Solara Nightwood

Just a quirky, somewhat oblivious, Aasimar Druid making her way through the known world.
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Children
Into the Politics in Galacia
10th of Ürgatsi, 150 Modern Era
Summary
10 Ürgatsi
11 Ürgatsi
12 Ürgatsi
Non-Player Characters
Locations
Bringing Vimara to the Queen
4th of Ürgatsi, 2252
Summary
2 Ürgatsi
I transform into a raven to scout ahead. I manage to find a route with rough terrain I should be able to get most of them through in a single file. I spot a patrol heading towards us on the eastern approach.3 Ürgatsi
On our way to bring Vimara to Galacia, in bandit country, a "traveller" with a cloak accosts us for 500gp. Solvayn is only willing to offer 100, and tries to insult him, but isn't successful. Our camp this night is far nicer, as my basic and cramped lean-to wasn't good enough.4 Ürgatsi
Vimara's people killed a deer the previous night and we eat a venison breakfast. The day passes uneventfully, and we make it to Castellon de Salienda. Vimara puts us up in a proper inn. We enjoy the proper food and drink. We continue westward, moving into more stable land, under the proper control of Gallacan authorities. Towns and villages are frequent, with many farms along the river and sans bandits. Civilisation. By evening we reach Galacia. Upon arrival, Vimara's men announce themselves to the guards, having sent word ahead to Queen Isabel II Tortega.Non-Player Characters
Bandit
Quintilliano - Bandit King, bit of an ego, a fan of duels. Resolves squabbles among his people that way.Locations
Hunting Party
33rd of Garugana, 150
Summary
32nd of Garugana
Our first dawn Corona del Sol33rd of Garugana
Starting before SunriseNon-Player Characters
Hunting Party
Tanner's Son - Juancho Other hunters - Salvador, Victor, LudovicoPeople in Corona del Sol
Tanner - Javier Count VimaraNew Lore
Spell Details
PHB: P. 277
Spider Climb (Getninia)
2-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerCasting Time: 1 action
Range/Area: Touch
Components: V, S, M
Materials: a drop of bitumen and a spider
Duration: Concentration, up to 1 hour
Að pínulítill litli kónguló Klifraði upp vatn spretta Niður kom rigning Og þvo kónguló út kom sól Og þurrkað upp alla rigninguna Og örlítið litli kónguló Klifraði upp spretta aftur
– A verbal incantion of the spell
Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.
Circle of the Land - Mountain
Druids of the Circle of the Mountains learned how to transmute themselves into a spider-like form, sprouting additional legs that stablise their climbing.Available for: Artificer, Sorcerer, Warlock, Wizard, Druid (Circle of the Land - Mountain)
Mar 19
31st of Garugana, 150
A local peasant (Vimara of Corona del Sol) has accumulated himself enough wealth to fancy himself a count. The Solana del Rio count doesn't care for this and has asked us to deal with it.
We're a couple of miles from the town by the end of the day. Marek and Solvayn do a pretty good job setting up camp, hidden away in the trees a bit.
The Following Day
Marek buys a shirt.
The local peasant, Vimara, fook care of a bandit problem by raising a levy of soldiers and taking care of it. Estice eavesdrops on some locals gossiping about it.
I pay 2 silver to the barkeep to find out about the levy. Some sheep were going missing, Count Vimara raised a levy and dealt with them "judiciously". He's been running things around del Sol for a year or so. Four years before that the townspeople found gold. Barkeep tells us that Vimbara's fam has long been a fixture in the town.
We make our way to the "Count", in the largest building in the center of town. It's a nice building with glass windows. Definitely predating how long he's been called Count Vimbara.
After surrendering our weapons, we're lead into a room with 5 chairs. Count Vimbara sits at the far end of the table.
