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Solara Nightwood

None Aasimar (Sage)
Druid 10
83 / 83 HP
STR
13
DEX
14
CON
17
INT
16
WIS
20
CHA
13

Just a quirky, somewhat oblivious, Aasimar Druid making her way through the known world.


Campaign & Party

Played by
trekman10

Summer Camp Camp Chill Badge
Nnie's Camp Chill Guidelines
  • Remember the prompts are suggestions, not requirements.
  • Write what you're passionate about, leave what you aren't.
  • Relax when you feel tired.
  • Fight off any pesky brain-squitos trying to make you doubt your work.
  • Don't abandon your non-summercamp goals! Write that article you're itching to write, even if it doesn't fit any prompts.

  Shared with permission from Annie Stein. Read her thoughts on 'Camp Chill' on her Camp Pledge.
  If you'd like to repost this badge, use [imgblock:4574878] to include the guidelines or [img:4574878] for only the badge. Amy Winters-Voss made a block version you can use by adding [block:1050823] to your article.

   
10th of Ürgatsi, 150 Modern Era

Into the Politics in Galacia

by Solara Nightwood

Summary


10 Ürgatsi


  • Count Rafael arrives in Galacia. He is distraught.

  • His arrival coincides with rumours about a peasant who's taken it upon himself to rule, and that the Queen will step in.

  • Not long after his arrival, we hear from Vimara's men that the hearing between him and Rafael with the Queen will begin in an hour, and we've been requested to join the audience.

  • Vimara and Rafael go at it in Queen Isabel II's halls. She is not happy that Rafael poorly governed the area of Corona del Sol.

  • We suggest that Vimara be declared a baron, so that he is entrusted to protect the area and that Rafael can levy the area in wartime. It would allow for peacetime development.

  • The thing is, Vimara has governed the region effectively. Isabel wants to maintain stability.

  • We reach an agreement wherein 10% of gold will be set aside for Rafael. Isabel needs a minimum of 100 men to be called Corona del Sol, in addition to what Rafael is currently providing. His obligation will go down by the same amount.

  • I also bring up our interest in taking formal ownership of Fort Alonso - she says that if we continue to prove ourselves out there, that possibility is on the horizon. Also, she kinda cute though?

  • Solvayn gets information on Quintilliano, the Bandit that Held us Up

  • Dossier on the guy on how he came to power. He and his bandits move around a lot, evading capture.

  • Marek asks the Captain of the Guard about the Wizard Camila, but turns up nothing.

  • We check back with Queen Isabel. She doesn't recall at first, but after her memory is triggered, she never dealt with her personally. Amadeo was the person in charge of wizards for the Queen. We should talk to him or others who worked with him.

  • 11 Ürgatsi


  • We set off to find Quintilliano, last known to be in the Gadaz region.

  • We travel to Castellon de Salienda. We stop at a shitty tavern.

  • 12 Ürgatsi


  • Passing travelers on the road.

  • First group tells me that he last heard the bandits moved to Gadaz

  • Second group has people in armour, probably mercs.

  • Third group, with a cart with several guards. Cart is big. They pull to the side and flank the cart as we pass by on horseback. The person on the wagon waves back to Estice. They tell us that Quintilliano fled after hearing a band of mercs was after him (perhaps that group earlier).

  • We exchange goods, a vial of honey and 20gp for a potion of slipperiness.

  • Fourth group, more peasants.

  • We arrive in Gadaz just after dark.

  • On arrival, we run into gossip regarding Quintilliano. No one seems to know where he's going. North? South? West? No one agrees. The only confirmed position is a few days ago, in the east, moving south.

  • The guard I asked thinks he's split his group up and is trying to throw people off.

  • We get settled in the town and start planning.

  • Solvayn suggests I turn into an eagle and scout out the town.

  • Estice uses Scrying to successfully Quintilliano is most likely south. The camp they have set up has no fire, and is extremely low to the ground.

  • Non-Player Characters


  • Count Rafael of Solana del Rio

  • Vimara of Corona del Sol

  • Carlos the Merchant


  • Locations


  • Castellon de Salienda




  • Galacia


    Settlement
    | Nov 3, 2022


    Established during the Aeillan Era, the city of Galacia rapidly grew to become Gallaca's capital, and its largest city.






