S006: Return to the Crypts

General Summary

2/6/2021 The Mighty Menagerie (2)

Redfall 03, 2020KC


  Wavecrest Tavern, Heyton's Thorpe, Outding Refuge Recap
The Mighty Menagerie continues to explore the Ruins under the church. They discover and rescue a new adventurer, Bastion Bladesinger, confront more Sahuagin, and find a peculiar collection of Books and a journal belonging to Jacoby Drexelhand. The party ends the session with a bittersweet moment, as a new ally joins while a longtime member departs.
 

Summary

Before leaving, Reginald passes on some items and information to the party. The party spends time gathering more information in town, then returns to the church crypts. There, they learn of Jacoby Drexelhand's recent visit, fight more magical guardians, and finally destroy the powerful Crystal, which restores magic to the island and frees the Ghost of Kyleanna Heyton.

Scenes

Reginald's Farewell and Town Rumors

Before departing, Reginald shares some last-minute information with the party. He hints that an "Uncle" may be responsible for his family's lost status and reveals that his father's mages couldn't cast Message or Teleport to the island. He gives Shadow his Bloodstone and the Ring of Alertness. As they are talking, they witness the White Dragon attack something in the distance before returning to the mountain.
  The party listens to rumors around the Wavecrest Tavern, learning:
  • There are fewer Sahuagin attacks
  • Some villagers believe the Sahuagin and the Dragon are connected.
  • Island resources are running low.
  • A name, Emmerick Carlsbad, is mentioned as a possible source of a Crime problem.
  • The party's recent actions have been noticed favorably by the villagers.
  • Gathering Information and Returning to the Crypt

    The party splits up to gather more information.
  • The Women: Visit Helga's, where they find Healing Balm and potions for sale. They also stop by Tipsy's Totally Torrid and Top-Notch Magic, and Non-Magic Tattoos of the First Waters, a tattoo shop run by a Tortle named Tipsy, and receive a brochure for magic tattoos.
  • The Men: Speak with Mayor Viggie Storr, who is unhelpful, and a priest named Charles Montagu at the church, who confirms Lars Heyton is the last known heir.
  • Lars's Whereabouts: They meet a woman named Ursa at the Heyton Manor. She is Lars's long-time employee and tells them he has been gone for about a month, likely searching for information about the Dragon at the Outding Refuge Temple Ruins to the south. She gives them a cloak and potions and lets the
  • The party then returns to the crypts, where the Ghost of Kyleanna Heyton is able to temporarily interact with her surroundings. She tells them a cloaked man (presumably Jacoby Drexelhand) visited after they left, was angered by the missing Books and damaged Crystal, and then mended the Crystal and t
  • Confronting the Crystal's Guardian

    The party finds the mended Crystal and the missing skull from the tomb.
  • Will-o'-wisp: They fight and destroy a Will-o'-wisp.
  • Crystal FlameSkull: When Barlo hits the Crystal, it shatters, but this awakens a Crystal FlameSkull guardian. Shadow in the Snow defeats the guardian, and Bastion Bladesinger places the skull remains in his bag.
  • Kyleanna's Freedom: As the Crystal breaks apart completely, Kyleanna Heyton thanks the party and disappears, her spirit finally at rest.
  • A New Message: Bastion receives a Message from his mentor, Grognard, who is checking in on him.

  •  

    Session Conclusion

    e party has successfully destroyed the mysterious Crystal, freeing a Ghost and likely restoring magic to the island. They are left in the crypts, planning to return to the Wavecrest Tavern.
      Experience & Leveling Total: 1515 (Goal: 2700)
      Current Location: In the Ruins beneath the church

    Rewards Granted


    Experience

    t Combat Experience: 450 (112 each) | Total: 1065 (Goal: 2700) t t Combat Experience: 1800 (450 each) | Total: 1515 (Goal: 2700) t

    Missions/Quests Completed

    Character(s) interacted with

    Characters

    • Charles Montagu

      A priest at the Church in Heyton's Thorpe.
    • Dolne Ivoryclaw

      Reginald's father.
    • Emmerick Carlsbad

      A rising criminal that would later be discovered to be a red herring set by Jacoby.
    • Grognard

      The elderly wizard that raised Bastion. He is a complicated individual and will be a large part of their future.
    • Helga

      The shop owner of Helga's Herbs & Oddities. She seems very old, but spry.
    • Kyleanna Heyton

      For almost a year she has been stuck in these crypts, coming back for some unknown reason. She died thousands of years ago by an attacking Sahuagin . She was one of the few women actually buried in these crypts -- an honor generally reserved for the men of the family. She has seen Jacoby and other villagers from time to time. She has heard sounds to the north, but is unable to go through the walls or physically do much right now.
    • Lars Heyton

