Session 18 by Locke | World Anvil

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Tue 17th Dec 2019 09:48

Session 18

by Locke

Background: When we did the sword quest, we found a sword that had Gwyn's writing in "the language" on it. That thing is a formula (kind of a grand unified theory) which describes the mechanic by which energy is transferred from one state to another.
 
Fynlan has heard from the Forever Prince about a book called the Evanescing. He tries to go to the Library of the Unwritten to get a copy, but it's gone. Locke asks around, finds out that Torre moved the library. Hieronymous suggests that that we talk to Charles Abernathy. Locke finds Gwyn, and asks him to pull out his calling card for Charles Abernathy.
 
We reacquaint ourselves to him, and get the new address from him. The door is closed, and a sign says its closed. Fynlan shows up somehow, but I don't know how. He knocks on the door, and is annoying. Charles opens. He has the book but wants us to go find a guy named Ethan Tate, who looks like Chris Evans in a cable knit sweater.
 
Fynlan gets the address from a spirit, and we go to Riveriver to go to Ethan's apartment. The door's been kicked in. We go in there, and there's a hunched humanoid whose head and extremities are candles, rooting around in the apartment. It's a creature native to Indigo called a Glimbeast, which is a creature which eats unattended magic.
 
It charges. Simone tries to catch it, but gets burned by its candles. Gwyn's humanoid house sweeps its legs and drops it. I help Simone extinguish herself, then she casts a spell to chain it. Simone talks to it, finds out that that the place has been unattended for four weeks.
 
Investigating the place, we find that Ethan has been turned into a desk. I dispel it, and we find out that he did tihs to himself on accident while using a monograph of a level 1 spell that makes books. I make a copy of it. We wish Tate good luck, and I fix his door on the way out.
 
We go back to the library, get a copy of Evanescing. Te book is about how some people are drawn into Shadow in a way so complete that they disappear entirely. Sometimes people are saved from this fate by people who dwell in the Nightside of the Grey, an organization called the Thirteenth Eye.
 
We research it and find this: https://naturaltwenties.slack.com/archives/CC836JY79/p1576365257020000
 
We prepare an expedition. Locke goes there bamfs back, them bamfs simone there. Simone opens up a portal back to Satyrine, and Fynlan drives our fully equipped expedition truck in. After days of travel, we come across a large grey stone wall with a grey door. Everything is the same color as the entire background. The door has twelve eyes on it.
 
Eventually, Simone puts her eye against the door, and it opens. We go through into a courtyard. There are six people in threadbare grey robes. One of them speaks to us, saying, "Welcome seekers, why have you made the difficult journey here?" I tell them we're seeking the truth behind the book, and ask them what their price for this informtion is.
 
They offer Patronage, and after a discussion, we decide that Fynlan will accept this. They gave us a book on the suns, a compilation of knowledge about the suns, both night side and light side. We read the book, and gain 1 despair and 1 anguish. We all now contain two conflicting truth within us; one memory, the life you've always known, the other memory, next game.
 
At one point there were ten suns, and during the war, we destroyed it, creating a trap for ourselves, to send us back to Shadow. We came up with a way to convert the tenth sun into power, but we needed to trick the wardens into leaving the sun, at which point they were not omnipotent. Then, we converted the sun to a tool. We could not deal with the fact that we killed an infinite number of victims, and so fled into Shadow to make an easier story to handle. But we left notes, to send us back to Shadow.
 
We complete the Ontological Interference Arc. Also gain +2 acumen.