Solo Campaign

A Pathfinder 2e game In the world of Daënfel
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You return to the city of Carrag Nuine a hero. Not a well-known one by any means, but a hero nonetheless.   You set out three days ago, at the request of an overworked guard captain and a crazed village-elder spewing rambled words about a ‘monster’, ‘in the woods’ and a ‘missing child’.   Taking up the adventurer’s call, you set out towards the village of Halsett with the old man in tow. It was barely a day’s walk to Halsett through the lush green hills, fields and meadows of the Empire's Heartlands, which you enjoyed quite thoroughly.   “Maybe the adventuring life isn’t so bad” you thought to yourself - that is, until you reached the quaint village and were greeted with a grisly, bloody scene. The monster had attacked the town square at dusk just minutes ago, as the shadows grew long and the sun’s light faded. You immediately rushed to vanquish the creature, leaving the old man and his wailing in your dust tracks.   As the sun went below the horizon you did battle against the creature - dodging out of the way of its fangs and claws while simultaneously trying to land your blows against it. The monster was relentless, but after the dust settled you were the victor of the hard-fought battle and the village of Halsett was saved, though not without the creature leaving its mark on you.   While the distraught village elder and the remaining villagers tended to their dead and wounded, you tracked down the creature’s lair and found the young boy that the monster had taken, though he was deathly ill. He either needed immediate care (care that might not guarantee his full recovery) or to be put out of his misery with a clean death.   After returning to Halsett, you rested a full day under the elder’s hospitality who tended to your wounds, before separating the creature’s head from its body and starting the journey home, the heartfelt thanks from the surviving villagers filling your heart with purpose and satisfaction.   “And hopefully soon, your coin purse” you think to yourself, as you stride through the city’s outer gate, intent to return to the guard captain with the trophy you have slung over your shoulder.

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