The Quarter of the Gilded Sun

Where the golden sands of the Kartegis Desert meet the bustling heart of Dum Ramil, the Quarter of the Gilded Sun rises in a riot of color, sound, and ambition. This southwestern quarter of the city is a place of craftsmanship, artistry, and battle, where master artisans forge wonders, warriors test their mettle, and performers bring the streets to life with their vibrant displays. It is the quarter of beauty and skill, where wealth is not measured solely in gold, but in the masterpieces one leaves behind.

A Place of Creation and Combat

Unlike the more rigid districts of Dum Ramil, the Quarter of the Gilded Sun breathes with movement and creativity. The clang of hammer on steel mingles with the melodic strains of music, and the scent of rich spices from taverns competes with the sweat of sparring fighters. The quarter is a place of ambition, where artists, warriors, and crafters strive for excellence, knowing that mediocrity is death in a city that demands greatness.

Notable Locations

The Golden Atelier – The heart of Dum Ramil’s artist guild, where painters, sculptors, musicians, and playwrights gather to hone their craft. A sprawling collection of workshops, galleries, and performance halls, the Atelier is both a sanctuary and a battlefield, where the greatest creatives of the city clash for prestige, patronage, and immortality through their work. It is said that a piece displayed in its halls will be remembered for centuries—or burned in disgrace before the week is out.

The Hall of Blazing Lances – Home to the Dragon Huntresses, this grand fighters’ guild is a proving ground for the city’s most skilled warriors. While the guild takes in many, it is dominated by the Huntresses, a fearsome order of female warriors whose reputation stretches far beyond Dum Ramil. Their hall is both a training ground and a place of high ceremony, where potential recruits must endure brutal trials to earn their place among the elite.

The Palace of the Amber Moon – A vast riad, filled with lush gardens, flowing fountains, and cool marble corridors that offer respite from the desert heat. It is the home of Zafira al'Miraj, a powerful member of the Council of Dum Ramil, known for her mastery of political maneuvering and deep ties to both trade and the warrior culture of the city. Zafira is a patron of the arts, a sponsor of gladiators, and a force in the council chambers, ensuring that the city’s power remains in balance between its Sects and rulers.

The Gilded Forge – The city’s largest artisans' guild, where master blacksmiths, jewelers, and tailors craft works that fetch fortunes across the known world. The Forge is both a place of industry and prestige, where only those who prove their skill may set up workshops within its walls. To wear the mark of the Gilded Forge is to be recognized as a master of one's craft, and those who fail to meet its standards are quickly cast out.

The Oasis Hearth – An immense inn and traveler’s rest, located on the main road south and near the Golden Atelier. It is the first stop for weary travelers entering the city, offering luxurious stables, fine dining, and strong drink. Here, artists, merchants, and mercenaries alike mingle, sharing news, making deals, or drowning their failures in goblets of desert wine. Its walls have witnessed more whispered plots, grand betrayals, and secret affairs than any palace in Dum Ramil.

A Quarter That Shines in the Sun

The Quarter of the Gilded Sun is a place where talent and ambition define status. Whether through art, battle, or craft, those who live here are in constant pursuit of mastery, knowing that in Dum Ramil, only those who excel will be remembered.

"To leave a mark upon Dum Ramil, you must carve it in steel, paint it in gold, or write it in legend. The Quarter of the Gilded Sun is where such things are done."
— Dorian Frostquill


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Cover image: by Mike Clement and OpenAi

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