Count Rafael arrives in Galacia. He is distraught.
His arrival coincides with rumours about a peasant who's taken it upon himself to rule, and that the Queen will step in.
Not long after his arrival, we hear from Vimara's men that the hearing between him and Rafael with the Queen will begin in an hour, and we've been requested to join the audience.
Vimara and Rafael go at it in Queen Isabel II's halls. She is not happy that Rafael poorly governed the area of Corona del Sol.
We suggest that Vimara be declared a baron, so that he is entrusted to protect the area and that Rafael can levy the area in wartime. It would allow for peacetime development.
The thing is, Vimara has governed the region effectively. Isabel wants to maintain stability.
We reach an agreement wherein 10% of gold will be set aside for Rafael. Isabel needs a minimum of 100 men to be called Corona del Sol, in addition to what Rafael is currently providing. His obligation will go down by the same amount.
I also bring up our interest in taking formal ownership of Fort Alonso - she says that if we continue to prove ourselves out there, that possibility is on the horizon. Also, she kinda cute though?
Solvayn gets information on Quintilliano, the Bandit that Held us Up
Dossier on the guy on how he came to power. He and his bandits move around a lot, evading capture.
Marek asks the Captain of the Guard about the Wizard Camila, but turns up nothing.
We check back with Queen Isabel. She doesn't recall at first, but after her memory is triggered, she never dealt with her personally. Amadeo was the person in charge of wizards for the Queen. We should talk to him or others who worked with him.
11 Ürgatsi
We set off to find Quintilliano, last known to be in the Gadaz region.
We travel to Castellon de Salienda. We stop at a shitty tavern.
12 Ürgatsi
Passing travelers on the road.
First group tells me that he last heard the bandits moved to Gadaz
Second group has people in armour, probably mercs.
Third group, with a cart with several guards. Cart is big. They pull to the side and flank the cart as we pass by on horseback. The person on the wagon waves back to Estice. They tell us that Quintilliano fled after hearing a band of mercs was after him (perhaps that group earlier).
We exchange goods, a vial of honey and 20gp for a potion of slipperiness.
Fourth group, more peasants.
We arrive in Gadaz just after dark.
On arrival, we run into gossip regarding Quintilliano. No one seems to know where he's going. North? South? West? No one agrees. The only confirmed position is a few days ago, in the east, moving south.
The guard I asked thinks he's split his group up and is trying to throw people off.
We get settled in the town and start planning.
Solvayn suggests I turn into an eagle and scout out the town.
Estice uses Scrying to successfully Quintilliano is most likely south. The camp they have set up has no fire, and is extremely low to the ground.