      Lars Heyton is the ruler of Outding Refuge and is deeply committed to the prosperity and progress of his island kingdom. He has dedicated his life to mastering the arcane forge and building a floating city and magic research center, which has become very successful and wealthy. He is driven by a desire to improve the lives of those around him and make the world a better place. He has not been seen in a long time.
    • Reginald

      Reginald is a cleric once an active member of the Mighty Menagerie, he left the faction to return home and lead his nation.
    • Ursa

      Lars' assistant that would later, get complicated.
    • Viggie Storr

      The Mayor of Outding Refuge.
    • Zirin Shadowtooth

      Zirin is a cunning and manipulative individual who believes in the power of deceit and trickery. He is always looking for ways to gain an advantage over his opponents and will often use manipulation to get what he wants. He is also incredibly arrogant and believes himself to be above most people.
    • Tipsy the Tattoo Tortle

      Tipsy the Tattooing Tortle is the tattoo artist at Tipsy's Totally Torrid and Top-Notch Magic, and Non-Magic Tattoos of the First Waters (Tattoos) in Heyton's Thorpe

    Creatures

    Created Content


    10 (Redfall)

    Locations

    Items of Note

    Factions

    Misc

    Related Reports

    Original Notes

    Before Reginald left, he talked about how his "Uncle" may have been responsible for his family not having the true power of royalty they were supposed to have had. He brought up how his father's mages were unable to use Message and transport spells here.
      He will try to see if he can find a way off, and anything he learns, he will share with the team. He also gives Shadow the Bloodstone and the Ring of Alertness.
      The Dragon flew by outside, and the party saw it attack something way off in the distance. It then flew back to the mountain.
      Back at the tavern, they started to pay attention to the rumors going around.
      • more about possible ties of the Sahuagin with the Dragon.
      • There have been fewer Sahuagin, and many of the villagers have been noticing the party in favorable terms.
      • The resources on the island have been growing thin, but there have been magical ways to get food and water.
      • It Seems people are afraid of an Emmerick Carlsbad, a name mentioned by those who captured Bastion. Possible crime problem with him hassling business owners.

     

    Redfall 04, 2020KC


     

    Return to the Crypt


      The party split up with the women going to Helga's, passing by a tattoo shop run by a Tortle, and the men going to see the Mayor, Viggie Storr.
      Helga was a very old woman who had some Healing Balm for sale and all types of other knick-knacks and things that the party did not pay much attention to. There was also a few Healing Potion.
      They stopped at Tortle Tipsy's Totally Torrid and Top-Notch Magic, and Non-Magic Tattoos of the First Waters.
      Where they found out there were a variety of Magic Tattoo methods available. They were given a brochure.
      The men went to the Mayor, Viggie Storr's, who was not very helpful.
      At the Outding Refuge Church, they found a priest (mid-60s Human with blue and white robes).
     
    Priest, Charles Montagu: He talked about only 1 Heyton heir left, Lars Heyton.

      Heyton Manor: A lady on the porch was reading a journal; her name was Ursa.
     


      Ursa: She has worked for Lars Heyton for five years. He has been gone and possibly at the Outding Refuge Temple Ruins to the south to find more info on the Dragon.
      She offers a cloak and a few potions to find Lars. His journal, what she was reading, discusses how he felt the villagers had rejected the Heyton's. He had a sense of entitlement. He had a lot of interest in a magical forge and the temple to the SW of the island. He was a frequent visitor who knew of a secret entrance and a labyrinth of tunnels.
      Notes on the Dragon and its connection to the island
      The Heytons were aware of the Dragon. There is some connection to the Dragon and the crystals as well. It seems the forge may be mixing properties with the Dragon's lair.

      Back to the crypt Ghost Kyleanna Heyton said she could temporarily touch things again, but a cloaked man came into the crypt after the party left. He went to the lower passages and got angry when he saw the missing Books and damaged Crystal. He did something to the Crystal and then pulled out a skull from the mummy's tomb.


      Kyleanna Heyton: The party talked to her a bit and learned more about the war between the Sahuagin and the cannibals. The tribe used the Dragon to protect them. They made sacrifices of blood and Gold to the Dragon. They ended up putting it to sleep with something still in the mountain. Misery's Peak. Some Crystal.
      Her husband and children damaged the temples severely.

      In the crypt, the skull was missing from the sarcophagus. The party fought the wisp and won.
     

     


     
    
    

     

    The Battle:


     
    ☠️ ?

     

    t Combat Experience: 450 (112 each) | Total: 1065 t

      They examined the Crystal, and it looked mended. Barlo hit it again and set off a guardian.
     

