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Void Navies

Stellar craft are a special part of this world. Each vessel is unique in its own right, particularly if it is older. Different kinds of vessels have their own function and purpose both on their own and in a fleet. There are some universal elements of void craft used in the galaxy out of necessity.

Most vessels capable of entering an atmosphere of a planet must be built in such a way that all the decks are parallel to the engines. Ships are designed vertically, not horizontally. This lets the engines simulate gravity for those on board when propelling the ship.

Another similarity between all voidcraft is modular fittings. Vessels created by sophisticated shipwrights are designed in such a way that any piece can be easily removed and replaced with another. These modules can include weaponry attached to hard points on the vessel, armor plating, even the hardware of a ship's computer system can be easily replaced.
     

Impossible technology

There are many things in the galaxy that just don't follow the rules. There are inescapable laws that some have, nonetheless, escaped. A prime example is that of Newton's laws. You can only go so fast, no ftl here. Despite this, there is the presence of Warp Drives and Hyperlanes. This comes from what many call "Higgstech." Standard fusion engines must consider forces involved with high velocity. Stopping too fast will turn your crew into a new coat of paint on the wall. There are very few exceptions to these rules, and these exceptions usually exploit some loophole in universal law.

By giving the vessel negative mass using higgstech, warp drives can bend space-time around them in such a way that space moves around the vessel, as opposed to it having a set velocity. Impossible technology is often only created by those who alter their perception of the problems they encounter. There are no inertial dampeners, but there are devices that can change the relationship between the higgs mechanism and gluon fields, affecting the amount of mass a vessel has, decreasing g-forces when slowing down. Higgstech is cutting edge, and there are few capable of it.    

Engineering and travel

The most common form of propulsion used in the galaxy is Fusion. They are exceptionally efficient when it comes to fuel and can produce velocity that is powerful enough to tear the ship it's on to pieces, at least with frigates. The only restriction to its speed is what g-forces the crew can handle. Traveling through a solar system can take days, or weeks, unless one is in possession of a warp drive. Travel to another system necessitates the use of warp technology.

Communications

Currently, communications are restricted to standard methods, looking much like email, recordings, and text messaging on a system wide scale. These messages can take ages to be received, and twice as long to get a reply. One of the few achievements made by humans, the quantum telegraph changed this. There are approximately 56 quantum telegraphs in use by humanity, giving them the ability to send text-based messages instantly, no matter the distance. It's one of the few things humanity has going for it.

Warfare

In warfare, technology is generally divided into three categories: offensive, defensive, and tactical technology. The terms are self-explanatory. How can I affect others, how can I stop others from affecting me, and what assets can support those endeavors? Weaponry comes in three forms: Beam weaponry, explosives, and high-velocity projectiles.

No one form is better than the other, due to how technology has developed, and each has their own tactical use depending on the situation. Defensive technology includes shields, counter boarding measures, hull repair nodes, point defense systems, armor plating, and other modules designed to protect the vessel. Support technology includes drone bays, cyber warfare suites, interdiction arrays, stealth drives and any other situational modules that grants tactical effectiveness.

When engaging an enemy, distance is important, especially if you are on certain kinds of vessels. Most weaponry on a vessel is automated, and this automation can only work within a given distance. Beam weaponry, such as lancers, can hit targets up to 15 km away. Missiles tend to be more effective when used at 5 to 10 km. Projectile weapons are usually isolated to rail guns (5 km) and point defense systems. (0-5 km)

Naming conventions

When humanity settled on Safeharbor, they didn't have much of the earth to speak of. Large banks of data gathered dust for years before they rediscovered how to access this data. When they did, it revealed earth's history, and this fueled much of their naming conventions.

Frigates are always named after famous people, usually scientists or commanders in the military. Cruisers are always named after major cities or natural landmarks on earth. Battleships take the name of a noble dynasty. Capitals are a little different, as their ship culture often reflects their name. As such, capital ships have names that are more poetic and less concrete, or are named after famous works of art. Dreadnoughts and titans have no current naming conventions, as humanity lacks a titan and only has one dreadnought, The SVN Collosus of Rhodes.
 

Ship culture

Ship culture is a broad term describing the traditions of a vessel that come from being a member of its crew, including superstitions, cultural identity, ideology and more. This culture will have a major impact on the aesthetics of the vessel, both inside and out.

The Collossos of Rhodes features replicas of greek art on its walls, and decorative pillars made to look like marble. Portions of the vessel with frequent traffic look much like a Greco-Roman temple. Serving more than three years in the ship will earn the ship's badge of service, a pin depicting laurels around a bronze sword.

These and many other examples are unique to the ship, created over time as the ship ages, and the crew becomes attached to the vessel. The practice was originally discouraged until it became clear a crew that cares for their ship in such a way would do anything to keep it alive.

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Articles under Void Navies

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Oct 27, 2020 15:52

Ah, titans. Sounds like that one unit you can only build one of in an RTS game. Like the Death Star.   You say civilians just don't build ships over cruiser class, and immediately my brain tries to make one up. Cloud city, anyone? World-eating mining craft? A titan-class nomadic city?!?!?!   *ahem*   I absolutely love playing 'dancing' characters in video games, so I personally appreciate the description of frigates as the height of military tactics.   "The smallest fusion engines can power a vessel with twice the power consumption of a frigate." confused me a bit. Were the engines consuming twice the power a frigate produced? I figured that's not what you meant, so I had to glean the rest from the next paragraph.   So, if dreadnoughts make for such a cushy job, I wonder what it would take to bring an unsuspecting dreadnought captain down... I shall begin formulating a plot!

