Session 7 by Locke | World Anvil

Remove these ads. Join the Worldbuilders Guild
Sat 9th Mar 2019 10:01

Session 7

by Locke

Simone and I hit the streets to find out what we can find out about the madhouse. We meet an amazing talking blue cat named Blue. She's an awesome cat who knows a lot about this place, but requires us to share information about it. Stuck up cat doesn't like to be pet. Simone trades her Hidden Knowledge to learn about the madhouse; the main thing she learns that that the people there are a danger to themselves and others. Security is strict and they do now allow visitors. She tells us that most of the orderlies are thoughtforms.
 
I do some divining; our girl is in room 201. I divine the place's defenses; it is well guarded with guards and magic. A frontal assault is a bad idea.
 
Fynlan gets a map of the ground floor, which includes the names of two doctors: Sohn and Gorre. We send Fynlan in to see if he can talk his way in. This goes pretty poorly. He speaks with the head guard (a buff mindflayer-looking motherfucker), and finds out that she's catatonic. He manages to convince the guy to take him upstairs to look around. Pyrha gets attacked by a snake-headed inmate; the head guard puts them to sleep with his envenomed tentacles. Fynlan find Maphre sitting in a chair, strapped to it.
 
We decide to give up on subtle. The plot is one to buff up Locke. So Gwyn and Simone hang out inside; I fly up to her room, in the storm... which becomes a key storm... and I start to use Gwyn's ephemera, a deer's leg with corrosive blood, to burn into the building.
 
I get inside, and my spell to convert Maphre to dust fails. There is an alarm ringing. From outside, I hear Gwyn open fire. On the inside, I can hear orderlies trying to get into Maphre's room. With fumbling fingers, I untie Maphre's straps, take her into my arms, and jump out the window.
 
Outside, something happens, I'm not quite sure... (it was Simone's magic) and the guards who have run outside to examine the gunshots have all been buried in the ground up to their waists.
 
I struggle under the weight, but fly to the edge of the clearing. A pulse of terrible, destructive magic comes out Maphre and hurts everyone's minds. We flee in Gwyn's car, taking her to Gwyn's house.
 
There, we try to heal her, but cannot. We use divination, and find out that it is impossible to. We discuss it, and there is no choice; Gwyn kills her.
 
I walk the Path of Suns in order to take her tracking collar to the Red Sun to destroy it. Gwyn destroys the body. Simone makes a deal with the Blood Prince to cover this up.
 
+1 acumen for getting the info we needed, +1 despair for killing maphre