Manifestations of the Mirage
Six fragments from one being. Six places at once.
These entities behave... abnormally.
They have been encountered in their (for lack of a better term) "glitchy" form twice within the Red Desert, with slightly different behavior each time.
You do not feel the Lady in Arms make contact with you at all. In fact, you can't feel anything, not even your hands. Instead, you just feel a terrible cold and numbness. On a second stack, you can no longer hold anything: your arms are useless. While the Lady in Arms feels, you will not.
Represented by: unknown.
- At first, they would not deal damage directly. Instead, when an entity would hit with its attack, it would apply a stacking debuff on its target, dealing periodic damage and having at least one other effect specific to that entity. The only known viable way to clear such a debuff was to destroy the entity that applied it.
- In the second encounter, their attacks were more powerful: in addition to the same stacking debuff as before, they would also front-load some of their damage right away. Fortunately, the party learned that the debuffs can be cleared with a Remove Curse spell.
- During the third encounter, the entities had grown considerably larger, increasing the range on their attacks and allowing them to hit multiple targets at once within that range.
- The Visionary, having a strong eyeball motif about it, was shown to be dead very shortly after Baxton Mandrim was also killed. Baxton publicly appeared to be missing an eye (and the rest of one side of his face), but during a key encounter, it was revealed that he actually had an incredibly large, warped eye.
- The Gasping Orator, being associated with breath, was seen using a unique ability also possessed by Vicra Lammergeyer, who does not speak. During a key encounter, Doctor Vic took a very painful breath, which seemed to trigger that ability.
- The Eavesdropper, being associated with sound, was represented by Pendel Codagio, who was obsessed with melodies of the Song of Time. During a key encounter, his true form was revealed to be some a bat-like creature with large ears, and his Orrery of the Wanderer would manipulate the tempo of the combat.