Magic
An overview of magic, its different kinds, and how you can use it.
An overview of magic
All living things in the world have magic within them. It's similar to the type of energy that makes you feel awake and vitalised when you're full of it, or tired when depleted. Some beings seem to have more magic than others, and those with greater levels of intelligence are able to wield it with great power. Much like any skill, it takes a lot of practise and learning from mistakes to reach such levels of mastery. Just like physical exercise or studying a new subject, you need a healthy body and adequate rest to avoid burnout or injuries.Active casting
Magic requires active casting to perform spells, and abilities. Great feats of magic require collaborative effort to accomplish, such as manipulating strong winds or currents, or moving incredibly heavy or fast moving things. Though the jindo once achieved it thousands of years ago before they vanished during the Great Betrayal, it's not possible to imbue an object with magic and leave it - as soon as your casting ends, so does your effect.Environmental influence
A being's proficiency with certain types of magic is often influenced by environmental factors in their local habitat. Folks and creatures living in arid regions may find it more challenging to learn and practise aquaboreal magic, but could find that geoferric abilities come more naturally to them. Folks with a desire to learn a diverse skillset benefit greatly from travelling to different regions, learning from other cultures and spending several months (if not years) there to acclimatise and gain an affinity for new magics. Similarly, when creatures migrate to different climates they often end up using different magic types based on the season, climate, and ecosystem they're currently in.Types
There are 12 recognised types of magic in the world and they pair together to form six overarching "schools" of magic:- Vivemic Magic: body, toxic
- Aquaboreal Magic: water, root
- Geoferric Magic: earth, metal
- Tempest Magic: electric, wind
- Pyrolumic Magic: heat, light
- Deep Magic: cold, dark
Contents
Vivemic Magic
Aquaboreal Magic
Geoferric Magic
Tempest Magic
Pyrolumic Magic
Deep Magic Experts in the field
Academy of Arcane Sciences
Species by Magic Type
Oooh, I love this and the names you picked. The icons by each header are also perfect. Ending with "beyond the means of common folk" leavese wanting to know who *has* mastered those spells. Intriguing. Also, JOY brings me joy. And the CSS makes me feel happy.
Necromancy is a Wholesome Science.
Thank you!! I'm glad it brings you joy :D <3