Episode 8.5 - Mudslides and Quests - Quick Summary by Arsahm | World Anvil

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Sat 27th Jun 2020 11:06

Episode 8.5 - Mudslides and Quests - Quick Summary

by Arsahm Nivakri

Quick Summary for Alex and Fred basically.
 
Skipping Arsahm’s goofy tone for some clarity since we weren’t all there.
 
As the Odd Company fled the sounds of howling wolves in the distance within the Feywild, Skathor and Theren fell down a grassy pit trap. Arsahm, trying to help, ran forward, tripped and fell in after them. Gray, Nef, and the weak and befuddled Iskander checked the ground, but it became solid again. They couldn’t follow.
 
Skathor, Theren and Arsahm, slid down a mudslide loop de loop that felt like it went on forever. Later identified as the ROVING TUNNEL, which liked to whisk people around from and to random locations in the Feywild.
 
Our heroes fell out of a hill, mud spattered and confused but okay. There they saw a lake and a small round stone house with a vegetable garden that grew in the permanent dusk of the TWILIGHT region of the Feywild as well as a pig pen and a chicken coop.
 
Being completely disoriented they went to the house, which turned out to be goblin/gnome height, and knocked. Out came a very old gnome woman who called herself GRANNY NINGE (full name LELLKELLASHIN NINGE though PCs never heard this). She was friendly and offered to get them home, but needed three favors. They agreed with some reticence.
 
One - Go help her neighbor UZON, clear out his boggle problem and for an extra 20 gp per PC if they filled a jar with slick boggle oil. They set off with a map and found his many roomed house.
 
Inside they found a gnome sized raccoon-man stuck to the wall with black gooey sticky boggle oil. They ripped him free and proceeded to free the house of boggles. This was UZON.
 
They made short work of the boggles allowing one to leave alive if he promised to not return. They also got the boggle oil. They were tricky but not super tough. UZON gave them all 1 gp a piece because he spent all his money on books.
 
They returned back to GRANNY NINGE and were greeted with tea and cookies on a picnic cloth and a short rest for the heals.
 
Two - Save or put out of misery, GRANNY NINGE’s poor cursed friend, MR BLOODBRISTLE, a GIANT BOAR spirit. He was trapped in a mindless rage.
 
They found him in the WHITE FOREST (birch trees) and the battle was a bit rough, especially for Theren. Theren being gored was BARELY convinced by Skathor and Arsahm to knock out BLOODBRISTLE. Arsahm and Skathor, tied him up and Arsahm ran to get GRANNY NINGE. She rifled around her piles of junk and found a cure for her dear old unconscious friend. They went back to her house and she gave them each another 10 gp each for not killing BLOODBRISTLE.
 
Three - Kill the bugbear who is hanging around the HONEYWELL. He’s been killing the locals while they’re trying to get their honey.
 
They followed the little map to the HONEYWELL and were ambushed by AGNURZ the bugbear (although no one ever learned his name). The battle was slow but our heroes won the day. They found the well actually had honey in it! They took some samples back to GRANNY NINGE. She gave them each a magical reward and led them back to the gate and saw their friends there.