Feb 26 Session
29th of Garugana, 150
Solana del Rio
Month of Garugana, 150 NE
After turning in the person who was tailing us, we are summoned to the guy to give us our contract. The Mage (our handler) who works for the Queen of Gallaca who hired us pays us the 3,000 gold. He brings up another contract, 2,000 for the dismemberment of the cabal of mages that seek to overthrow the nobility in the area. The Afternoon We're told to go to the basement of a two-story building, with a shop, told that it's base of operations. We get there just around 1 pm. Blake goes inside to scope out the shop, a vegetable stall whose proprietor is just being paid for the use of his basement. He tells Blake that they meet at 5 pm. We discuss what to do near some crates across the way. We go to the town guard to inform them that we'll be raiding the basement, telling them we'll need the building's residents evacuated after 5. While we wait, I monger some of my honey, selling 9 vials to fascinated commoners. (+9 CP!) Evening I continue to pretend to monger my honey, while the others take up various positions, some in plain sight, while Blake hides. It's not the greatest line of sight, but I can see Blake from my vantage point. Marek is nearby, pretending to shop. A previously-described cloaked figure arrives, plus two other cloaked figures, one taller and one shorter arrive. The first figure scans the area but gives no indication that they've detected us. The Raid A halfling cackles and shoots lightning at us as soon as Solvayn bursts through the entrance and orders them to the ground. Back at the Castle I pay my six employees 10gp each, one of them complains about how they feel like the bees are always watching them. I invite a couple of them with me to come with me on my next job.
Investigating Camilla's History
26th of Garugana, 2252
Estice use's Speak with Dead to ask Camilla some questions. Her simulacra tell us that Arakel heard her complaints about the effectiveness of the Order. HE pulled her aside and said those were dangerous things to say. They began meeting regularly, and after a while, he introduced her to "others" who disagreed with the order of kings and the nobles that served them. To create a society where you have to have power (arcane, natural, divine, martial, etc) in order to be in charge.
Marek goes to get coffee. He feels like he's being watched during the time.
Solana del Rio
24th of Garugana
The Session
New Lore
The Nimearan Warlords were quite common in the era after the fall of the Yulan-Tai (757 AS). Their squabbles enabled Aeillan and Gallacan colonisation (1300-1400s). The last warlords were defeated by the 1500s.
Infiltrating the Necromancer's Lair
18th of Garugana, 150
The Catacombs are inside a mountain in the Odrics, approximately two thirds of the way between Porzuña & Solana del Rio, closer to the latter.
I scout ahead in mouse shape while the others fight several skeletons.
We find a room that looks like it caved in. We push through the rest of the cave.
Having joined us at our camp the previous night, Blake, a human woman tries to listen in on the voices I heard. She trips on a rock and draws the attention of everyone.
She tries to say shes new here
we hear someone yell "intruder" and "bullshit"
fight!
we find a note
Blake looks around
The room we're in seems to be a former ceremonial camber turned quarters, barebones amenities, and not much in possessions
a few spell components
several tunnels that shoot off to various burial areas
Forward from where we came, we find what seems like the boss room after poking around a bit more.
Session Two
We find a woman, Estice, in the catacombs, a cleric who'd heard rumors of a necromancer in the caves
She can't fight the necromancer but can stop them from turning bodies into the undead
We track down the necromancer in her main hall, and fighting ensues. Solvayn 1v1s a knight
We kill Necromancer Camilla pretty quickly, and Solvayn cuts her head for proof.
We check out the one section of the dungeon we missed. We approach it and start to hear otherworldly sounds.
While taking a vote to determine if we're pushing forward, I get walloped by a Wraith, as it emerged from the wall. Drained my life force. 0/10 would not recommend it.
Session Three
We went back to the hollowed ground to take a short rest and catch our breath.
We went back to our earlier location, and find a small room with a lot of undead.
Kalo al-Enok cast a fireball and annihilated most of them, sparing a single wraith. The wraith tried to attack but then @14 Marek with a holy hammer and took it out with a single blow.
