Harrim (HUH-REE-MM)

Harrim is a dwarf full of contradictions. The well meaning servant of a god who waits for the destruction of all things, Harrim is, in a word, grumpy. Never blessed with talent for creation, he still takes no joy in demolition. Each night he simply knows everything is a day closer to the inevitable end. He does his very best to help others prepare for the coming oblivion, even though none of them will survive it. Rarely do his efforts earn him praise or gratitude.    In youth, a tendency for fumbling, burning, nicking, cracking, and plain ruining anything he touched earned Harrim little coin, comfort, or friendship. Suffused with doubt and feeling accursed, his faith in Torag broke along with everything else. When Groetus, the god of the end times, began to whisper strange truths that resonated in his mind, Harrim felt a sense of clarity at long last. As failure is a manifestation of Groetus’s will, Harrim felt blessed by this god even as he was shunned among his people. Never truly exiled, he was nonetheless missed by very few when he left home to spread the word of his new god.   Those who downtrodden in a kingdom of tyrants would hear his words and take heart at the certainty of their rulers’ end. Somewhat more often, oppressed townships relished a release from the yoke of taxation. But nowhere throughout his travels did Harrim find better evidence of his god’s truth than in the Stolen Lands. The Stolen Lands have been broken many times by conquerors who would then be conquered. Traditions lost, cities burned, lives destroyed, cultures buried, over and over... Harrim at last found someplace where he fit, particularly once he heard rumors of dwarven ruins in the region, ruins whose legacy of erosion appealed to the dour dwarf.   Harrim enjoys deep philosophical debates around a campfire and can be a loyal companion to most anyone who engages his faith with respect—or at least allows him to pontificate upon the doom of all creation. For all his strangeness, he shares the common dwarven tactic of putting as much steel between himself and an enemy as possible, and he thus favors hefty solid weapons and the heaviest of armor. Frequently, he puts himself in danger to save others from harm, often reflecting later on the perishable nature of mortals. He uses the power of his faith and magic to assault enemies, and he favors particularly destructive spells. His insights into other faiths can also prove very useful, both while adventuring and in long-term research projects which suit his temperament. While Harrim’s morose nature is unlikely to endear him to many, his comprehension of the inevitable demise of all things can provide an important clue as to the nature of the threats that array themselves against their kingdom. Drawn to such things, he can provide near endless examples of doomed duchies, broken bandit baronies, and collapsed kingdoms lying upon the very ground they trod upon so blithely.
Current Location
The Stolen Lands
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Dwarf Cleric of Groetus

Chaotic Neutral

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