Delving below into the lair of the Mitflits, the Heap continues its searching for the stolen items and what other creatures may be down there that need to be exterminated by the now Fey-Aggressive Klass and Partner-in-Crime Moth. The biggest question is....will Ejaya ever open her eyes again?
After for what seems like months being taking for a tour around The First World, the party returns back to Golarion where only a few moments of time actually passed even though they felt as though they were gone for days. While gaining their bearings from coming out of their trance, an event taking place in the night sky caught their attention as a fireball dropped out of the sky and crashed into the camp. The dust settled and Just as they were about to who it was....
After a successful attack on the Thorn River Bandit camp, the party has captured their leader, Kressle. Now with taking stock of the camp and making sure they didn't miss any thing, the party will now begin to find out more about what is going on and the Stag Lord.
After defeating the poacher party, with a might close call, the party decides to take the poacher camp and rest for the evening. The next morning will be them continuing on to the Thorn River Bandit camp and hopefully more answers as to the status of the Greenbelt and Stolen Lands.
The Snack Pack, after stopping the "tax collectors" from taking their collection from the Oleg's Trading Post - the SP discovered that the thieves are apart of the Stag Lord network. With the information that the thieves came from a south west camp in the Greenbelt, the group set out to find that encampment and to question the leader, Kressle.
After arriving at the Trading Post, the group met Svetlana and Oleg - Owners of the post - who reported about bandit issues collecting their hard earned gold in which they use to get by out in the Stolen Lands. The party agreed to stop the bandits and find this Stag Lord who was mentioned.
The party is about to get their charter for the Stolen Lands to see if they will be the ones to settle their kingdom first and begin a new country-region. A whole new world is about to open to them full of mystery, danger, and potential.
The players have cleared the east wing and are about the meet up with the guards in the Great Hall to find out where else the attacks are coming from. Looks like this is far from over...
After meeting everyone in the dining great hall, the strangers find themselves forming a little bit of a familiarity with each other and see to maybe band together for this entire campaign that Lady Jamandi is proposing. They head off to bed for the night so they can be fresh and ready to discuss more with the Lady tomorrow. Don't let the bed bugs bite....