     


     
    
    

     

    The Battle:


     
    
    

     

    t Combat Experience: 1800 (450 each) | Total: 1515 t
    After destroying the Skull, Bastion Bladesinger put it in his bag, and then they began to destroy the Crystal. As it broke apart, Kyleanna Heyton said "thank you" and disappeared…
      Bastion Bladesinger got a "message" from his mentor, Grognard who was checking in on him.
     
    **Left party at the Crystal planning to return to Wavecrest Tavern**

    Notes

    Notes

    • Lars is the only Heyton heir left
    • From Ursa:
      • She has worked for Lars for 5 years. He has been gone and possibly at the ruins to the south to find more info on the Dragon.
      • She offers a cloak and a few potions to find Lars. His journal, what she was reading, discusses how he felt the villagers had rejected the Heyton's. He had a sense of entitlement. He had a lot of interest on a magical forge and the temple to the SW of the island. He was a frequent visitor, knew of a secret entrance and a labyrinth of tunnels.
      • Notes on the Dragon and its connection to the island
      • The Heytons were aware of the Dragon. There is some connection to the Dragon and the crystals as well. It seems the forge may be mixing properties with the Dragon's lair.
    • Ghost Kyleanne said she could temporarily touch things again, but a cloaked man came into the crypt after the party left. He went to the lower passages and got angry when he saw the missing Books and damaged Crystal. He did something to the Crystal and then pulled out a skull from the mummy's tomb.

    Rumors:

    • Sahuagin + Dragon in cahoots
    • Less Sahuagin, probably due to the party
    • Resources on island growing thin, it's been around a year since last supplies
    • Emmerick Carlsbad seems to be hassling business owners

     

     

    Transcript

    Do not exist. No Recording.

     
     

     

