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33rd of Garugana, 150

Hunting Party

by Solara Nightwood

Summary


32nd of Garugana


Our first dawn Corona del Sol
  • We wake up in Vimara's residence and ask Vimara about the lay of the land

  • mentions a weird sound coming from the mountain peaks that have the superstitious people up in arms

  • tanner's son is still missing, his hunting trip has gone on for a week, folks say that's not unusual but Tanner swears something's wrong


  • Checking in with the Tanner
  • We make our way to the Tannery to follow Vimara's lead

  • Javier, the Tanner tells us a bit about the local folklore

  • last few years, we've been hearing weird sounds from the mountain. Rumoured to be undead.

  • He fears that it has something to do with his son, and thanks us for looking into it.

  • Solvayn gives Vimara the contract with the Count Raphael of Solana del Rio as a "souvenir".


  • Hunting the Hunter
  • Javier told us about a stream that the hunters followed into the mountains.

  • The east-west stream flows from the mountains to the east, which we follow

  • Solvayn expertly tracks the paths of the hunters, or someone a few days ago and went further.

  • He sees that they were weighed down more than the normal traffic and went further. Lots of panning spots account for the relatively high traffic we find.

  • We pass a handful of panners along the way. We ask one of these groups about who else might have passed by.

  • One of the panners mentions a hunting party of 4 people, frequent hunters in the area. The panner waved at them and kept to his business.

  • He's not too concerned about the sounds from the mountain, attributing it to the wind.

  • By around midafternoon, the only remaining tracks are the four hunters. We continue to follow.

  • After crossing the stream, the tracks go up a steep hill into rougher terrain, breaking from the stream.

  • We lost the trail, but pick it back up with a bit of work.

  • Eventually, we come across a camp. A handful of bags littered outside the two tents, with a rig in the trees with four deer carcasses.

  • The camp looks like it was abandoned in haste, at first glance to Solvayn.

  • The hunting party looks like it scattered in four different directions. Most are two individual tracks, part of a set, in each direction. 1, 2, and 3 all have tracks roughly the same age. 4 is distinct and has four tracks, as opposed to two. Of these, two look older and two look more recent.


  • Making Camp
  • We utilize a perfectly good camp.

  • I check path no. 1, to the east. After a minute, I find a hunting post at the top of a tree, clearly, someone has been there recently and it is used frequently. Looks like I'm relatively close to the source.

  • Blake takes path no. 2. No clear signs of anything. Less used than path no. 1

  • Solvayn checks path no. 3. It goes back down the mountain slope a bit, before reaching a somewhat open field. A meadow perhaps.

  • Estice checks path no. 4. It immediately becomes treacherous. Snow. Ice. Signs of proper climbing equipment from ages past. She notices a rather large footprint, big enough to lie down in.

  • She casts sending to Solvayn, who gets the rest of us and we bolt to the footprint.

  • "Big footprint. Much snow. Very scary." - Estice

  • Kalo observes that the shape of the footprint is not quite in the shape of a human or elf. It's not totally dissimilar. Four toes point forward, but instead of a big toe in front, it's off to the side of the foot. It looks almost like an ape or human. It's definitely bipedal, according to Kalo.

  • There's another footprint about 10ft ahead. It leads in the same direction as the hunter's footprints and is more recent.

  • We make our way back to the camp. Typical shifts for watch. We plan to wake up at 6am.


  • During the Night
  • Estice has an uneventful watch.

  • I hear that scream and howling sound that people have mentioned. It comes from the summit to the north, IE the 4th path.

  • Blake has an uneventful watch.

  • Solvayn has an uneventful watch and pokes at the fire during his shift.

  • Kalo notices "something" right at the camp. It gets really close before he notices. After looking for a moment, he realizes it's likely a human crawling its way back to camp.

  • He wakes the Cleric, as his skills are "cast fireball and lie". Estice sees the person, Ludovico, just in time for them to croak "help me".

  • Estice heals him, and with heavy breaths, Ludovico asks who we are.

  • 33rd of Garugana


    Starting before Sunrise
  • Estice wakes up Solvayn with a light right in the career soldier's face.

  • Ludovico tells us about a giant white hairy thing that the others are fighting, and that there might not be time for us to rest until sunrise.

  • Me and Kalo use the salvaged climbing gear to follow the Yeti's tracks, while the rest of the party free climbs.

  • The goal, for now, is to find its lair and mark it.

  • We find more footprints and great big blood stains in the snow. I notice a finger and upon closer examination, I see there's a ring on it.

  • After a little while, we notice more signs of struggle: a ribcage, picked clean of flesh.

  • We ascend another cliff.

  • Solvayn & Blake don't struggle.

  • Estice is old, and that previous climb took a lot out of her.

  • I walk up the cliff after remembering I have the Spider Climb spell. Sprouting 6 additional legs, I simply walk up the cliff.


  • Outside the Yeti's Lair
  • Blake scouts ahead.

  • finds a human hanging upside down.

  • finds a pile of bones and possessions

  • Blake, unable to get them down, rushes and gets us.

  • In my spider walk form, I walk up the ceiling and barrel right for the poor chap. He's mortified by the eldritch horror that I am.

  • After silence is cast, I unhook the guy's legs from the spikes in the ceiling.

  • After freeing the guy, the Yeti comes upon us and attacks.

  • We kill it, and I tend to the survivor.

  • We each get matching coats from the Yeti. We look dope as HELL (and also with some cold resistance).

  • We get some gold, some weapons, and whatnot. Ask Ben for details later


  • Non-Player Characters


    Hunting Party


    Tanner's Son - Juancho
    Other hunters - Salvador, Victor, Ludovico
     

    People in Corona del Sol


    Tanner - Javier
    Count Vimara
     

    New Lore


    Spell Details





    PHB: P. 277


    Spider Climb (Getninia)



    2-level Transmutation


    Ritual - does not require spell slot, takes 10 minutes longer

    Casting Time: 1 action

    Range/Area: Touch

    Components: V, S, M

    Materials: a drop of bitumen and a spider

    Duration: Concentration, up to 1 hour

    Að pínulítill litli kónguló
    Klifraði upp vatn spretta
    Niður kom rigning
    Og þvo kónguló
    út kom sól
    Og þurrkað upp alla rigninguna
    Og örlítið litli kónguló
    Klifraði upp spretta aftur

    – A verbal incantion of the spell



    Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.


    Circle of the Land - Mountain

    Druids of the Circle of the Mountains learned how to transmute themselves into a spider-like form, sprouting additional legs that stablise their climbing.

    Available for: Artificer, Sorcerer, Warlock, Wizard, Druid (Circle of the Land - Mountain)



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