We visited a tomb of a king and Estice spoke with them, asking their spirit questions. We found the tomb had a curse put on it to protect the King's tomb and he did not wish to be relocated to the capital and wished to remain buried on the mountain and left his tomb untouched, for now.
Ghost of Emmanuel says some real self-righteous bullshit about Just rule being about harsh penalties for stealing bread.
We went further down the cave and were attacked by figures peering out of the walls and Estice's detect magic prevented them from totally ambushing us by surprise.
We detect a curse in the fancy burial chamber.
Back in Solana del Rio
We fulfilled our contracts.
I offer Blake to stay in Fort Alonso, with a spare room.
Stay in the cave, and don't go poking your nose in local villages. You have more than enough corpses here and we don't need the attention
Solvayn's employer - Solana del Rio
17th of Garugana, 150
Another week, another bandit
16th of Garugana, 150
10th of Garugana
After executing Narek and his 2nd, Lord Sancho informs us that he may have more work for us in a week. We head back with my four indentured servants employed bandits, and we set to getting Fort Alonso in order. I bring my cart and bee hives, and set them up in the courtyard, making an impromptu apiary. I also try to get to know my slaves prisoners with jobs, one of them says they like salted pork.
After a week, Sancho II sends a messenger summoning us to his Castle again, to clean up some loose ends with more bandits.
At Porzuña, at Castille de Mata, Sancho II meets with us immediately. An ambitious bandit leader, Antonio, with spellcasting abilities is thorn in Sancho II's side and was one of the late Narek's rivals. 10 for each underlying. 200 for Antonio. Convincing him to leave would be adequate.
They always move their camp, especially now that we've settled in Fort Alonso, according to my literate employee, Enzo.
Antonio, who formerly occupied Fort Alonso, didn't get along with Narek. A mix of personal, and a mix of business. He was gunning for leadership in Narek's group and took some of Narek's people with him when he fled, about a year ago. We check (Solara: Investigation 21) out Antonio's old bunk, and we find a lockbox (locked) behind a loose brick in the wall.
Enzo finds 20 gold in the lockbox after picking the lock, along with an assortment of spell components and a war mage wand.
11th of Garugana
After meeting with Elder Juan (and hinting that I would be a better, more favourable protector than Lord Sancho II), we set off to scout for Antonio. I turn into a raven, but it's hard to see anything and I determine a nighttime flight might be better.
Once I rejoin the group, someone new is there just to see me transform back into a person. Solvayn Lance, pursuing Antonio from a bounty from another interested party, tracked our path, believing it was the bandits, but found that it was us. He's been after this bounty for a week and has been tracking them from across Gallaca.
After heading for Solvayn's camp, I make another attempt to scout. I see the dim light of a small camp. There are 5 people at a small campfire, one of whom is upset that the others are taking so long to make their preparations for the night.
We move forward, Solvayn going ahead and declaring himself to be from the Gallacan Army, and that the bandits have been surrounded. Surprisingly, Antonio surrenders. We take him prisoner, and on the way back I strip him of all his possessions that could be used for spell casting.
12th of Garugana
We hand him over to Sancho II, who decides to execute him the following day. We return to Fort Alonso for the night.
13th of Garugana
Antonio escaped his cell, likely using the spell misty step, which was in his spellbook. We track him to a place in the woods, me as a bloodhound following his trail of blood from the tower he escaped from. We kill Antonio - we took his head to get the 2nd ransom paid.
16th of Garugana
After picking up another employee, Alphonso, my now-5 bandits head back to Fort Alonso to continue cleaning up and getting the Fort in order. We take 3 days journey to Solana del Rio and put ourselves up in a local inn.
Nope. This was not a winning fight.
2nd of Garugana, 150
-Dropped Narek and broke his leg
-Kalo & I are captured after a series of bad moves in battle.
-Marek absconded to the base.
-Narek wants to hire us (because we killed 9 of his people) or kill us. He wants to remove Sancho from power.