    Roll20 Chatlogs

    Roll20 Chatlogs
    rolls s a 7 for initiative!
      !(https://app.roll20.net/users/avatar/6803205/30)
      February 07, 2021 12:26AMSaS:
      18
      120 feet
      [Chill Touch \*Circle](https://app.roll20.net/campaigns/chatarchive/~-MM4PJ6FnOVZoW2gUwbC%7Crepeating_attack_-MOPUgSh6SyBngV42g-f_attack_dmg) (+6)
      SaS W. T. Rayce
      8 Necrotic
      !(https://app.roll20.net/users/avatar/591540/30)
      February 07, 2021 12:32AMBarlo:
      For Description Only
      Hunter's Mark
      divination 1
      Casting Time: 1 bonus action
      Range: 90 feet
      Target: A creature that you can see within range
      Components: V
      Duration: Concentration Up to 1 hour
      You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.
      At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your Concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentr⁠ation on the spell for up to 24 hours.
      SPELL SAVE DC: 0
      !(https://app.roll20.net/users/avatar/4930592/30)
      February 07, 2021 12:33AMShadow:
      Gathered Swarm
      Shadow in the Snow (Shadow) Class: Swarmkeeper
      A swarm of intangible nature spirits has bonded itself to you and can assist you in battle. Until you die, the swarm remains in your space, crawling on you or flying and skittering around you within your space. You determine its appearance, or you generate its appearance by rolling on the Swarm Appearance table. d4 Appearance 1 Swarming insects 2 Miniature twig Blights 3 Fluttering birds 4 Playful pixies Once on each of your turns, you can cause the swarm to assist you in one of the following ways, immediately after you hit a creature with an attack: • The attack's target takes 1d6 piercing damage from the swarm. • The attack's target must succeed on a Strength saving throw against your spell save DC or be moved by the swarm up to 15 feet horizontally in a direction of your choice. You are moved by the swarm 5 feet horizontally in a direction of your choice.
      !(https://app.roll20.net/users/avatar/591540/30)
      February 07, 2021 12:35AMBarlo:
      24
      80/320
      Light Crossbow (+4)
      Barlo
      7 + 4 Piercing
      !(https://app.roll20.net/users/avatar/756826/30)
      February 07, 2021 12:37AMBastion Bladesinger:
      For Description Only
      Ice Knife
      conjuration 1
      Casting Time: 1 action
      Range: 60 feet
      Target: One creature within range
      Components: S, M (A drop of water or a piece of ice)
      Duration: Instantaneous
      You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.
      At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.
      SPELL SAVE DC: 15
      17
      60 feet
      [Ice Knife](https://app.roll20.net/campaigns/chatarchive/~-MRIOnae7SoPzmqcevAw%7Crepeating_attack_-MRIUohAot34zczt5dg6_attack_dmg) (+7)
      Bastion Bladesinger
      DC15
      No cold damage
      Dexterity Save
      1 Piercing
      8 Cold
      !(https://app.roll20.net/users/avatar/791900/30)
      February 07, 2021 12:42AM(From Dungeon Master (GM)):
      For Description Only
      Fireball
      evocation 3
      Casting Time: 1 action
      Range: 150 ft
      Target: Each creature in a 20-foot-radius sphere centered on a point within range
      Components: V, S, M (A tiny ball of bat guano and sulfur)
      Duration: Instantaneous
      A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
      At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
      SPELL SAVE DC: 14
      !(https://app.roll20.net/users/avatar/791900/30)
      February 07, 2021 12:42AM(From Dungeon Master (GM)):
      DC14
      Half damage
      Dexterity Save
      35 Fire
      150 ft
      Fireball
      Crystal Flameskull
      !(https://app.roll20.net/users/avatar/756826/30)
      February 07, 2021 12:43AMBastion Bladesinger:
      21
      DEXTERITY (3)
      Bastion Bladesinger
      !(https://app.roll20.net/users/avatar/591540/30)
      February 07, 2021 12:43AMBarlo:
      18
      13
      DEXTERITY SAVE (2)
      Barlo
      !(https://app.roll20.net/users/avatar/6803205/30)
      February 07, 2021 12:44AMSaS:
      7
      DEXTERITY
      SaS W. T. Rayce
      3
      DEXTERITY SAVE
      SaS W. T. Rayce
      !(https://app.roll20.net/users/avatar/756826/30)
      February 07, 2021 12:44AMBastion Bladesinger:
      4
      DEXTERITY SAVE (3)
      Bastion Bladesinger
      !(https://app.roll20.net/users/avatar/791900/30)
      February 07, 2021 12:44AMDungeon Master (GM):
      Dexterity
      Ghost
      Ability: 18 ~ 12
      !(https://app.roll20.net/users/avatar/6803205/30)
      February 07, 2021 12:49AMSaS:
      14
      DEATH SAVE
      SaS W. T. Rayce
      !(https://app.roll20.net/users/avatar/756826/30)
      February 07, 2021 12:55AMBastion Bladesinger:
      22
      INVESTIGATION (5)
      Bastion Bladesinger
      !(https://app.roll20.net/users/avatar/591540/30)
      February 07, 2021 12:57AMBarlo:
      22
      STRENGTH SAVE (5)
      Barlo
      !(https://app.roll20.net/users/avatar/756826/30)
      February 07, 2021 12:59AMBastion Bladesinger:
      21
      [Rapier](https://app.roll20.net/campaigns/chatarchive/~-MRIOnae7SoPzmqcevAw%7Crepeating_attack_-MRIRO9Aa58NoE6tnogN_attack_dmg) (+5)
      Bastion Bladesinger
      7 Piercing
      !(https://app.roll20.net/users/avatar/4930592/30)
      February 07, 2021 1:00AMShadow:
      8
      150/600
      [ Longbow](https://app.roll20.net/campaigns/chatarchive/~-ML4VttYkD-CmDpSSx1Q%7Crepeating_attack_-ML4b4NdfdW0XSv-jk7q_attack_dmg) (+7)
      Shadow in the Snow (Shadow)
      15
      INSIGHT (5)
      Shadow in the Snow (Shadow)
      21
      INSIGHT (5)
      Shadow in the Snow (Shadow)
      !(https://app.roll20.net/users/avatar/591540/30)
      February 07, 2021 1:02AMBarlo:
      24
      ⚔️ Maul (+5)
      Barlo
      2 Rage
      13 Bludgeoning
      !(https://app.roll20.net/users/avatar/4930592/30)
      February 07, 2021 1:06AMShadow:
      10
     
      SURVIVAL (5)
      Shadow in the Snow (Shadow)
     
     
     

     
    * Dierde World Map (Biomes, Equirectangular) | MAIN *
    Dierde World Map | Equirectangular (Biomes)
    Area Map | Outding Refuge (Battlemap c.2020KC)
    Table of Contents  
     

    Session 006: Return to the Crypts Report

    Table of Contents

     
     
     
     
    Campaign
    The Wild Cards
    Protagonists

    Bastion Bladesinger

    /

    Barlo

    Chaotic Neutral Tabaxi (Smuggler)
    Barbarian 8
    85 / 85 HP
    STR
    18
    DEX
    16
    CON
    16
    INT
    10
    WIS
    11
    CHA
    14
    Report Date
    02 Feb 2021
    Primary Location
    Outding Refuge Church
    Secondary Location
    Outding Refuge
    Wild Cards
    Organization | Feb 17, 2026

    The Heroes of Outding Refuge and Kampos

       
    Timeline of The Wild Cards
    Generic article | Dec 31, 2025

    A simplified view of key events for the campaign of The Mighty Menagerie