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Exploration of the New World

A Pathfinder 1e game In the world of Leunus
1498 | Full
You will play a party of adventurers, explorers, down-and-outs, and whoever else might be persuaded to make the difficult voyage to the new world.   The new world holds adventure aplenty, with fierce regional politics in Palathria, a jungle dominated by the shadows of an ancient empire, and one of the most valuable minerals on the world of Leunus.

This story is told by

Maps

Maps

  • World Map - Leunus, 1498
    A world map of Leunus by a southern cartographer, drawn up circa 1498.
  • Palathrian Coastline
    The Palathrian Coastline is the area held and explored by the Palathrian Republic. For the most part, it is virgin jungle. Half a century of exploration has done little to fundamentally change the landscape of this tropical, hostile region of the New World.   Dotted by a few villages and forts, this new land invites eager adventurers and explorers, hungry for power, knowledge, and wealth.   The region is criss-crossed by massive rivers which at their widest might measure a mile and a half across. These rivers flow eastwards to the sea from the western mountains. These mountaisn are the source of the wealth of the Republic; ardglass, a glowing crystal famed for its magical properties.
Supporting Cast

Scheduled Sessions

Sun 1st November 2020 13:00

Session 2: On the Trail

On your journey west, you learned rumours of a cult leader stirring up trouble in the settlements he's visited. This mysterious leader may have connections to Tengus. He travelled towards Fort Cannersly and the village of Ardglass, and you have picked up his trail. As well as hunting down this man, you chose to seek out the lizardmen of the jungles and persuade them to ally with the colonists to aid in their fight against the Kuru.


Sessions Archive

12th Sep 2020

Session 1: Shipwrecked

Following the shipwreck on the coast of Palathria, the party has chosen to venture south with the captain of the Merlion's Favour and a few of his surviving crew.   The road south will take about three days of travel, and has been carved out of the jungle by settlers to provide an overland route between the city and the village of Prosperity.   The party sets off southwards in heavy rain with a summer storm blowing in from the sea. Whilst the jungle can be bountiful in terms of food and water, it also carries hidden dangers. Eraldo has warned the party of attacks by native tribespeople on caravans which travel overland and of lizardpeople who dwell in the deep jungles.



Read the Report
8th Aug 2020

Session 0: Introduction to the New World

The party, whether knowing each other or not, embarked on Merlion's Favour with other adventurers, merchants, and colonists in the Tiressean city of Ilhateira. This port, a gateway to the open ocean and the new world, is the launching point for many onto the open ocean wishing to land in Palathria and claim its bounty.   Five months into the voyage, the captain puts in at the elven islands of Ihse Thalore to resupply and trade. Rumours can be heard amongst Palathrian traders, for those who wish to listen, of the potential for political turmoil with the upcoming Priori elections.   Setting out once more to sea, the captain promises his passengers of a smooth journey of but a month before they are expected to land in Palathria. The winds have been fair so far and show no sign of turning against the Favour.



Read the Report

The Protagonists

Tengus Terra

Bob Rojers

Jaasim al-Amir

Xal Windweaver