Session 16 - Spooky Oneshot by Locke | World Anvil

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Sun 20th Oct 2019 01:17

Session 16 - Spooky Oneshot

by Locke

We go to Fynlan's house, for his family's celebration of their dead members. When the party gets boring, the Blood Prince suggests a murder mystery game. We accept, then they cast a spell which nullifies all magic and changes the geometry of Fynlan's house. The lights get dim, and there are sound effects and mist.
 
+1 despair for being unable to resist the spell.
 
The Blood Prince gives us us each an empty journal and a pen, and a small hand lantern with a candle in it, and a magical hand bell which is supposed to protect you. They produce a hat, full of slips of character with character name, profession and whether or not they are the murderer.
 
Iffa declares "Dib on the corpse," selects a card, and happy announces that she's the corpse (Nona). Locke's slip is "Uriel Ivor - Croupier - Not the murderer". Simone is Mafalda, psychiatrist, Gwyn is Ted the Undertaker, Fynlan is Nataniel the Missionary, Aunt Celestine is Edna the teaching assistant, Kuhaku is Joost Nick the Singer, the Knight of the Name Katrin the Circus Worker, Grabblejean is Cary the Sailor, the Star Prince is Burnt Ravi the caretaker, the Blood Prince is Geordie the lab tech.
 
Iffa says that the body was strangled. We start to search for clues, then I declare that we should rely on Geordie the lab tech to process the body for clues, but then the lights turn off and we're all sent to other rooms. Locke ends up paired with Grabblejean (Cary the Sailor) in the mid-1800s kitchen.
 
Grabblejean and I search for clues; we find the serving cart,which has ten place settings on it. There are eleven of us, though. We have a sandwich and a drink, then go to look for the others. We go to the game room, where Simone (Mafalda) and the Star Prince (Burnt Ravi) are.
 
We search the game room, but each room has only one clue. We then all leave, but Grabblejean and Locke are lost in the fog. Locke lights the lantern. In the fog, they can hear a clicking, like someone walking, but can't find the source. They sound like they have heels, hard shoes, hooves, tap shoes, or something.
 
In the hallway, I run into Joost the Singer (Kuhaku) and team up with her. Cary (Grabblejean) seems to have wandered off. Just then, I hear more clicking from behind, the lights go out, then suddenly, right behind me, there's a HONK. The goose grabs my bell and runs.
 
Kuhaku and I go to get the bell back from the goose; I distract it with my sandwich while Kuhaku runs along the wall and grabs the bell. She tosses it to me, I catch it and bow to her, then give the goose the sandwich, and bows to it.
 
A terrible voice screams thorugh the air, threatneing Fynlan. Suddenly, we are all back in Fynlan's house. The Blood Prince has cancelled his effect, since we need to defend outselves. A terrible creature comes from a mirror, and moves to attack Fynlan. Blood Prince uses magic to give us all three extra turns... I use that to Summon the Black Cube, remove a Dire Reflector from it, and then use it to create a replica of the being to fight the being.
 
Fynlan summoned a big water elemental guy.
 
The creature moves to attack Fynlan. Fynlan disappears. The creature fights the elemental. We fight it. Dodging closer, I study it, learning everything I can about it... it is the next level of evolution of the Mirror Virus, it reflects all damage (but cannot reflect that which is reflected) except that caused by magic weapons which overcome the inherent magicalness of them. I call this out to my friends as I learn it.
 
I then step back, take a deep breath, then run up onto the creature. My motion explodes from a tight fast rotation into a wicked slash, my gigantic glowing sword ripping directly into it form. (In this, I spent +3 accuracy bene for effect to impress everyone here).
 
The fight continues. The monster kills Fynlan's elemental guy. We then fight on, with Locke and Kuhaku doing almost all of damage.
 
In the end, it is destroyed. And Gwyn and Simone picked the murderer, who was the sailor.
 
+3 acumen for destroying the mirror creature, +1 joy because we guessed the murderer.