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The Armlands

Jutting out from the east side of the continent, The Armlands shares it's only land border with the Amberlands and sits across the bucket sea from Devland.

Structure

  • Liege Lord
  • Lesser lords and Nobles
  • Knights & Merchants
  • Farmers & Tradesmen
  • Labourers & Peasants

Public Agenda

To explore the world and make the Armlands prosper.

Assets

  • Several continent's most beautiful castles, keeps, and towers.
  • large farms and orchards on fertile land.
  • A large amount of wealth mainly from exports and tarifs.
  • A strong navy of some of the realms most sophisticated ships.
  • exotic flora and fauna concentrated around the southern tip of the kingdom.
  • A species of tree that never rots even when cut into timber.
  • the realm's largest port city, Port Russel - home to the largest concentration of exotic goods in the land.

History

The Armlands was the birthplace of the Adelesh people but had not yet been consolidated into a single kingdom until after the founding of the Amberlands.   The different tribes finally came together in 64AC when they pooled their resources to start work on the never-ending wall to halt the aggressive expansion of the Amberlands and forever guard their border against attacks from land. This enabled the kingdom to focus almost entirely on developing their naval capabilities which quickly made them a major power on the continent.   Their people have always had a deep sense of adventure and discovery about them. This coupled with their now enhanced naval capabilities allowed them to become the worlds most successful explorers and navigators. They say they've mapped the whole world but will only share their findings for a large fee.   As their navy kept expanding they became the dominant sea-faring force on the west coast and have a stranglehold on all sea trade from the Sibian Freehold up to the Rind of Vlad.

Demography and Population

400,000 people   The kingdom has vast amounts of sparsely populated land with a few large cities where the bulk of the population lives. The Armlands is the only kingdom which allows some of its more wealthy immigrants citizenship, making it one of the most diverse populations in the realm.

Territories

The entire landmass on the west side of the Bucket Sea.

Military

  • 1000 Ship Navy
  • 10,000 Sailers
  • 10,000 Archers
  • 2000 Knights
  • 3000 Light Cavelry
  • 15,000 Infantry

Foreign Relations

The Armlands is on good terms with the Vlads, Devland and the royal family of Amber City. They are on poor terms with Maringrad, the Sibian Freehold and the aristocracy of Amber City.

Agriculture & Industry

  • Massive fishing industry
  • largest import-export hub in the realm.
  • The continent's best carpenters, tanners and leatherworkers line and work in the Armlands.
  • Several mines in their more mountainous regions.
  • Booming trade in rare flora and fauna.

Trade & Transport

The arterial road that leads through the only entrance of the Never-Ending Wall leads straight through to the southern tip of the kingdom. all land transport goes through this road or one of its subsidiaries. Transit by boat can be made via almost all of their costal city's ports.

Education

A basic level of education is available for all but the poorest. However, most people Armlanders prefer wisdom earned through experienced, as opposed to read in a book.

Infrastructure

Although the Armland has mines, farms and orchards that are worked by the peasant class, most of their wealth is produced through their control and influence over trade. Their state-of-the-art ships also allow them to establish trade routes much further away than any other kingdom is willing to risk sailing to.

To the horizon.

Founding Date
64AC
Type
Geopolitical, Kingdom
Alternative Names
The Arm.
Demonym
Armlander
Government System
Monarchy, Absolute
Power Structure
Feudal state
Economic System
Mixed economy
Currency
Gold, silver and copper coins.
Major Exports
  • Food
  • Iron, copper and bronze
  • Lumber
  • Spices
  • Metelergy ingredients
  • Wine and ale
  • Crafting componants
  • Books
  • Oil
  • Coal
  • foreign clothes, weapons and armour
  • Rare metals and previous gems
  • Exotic animals and pelts
  • Perfume and other luxury goods.
Major Imports
  • weapons, armour, tools, and equipment
  • Spices
  • Metelergy ingredients
  • Wine and ale
  • Crafting componants
  • Books
  • Coal
  • foreign clothes, weapons and armour
  • Rare metals and previous gems
  1. Exotic animals and pelts
  • Perfume and other luxury goods.
Legislative Body
Liege lord
Judicial Body
Liege lord, aided by lesser lords and knights.
Subsidiary Organizations
Neighboring Nations
Related Ethnicities

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