Session 10 by Locke | World Anvil

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Mon 14th Oct 2019 07:03

Session 10

by Locke

+1 acumen for last game session. +1 joy or despair from it if it's appropriate. Have to check notes.
 
We meet with Gwyn outside of Goodman Grodan's house, and fill him in on what's going on. Locke goes around back to make sure nobody can get out of the house. When we knock on the door, a woman answers. For some reason, Simone says something weird and freaks her out, then Gwyn jumps on her and bangs her in the head with the ziggurat, removing her curse. He then chases her into the house, where she's running to try to get help from her husband, Goodman Grodan. Fynlan summons a terrible spirit, Candlejack, which catches Grodan and ties him up.
 
I head inside, drawn by the girl's screams. By the time I get there, Gwyn has decursed Grodan. Realizing that things have fucked up, I use Consume Memory to eat the last five minutes of both of their memories, then case a heal spell on the girl to heal her bruise/bump.
 
Simone has wandered off to go talk to the mayor, and the sheriff. She cures the curse on the sheriff, then brings both of them to join the rest of the group. We go to Goodperson Shay's house; along the way, a mob tries to lynch them. The Sheriff drives the mob off. When we get to the house, Gwyn goes around back to make sure nobody escapes. The sheriff knocks on the door, Shay opens, the mayor explains that Doctor Locke must see to them, and I decurse them.
 
We go back to the Mayor's office and debrief them. The Sheriff brings in someone named Goodperson Bristol. They tell us that the real big bad is actually some donkus called the Sistrous Queen, who lives in a gulch outside of the town.
 
We make the Sheriff deputize us. They give us 50 redivisous ice, which we ask Yonas to sell for us. We go back to the inn, and make plans to go after the Sistrous Queen.
 
In the morning, we head into the desert, in the direction of something I divined as the source of information on how to kill the Sistrous Queen. When we get there, we find a shedded snake skin.
 
The skin hisses at us, so I turn to Gwyn and say, "Gwyn, would you do me a favor? Shoot the rest of that thing's face off." It says, "Wait, don't shoot!" It offers info in exchange for its life... then it tells me that there's a cactus which provides an oil that the Sistrous Queen cannot resist eating.
 
Gwyn tries to destroy the skin, fails. He asks me to handle it. I chop it up with my naginata. We then go out and harvest a lot of the cactus, and make it into oil. We walk out to the lair, with a plan.
 
We coat a bolder with the oil and roll it into the gulch. The thing attacks the rock; I try to use Reduction Of Life on it, but flux. A huge moth appears and starts flapping in the my eyes; for the next 24 hours, every time I try to read, a moth or butterfly will annoy me.
 
Gwyn sprays some sap on the snake, and gets smashed for his trouble. After this, the snake goes berserk though, tearing itself apart as it tries to eat itself.
 
I search a cairn of rocks that the snake had. I almost got attacked by a snake but got bit. The cairn had a daetha sword, some bloodsilver, some magecoins, 13 ridivous ice, and a bag of money (833 crystal orbs) and four ephemera objects. I keep a Rat's Soul for myself.
 
On our way back, we get attacked by an idiot on a horse with a sortir who is shouting about how she's doing it for the Sistrous Queen. Gwyn shoots her.
 
We get acumen for: 2 for insidious, 1 or hester, 3 for sistrous queen.
 
I got +1 joy at some point, and another joy for my clever plan succeeding. We also gain +1 despair for watching an ancient, unique being tear itself to shreds. We sell the ridivous ice. Everyone gets 7 magecoins, except for Locke who gets only 6, and 14 bloodsilver. +1 joy for using my forte skills to fix Gwyn's cockup.
 
I also, at one point, used divination to find out that the Blood Prince's favorite flowers are marigolds.