On your journey west, you learned rumours of a cult leader stirring up trouble in the settlements he's visited. This mysterious leader may have connections to Tengus. He travelled towards Fort Cannersly and the village of Ardglass, and you have picked up his trail. As well as hunting down this man, you chose to seek out the lizardmen of the jungles and persuade them to ally with the colonists to aid in their fight against the Kuru.
Following the shipwreck on the coast of Palathria, the party has chosen to venture south with the captain of the Merlion's Favour and a few of his surviving crew. The road south will take about three days of travel, and has been carved out of the jungle by settlers to provide an overland route between the city and the village of Prosperity. The party sets off southwards in heavy rain with a summer storm blowing in from the sea. Whilst the jungle can be bountiful in terms of food and water, it also carries hidden dangers. Eraldo has warned the party of attacks by native tribespeople on caravans which travel overland and of lizardpeople who dwell in the deep jungles.
The party, whether knowing each other or not, embarked on Merlion's Favour with other adventurers, merchants, and colonists in the Tiressean city of Ilhateira. This port, a gateway to the open ocean and the new world, is the launching point for many onto the open ocean wishing to land in Palathria and claim its bounty. Five months into the voyage, the captain puts in at the elven islands of Ihse Thalore to resupply and trade. Rumours can be heard amongst Palathrian traders, for those who wish to listen, of the potential for political turmoil with the upcoming Priori elections. Setting out once more to sea, the captain promises his passengers of a smooth journey of but a month before they are expected to land in Palathria. The winds have been fair so far and show no sign of turning against the Favour.