Oct 27, 2020 16:18 by R. Dylon Elder

Yesss I love Titans. Sadly this rts needs some balancing. The Eden have 4. Lol   Ooo, good loopholes. Some would be stations but a strip miner... Stop miners might defy classification. Well put.   I'll try to clear that up. Frigates have engines that can support ships twice their size might be better.   A large fleet of dancing frigates. Gotta be careful though. You usually have to consider things like planetary defense systems when handling dreadnaughts. They lazy like that.

Oct 28, 2020 15:16 by Dr Emily Vair-Turnbull

Really interesting read. I love all of the different classifications of ships. I think the Titans are my favourite, because they sound so epic!

Emy x
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Oct 29, 2020 14:27 by John Rivers

I really enjoyed this article! the space combat seems to work like some of the sci-fi I wrote a while back. I disagree on a small point though. I don't think civilian ships would be limited by funds and size so much as only their funding, as its actually more efficient to make larger ships for transportation purposes. Surface area (hull space) will increase with the square of radius, while internal space will increase with the cube. This is assuming your ship is a sphere, but the principle applies to any 3d shape.   This means that if your ship is a sphere with radius 2, your surface area (hull space) is about 50, and you have about 33 units of volume.   If you double that sphere to 4, your new surface area is only 200, while your new volume is 268, easily better assuming internal space or the weight of armor is a limiting factor on spacecraft.   There are many little things wrong with behemoth sized civilian (and military) spacecraft, but I think this one big reason suggests that any science fiction setting should have a few of every kind. Thanks!

Oct 29, 2020 14:52 by R. Dylon Elder

Oh yes! Absolutely. I should clarify that in the article. It's more of a "just because you can doesn't mean you should" The science is sound for sure. There are exceptions. The biggest problem is most systems have no access to warp drives. Moving mass over time is always a concern when deadlines need to be met. The biggest problem is that a massive vessel would bring about diminishing return in the market. If you are packing massive ammounts of medicine for example, its important, but can destabalize medical markets on a planet once shipments arrive. A merchant dreadnaught or titan would definitely move more product, but trying to sell it all would be a nightmare unless you have super high demand. Even still, that demand faded. By limiting civilian vessels, this is fixed, and receiving a shipment won't lead to a problem. It is possible to work around this, like I said there are exceptions. Now, millitary vessels know that civilian ships classified as battleship or capital are probably pirates. There are always exceptions, and the reason you list are why I mean there could be a hopper fleet of capital sized freighters, that jump through systems, selling only a fraction of goods at a time. I do also wonder about fuel to size ratios but I havnt even figured that out for fusion. Oof. There are some advantages of frigates though. Frigates can enter atmosphere. Thats a HUGE cost reduction lol idk how much. Probably small. Either way you make a great point. Thanks so much and ill explore this more

Oct 30, 2020 02:24 by John Rivers

So what you're saying is that inner system capital ships don't work for civilian use when supply and demand is taken into account. That makes a lot of sense! I would expect that massive civilian ships would be relatively common for colonization though, especially interstellar colonization.   I'm not sure you emphasis on entering the atmosphere is grounded, for sure there would be a no go zone where ships are too large for atmospheric operation but also to small for shuttles to be worthwhile, but on the whole i would assume most planets have lots of light craft that can do low-orbit cargo runs and other operations. Most capital ships can probably carry their own ground transport vehicles, and even smaller ships could send one-way pods to a planets surface with ease (assuming it had an atmosphere).   Not to mention megastructures like atlas pillars or orbital rings. With a sufficiently advanced society, getting to space and accelerating to interplanetary speeds can be as easy as riding an elevator or maglev train.   I'm very excited to see the concepts you already have here fleshed out further.

Oct 30, 2020 02:35 by R. Dylon Elder

Hmmmm... True. massive civilian ships are definitely preferred for colonies. More goods, less time waiting. Hmmm. You have a great point. I shall consider all this in future articles. Dude, thanks so much.

Oct 30, 2020 03:21 by John Rivers

You are very welcome. I quite enjoy these far future concepts, but lack some of the writing skill you possess ;)

Oct 30, 2020 04:14 by R. Dylon Elder

Thanks so much. I'll be flashing them out a lot before long. Your work isn't bad at all. You got skills too. Ii think I have a few to read through in fact. Till next time!

Feb 23, 2021 01:52 by Time Bender

This is a really good article, not that I'm surprised! Very in-depth. Titans seem terrifying, and what you wrote made me realize that the Eden are much darker beings than they first appeared! A nice twist there, as for some reason, my mind had decided since humanity on Safeharbor was saved by the Eden, that they were good. But I appreciate the realism that none of the aliens are purely good or evil, and that they all have reasons for what they do! Very good plot building there.

Feb 27, 2021 15:22 by R. Dylon Elder

The Eden are one of my favorites, thus far. They are definitely a gray area. Titans are indeed terrifying, and not something I'd ever want to actually see. I'm glad you enjoyed it and thank you again.

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