Oracle stared at an open landscape, the ground covered in red dust. He saw nothing, neither flora, nor fauna. This was just another dead rock. His eyes adjusted. The colors slowly faded in, bending through what little atmosphere there was.
He marveled at it, seeing what humans were never meant to see. He wondered how hard it must have been for those before. His life seemed brighter when painted with the impossible colors of invisible light. The silence was heavy, so heavy his ears were ringing.
He almost looked away, jumping at the sound of Argus speaking over the radio, "Oracle, I'm calling it in five."
He took a deep breath, trying to maintain his focus. "I'm almost done."
He made notes on a tablet held in his lap, trying to write without looking away.
Minutes passed, and the woman spoke again, "Alright, let's hear it."
The man looked down, and his vision blurred. "Let my eyes adjust, just a sec."
Roadrunner chimed in, laughing before he spoke, "No cheating."
Oracle blinked, slamming his eyes shut and repeating the process to help clear his vision. When he could see again, he read out his notes, "Atmosphere is very thin, and has no oxygen. I'm seeing 30% helium, 20% nitrogen, and I want to say 20% hydrogen. The rest is hard to tell. Probably argon and other trace elements."
The radio stayed quiet for several moments before Argus replied, "Damn. Drones reported 19 nitrogen, 31 helium, and 20 hydrogen. Nice work."
Youth favors rebellion. It has always been and will always be. It's an essential trait of our species. How else would we progress? Tradition leads to stagnation.
Humanity can't afford to be set in its ways. Nothing embodies this more than a wayfarer. They are neither of earth, nor the void. They are humans born on our new home, their feet firmly rooted in
Safeharbor's soil.
They asked their parents, "Why did the earth die?" They were met with silence and didn't appreciate the cold shoulder. The secrets kept by their elders were a betrayal in their eyes. With wanderlust, and a thirst for truth, they took matters into their own hands, with a dash of help from
your's truely.
The Wayfarers are pioneers, those with the courage to journey into the void. They will seek out its wonders, stumble upon its horrors, and will gladly die in pursuit of both. They are explorers venturing into uncharted space. It's a suicide mission, which is a shame. Humans are so scarce now. Even if we wern't, they are the only hope humanity has left.
Who Are The Wayfarers
The wayfarers began shortly after the activation of
Caydie's Cradle, but before
The Battle of The Pillars . During this time of progress, a group of young men and women, most barely into their 20s, ventured into the void with a mind to explore the
Sepia star system. They did so on the best ships the cradle could produce. They mapped the planets, investigated anomalies, and brought back resources, samples, and even technology.
The wayfarers still venture into the ruins here on Safeharbor, as there is always more to find in those deep, dark places. Interestingly enough, the profession only attracts those of younger generations. Earthborn humans, and those born in the void before coming to Safeharbor, are terrified of venturing far from
The Three Colonies.
Even if they were so inclined, wayfarers need youth. A strong back is a plus, but those born on Safeharbor are less prone to haphephobia, and tend to be better acclimated to the genetic modifications humanity forced upon itself back on earth. These advantages are not particularly game changing, but it's a step up. These men and women also tend to be particularly skilled, as an upbringing on Safeharbor has allowed an overabundance of education. Apart from learning, there is little else to do with one's time.
I find oracles rather interesting. Natural senses that can surpass digital sensors in accuracy and range is a fascinating concept. I also like the concept of going down to a barren planet, letting your eyes adjust, and suddenly discovering that it's a lush world full of creatures and plant life that exists just beyond normal human perception. I think the prodigy of your team could be kind of like the King in a chess game. Maybe not especially useful, but you need to protect them at all costs so they can bring everything they learn back to Haven. I'm not entirely sure what the huge difference between Ragtags and Wanderer's skill sets are... would Worf versus Spock be an apt comparison? Fighter versus Ranger? So, if a giant moster is enveloping the sun, wouldn't they have, like, eight minutes minimum before it reaches them? more if it doesn't move at relativistic speeds? Or maybe beings like that don't exist in normal space-time... Oh, and I suppose what the guy is currently seeing actually would have happened eight minutes ago, so that puts a wrench in things... Is it the same creature depicted in the Ragtag and Prodigy sections?
Oooo yes. So as far as RPGs classes go, you kind of hit it well. Prodigies (Argos) tend to be tech savvy. They are similar to kings in chess but they also offer alot in the way of drones and tech. They are definitely supports. Think bards lol. The augurs (Oracle) are kind of the closest to a magic user you can find but it takes time. It doesn't say here, but oracle has done this on every planet. He had to train it like a muscle. Eventually he learned to distinguished shades of color and the like. Same with deception. With humans it's natural but you need time with another species to learn their tells. Ragtags (roadrunner) are very much fighters. Plain and simple, and wanderers are very close to rangers with a bit of druid and alot of rogue thrown in. I hope that makes sense Lol, in the rpg, there wouldn't be classes. These would function more like race does than class. You also clearly see the problem with the space beastie. That's a bad day right there. The creatures in the art were just fun to include. I definitely like to imagine that's what it looks like but those were just awesome stock art I got. Lol thanks again my friend.