Before we move into specifics, it's important to discuss how one joins, trains, and does their job. Many seek to join the wayfarers, around 50 youths every year. They do so for three important reasons: the newer generations desperately seek to fulfill a wanderlust they've had since birth. Secondly, they want to know why humanity left earth, a seemingly perfect place. They left billions behind when leaving the origin system. The wayfarers have questions, and they need answers. Finally, the wayfarers yearn for a humanity worth being a part of. Humanity is broken, and that hurts them more than they would ever admit. Without the Wayfarers, the Eden would never have been able to assist in The Battle of The Pillars. They wouldn't even know we existed. The wayfarers explore unmapped regions of the galaxy in the best ships humanity can build. They seek discoveries, claim bounties, and more. The Eden noticed, and followed them on their way back home.
Being so few in numbers, wayfarers must diversify their skills, keeping with the standards used in space programs back on earth. It's not enough to be an expert in biology, or engineering. One must be well versed in both. The survival of their group may depend on it. When you're out in the black, millions of miles away from anyone else, it's a horrible situation if someone dies. This reality is only made worse if the one who dies happens to be the only one who knows how to repair the ship. What if it's the only one who knows how to operate the vessel? What if it's the only person who knows how to safely take a sample, study alien architecture, or operate The Quantum Telegraph? Every wayfarer will focus on different fields. They learn everything they can before venturing out, and the learning doesn't stop there. They overlap their skill sets, no two teams being exactly alike. They teach each other what they know, and have access to many sources of learning, such as texts and video lectures from The Archives.
Persephone class frigates
The wayfarers were met with opposition at first. Some were viewed as criminals, and others were even thrown in prison when criticizing their elders. No one wanted the impulsive youth poking about the galaxy. As time passed and their efforts in subpar vessels proved rewarding, the wayfarers were given a single dry dock in Caydie's Cradle to produce vessels that would suit their needs. I discovered plans for a ship in The Archives. With careful modifications, most focused on efficiency, they began construction on a new class of frigate: The Persephone class. Persephone class frigates are caught between a corvette and a destroyer. They are well armed, but also highly maneuverable. Those in charge gave the these youths what they longed for: their freedom. The wayfarers effectively travel to hell and back on their long journeys. This is the inspiration behind the name of the ship class. When an elder on Safeharbor equated it to the myth of Persephone, the first ship of this class was christened, The SVN Persephone, and the name stuck. To the elders, it was an ill omen, but to the wayfarers, it was a promise. In the myth, Persephone always returned to Olympus in the spring, even if only for a short time.
Tools of The Trade
Wayfarers are all equipped with weapons, but these weapons vary. They usually carry Rail-gun Rifles. Those who are willing to learn the skill opt out for what they call hand cannons, a coil-gun pistol of Eden design. The skills of the wayfarer will always determine their equipment, but it will always be cutting edge technology, occasionally including prototypes in need of testing. Their suits are well armored, and have skeletal structures granting increased speed and strength for high gravity exploration. Apart from this, their suits are highly modular, and are modified to suit high risk environments encountered on other worlds. Their life support uses Algae farmed on Safeharbor to recycle CO2. Most of what they carry relies on solar power, and the batteries are small, lightweight, but have much longer lifespans between charges compared to what most work with. When one joins a team and receives their gear, they take a name, an alias to be used when communicating with one another. These aliases are chosen based on their skill set and personal preferences. Wayfarers are the closest thing to black-ops humanity has. After The Battle of The Pillars , they transformed from rebellious youths and criminals to soldiers, scouting sectors of enemy space and rescuing humans scattered about the galactic community.