The Thracian Axioms
I never met Admiral Thrace. A war hero who fought during The First War and Rhey's Rebellion, Thrace was forced to learn and adapt quickly to a form of war humanity knew nothing about. She came up with a series of rules, each centered around facts and inferences made based on those facts to build a larger, more informed military theory concerning void warfare.
- The postulate of limitations: All ships have limits and all ships have needs. This includes the generation of energy. It also includes what that energy is for such as heating and cooling. Logistics factors into this as well. Ships need cargo and the space to store it, like ammunition, supplies, and spare parts. A ship's limitations are more important than its capabilities.
- The postulate of Division: almost every military organization follows the same principle. Every ship will have personnel dedicated to three divisions: security, operation, and maintenance. While other divisions exist with their dedicated personnel, these three divisions are essential to keep a ship in operation, making them key targets.
- The postulate of illusion: In void combat, you are not fighting a ship, you're fighting its crew. A faster, more knowledgeable crew will always win if two ships are evenly matched. Identifying a concentration of personnel in one of the three divisions, and targeting it can cripple a vessel regardless of size and capability.
What did we learn?
The axioms give a foundation. We know ships have limits, so a ship without warp technology that happens to be a long way from home may not be able to fight as effectively. Seemingly irrelevant sections of a vessel may house crewmen responsible for operating the ships' weaponry or fixing the damage you cause. I know what you're thinking: but what about you, amber. Where's your crew? That's a long story. The Solitude, my ship, was modified from the standard design of a Persephone class corvette. It only needs one person, but the axioms still hold true. I still need to know how to fix this ship, operate it, and protect it. Ship combat is a bit of an illusion. From the outside, it looks like two behemoths are fighting one another to the death. In reality, it's just two groups of people trying to outdo one another with whatever happens to be attached to the pressurized steel container they live in. Falling for that illusion is a one-way ticket to the grave.
Modules and stations
Another shared trait of most vessels is their modular design. Ships need to be easily modified. They need to be easily put together, and easy to take apart but not in a way that endangers the structural integrity of the ship. We do this by creating modules. Modules are anything you find on a ship. If you've ever looked at a ship's exterior, you'll notice a wide variety of features across its hull, communication arrays in the form of antennas or dishes, weaponry affixed to rotating turrets, armor plating used to cover precious electrical components, etc. These are all modular and can be removed and replaced with relative ease. Every module is connected to a station. This station is usually operated by a member of the ship's crew. Common practice is for a station to be as close as possible to the module it operates to limit power outages due to damage and cut back on the resources needed to hook it up. For military vessels, it's just as common for stations to be isolated to the centermost part of the ship, labeled the CIC (combat information center) or the bridge.