    Solara's Journal Ordered oldest to newest

    1. Nope. This was not a winning fight.
      2nd of Garugana, 150
    2. Another week, another bandit
      16th of Garugana, 150
    3. Solvayn's employer - Solana del Rio
      17th of Garugana, 150
    4. Infiltrating the Necromancer's Lair
      18th of Garugana, 150
    5. Solana del Rio
      24th of Garugana
    6. Investigating Camilla's History
      26th of Garugana, 2252
    7. Feb 26 Session
      29th of Garugana, 150
    8. Mar 19
      31st of Garugana, 150
    9. Hunting Party
      33rd of Garugana, 150
    10. Bringing Vimara to the Queen
      4th of Ürgatsi, 2252
    11. Into the Politics in Galacia
      10th of Ürgatsi, 150 Modern Era

    The major events and journals in Solara's history, from the beginning to today.

    Hunting Party

    Our first dawn Corona del Sol - We wake up in Vimara's residence and ask Vimara about the lay of the land -- mentions a weird sound coming from the mountain peaks that have the superstitious people up in arms -- tanner's son is still missing, his hunti...

    02:25 pm - 26.03.2023

    Mar 19

    A local peasant (Vimara of Corona del Sol) has accumulated himself enough wealth to fancy himself a count. The Solana del Rio count doesn't care for this and has asked us to deal with it. We're a couple of miles from the town by the end of the day. Mar...

    06:40 pm - 19.03.2023

    Mar 19

    A local peasant (Vimbara of Corona del Sol) has accumulated himself enough wealth to fancy himself a count. The Solana del Rio count doesn't care for this and has asked us to deal with it. We're a couple of miles from the town by the end of the day. Ma...

    03:15 pm - 19.03.2023

    Feb 26 Session

    After turning in the person who was tailing us, we are summoned to the guy to gave us our contract. ...

    02:40 pm - 26.02.2023

    Investigating Camilla's History

    We use [blocklink:1047102] to ask Camilla some questions....

    02:52 pm - 12.02.2023

    Solana del Rio

    [h1]The Session[/h1] - We check in with Solvayn's contact to let him know we cleared out the necromancer. He told us to come back in two days. Two days later - He tells us he wants information about why Camila turned to necromancy. Find her co-conspir...

    04:34 pm - 05.02.2023

    Infiltrating the Necromancer's Lair

    [ul] [li]I scout ahead in mouse shape while the others fight several skeletons.[/li] [li]We find a room that looks like it caved in. We push through the rest of the cave.[/li] [li][/li] [/ul]...

    04:04 pm - 08.01.2023

    Solvayn's employer - Solana del Rio

    - Solvayn's employer informs him that Camilla, one of the lower-ranking members of their religious order, has turned to necromancy - (I find it suspicious that they hide their religious affiliation and dodge the question of who Camilla was) - We're sent...

    04:57 pm - 17.12.2022

    Another week, another bandit

    [b]10th of Garugana[/b] After executing Narek and his 2nd, Lord Sancho informs us that he may have more work for us in a week. We head back with my four [s]indentured servants[/s] employed bandits, and we set to getting Fort Alonso in order. I bring my c...

    06:39 pm - 10.12.2022

    Nope. This was not a winning fight.

    -Dropped Narek and broke his leg -Kalo & I are captured after a series of bad moves in battle. -Marek absconded to the base. -Narek wants to hire us (because we killed 9 of his people) or kill us. He wants to remove Sancho from power....

    05:02 pm - 20.11.2022

    The list of amazing people following the adventures of Solara.

    Played by
    trekman10

    Summer Camp Camp Chill Badge
    Nnie's Camp Chill Guidelines
    • Remember the prompts are suggestions, not requirements.
    • Write what you're passionate about, leave what you aren't.
    • Relax when you feel tired.
    • Fight off any pesky brain-squitos trying to make you doubt your work.
    • Don't abandon your non-summercamp goals! Write that article you're itching to write, even if it doesn't fit any prompts.

      Shared with permission from Annie Stein. Read her thoughts on 'Camp Chill' on her Camp Pledge.
      If you'd like to repost this badge, use [imgblock:4574878] to include the guidelines or [img:4574878] for only the badge. Amy Winters-Voss made a block version you can use by adding [block:1050823] to your article.


    Other Characters by trekman10