claims alliance with is to some degree a matter of choice and more immediate family tradition, but it is important because clan determines which body of obligations and debts a dwarf inherits.
While the Seven Ancestors are revered, they are not truly worshipped. Instead, the dwarfs worship varied pantheons of deities, mostly associated with crafting and mining, with leadership and order, and always with duty and obligation. The exact deities of a given hold vary, but the same archetypes are clear. Mountain holds always worship exclusively dwarvern deities, but hill holds lend and borrow deities with their neighbours. This worship is led by the three orders of dwarvern priesthood:
- Stonespeakers (KhaZpelar) lead the ancestor reverence of the clans. They are deeply ingrained in all levels of dwarf society. They are also the keepers of the Stone Speech (KhaZpel), the divine language and alphabet bequeathed by the ancestors, of which ordinary dwarvern glyphs and dwarvern language are a mundane approximation. Stonekeepers work their divine magic through the Stone Letters, and they are used in the most powerful dwarf enchantments. The Stonekeepers are the keepers of deep lore, including the records of genealogy, obligations and grudges for each clan. They also keep the secrets of sacred Dwarvern Mathematics.
- Kinspeakers (DharZpelar) lead the cults of the holdgods, those culture deities adopted by the dwarfs of a given Hold. They are the ones who lead day to day worship.
- Skyspeakers (KanZpelar) are the priests of 'outsider' gods, those borrowed from or shared with neighbouring cultures. Their primary role is to attend to the spiritual needs of the Holdgate, but they also serve a diplomatic role.
Comments