Yseyr'devyarelyn Helevyre Llamiryl Caiphyra Sol'quinsyne Shahar'ysenmun Character in Verum | World Anvil

Yseyr'devyarelyn Helevyre Llamiryl Caiphyra Sol'quinsyne Shahar'ysenmun

Yseyr'devyarelyn Helevyre Llamiryl Caiphyra Helevyre Llamiryl Caiphyra Sol'quinsyne Shahar'ysenmun (a.k.a. Devi)

When pronouncing the vowels of Devi's names:
  • all "Y" are pronounced as |ee|
  • all "E" are pronounced as |eh|, or silent at the end of a name
  • all "A" are pronounced as |ah|
  • all "I" are pronounced as |ai|
  • all "O" are pronounced as |oh|
  • all "U" are pronounced as |uh|, or |oo| when right before an L, M, or N.

Physical Description

Body Features

Devi is both slim and curvy where they each count, and has only average muscle mass. She is fit enough, but there is very little tone to her, with just a hint on her abs. Otherwise, her musculature is immacutely soft.   Body measurements: 102-58-98 cm

Identifying Characteristics

Bombshell   Her eyes have a yellow-green iris with orange scattering, which can make them appear as amber from a distance.   The ears are pierced with simple, golden hoops; three on her right, and four on her left. Each hoop has a small inscription on the inside, written in primordial.   Her hair used to gradually and randomly change colors over long periods of time. It has recently stopped, reverting to and staying on its natural white. A few streaks of silver run down the length that can give it a subtle sheen in direct light.   Four faded scars mar her lower abdomen, appearing as small, pink trails in an uneven crosshatch. They must be seen upclose to be barely noticeable.

Special abilities

Common spells Devi inscribes on her spellbook after each long rest during downtime:
  • Ward of Death Ward (triggered by being attacked)
  • Ward of Leomund's Tiny Hut (triggered by saving throw)
  • Rune of Counterspell (triggered by an enemy spell cast)

Apparel & Accessories

Standard Outfit

Devi has personally crafted her outfit of choice to her own specifications; studded leather magically enhanced, improved, and then modified to physically appear as a kind of cross between armor, a dress, and a set of mage's robes in varying gray, white, and indigo colors.   As such, her back, sides and abdomen are the areas that actually look protected, while the chest, shoulders, and arms seem to be exposed or merely covered by cloth as one would see with robes. While the shoulders and arms are indeed fabric to allow for better flexibility, they are just as equally protected by magic. However, the chest area was purposefully tailored so as to expose a fair amount of skin with a deep V-cut, which Devi fully exploits.   Lastly, more cloth extends from the armored leather plates on the torso to cover the lower half of the body properly. Once again taking advantage of her freedom here, the hips are exposed for a similar reason to the aforementioned chest area, cut out in the shape of long, inverted triangles. Thus, a generous amout of her hips and outer, upper thighs can be seen on each side. The rest of her legs and midsection are covered as normal, the hemline ending just at her feet.   The armored areas and the trimmings of the cloth possess magical writings, tiny runes inscribed by the knowledge of magical item creation and cyphermage inscriptions. Due to their small lettering size, they might appear as just tribalistic, maze-like designs at first glance.  

Chocolate Succubus Costume

This outfit is that of a demonic succubus, but designed with dessert motifs to demonstrate a blend of naughty and sweet.   Her skin is changed from its usual bronze tone to a saturated dark red from head to toe. Her hair is shortened in length, and the color changes from white to a chocolate brown that shines magenta in the light at the right angle. The sclera of her eyes similarly turns dark brown, and her irises also become pink, giving off a noticeable glow.   The obvious indication of her demonic costume is the pair of horns, wings, and hooved feet. The horns are like a ram's, curving around her head to accentuate her face, and the wings are bat-like, but both are covered partially in a dark liquid-like textures, as though dipped in chocolate. With her legs, they are similarly as though dipped in dark chocolate, like she is wearing thigh-high socks, but instead of shoes, her legs end in steer hooves.   As for her clothing, she wears a simple black, strapless one-piece dress that ends in a pleated mini-skirt, with the only decoration being a white heart over her stomach with a whipped-cream consistency. Though it appears quite suggestive on first glance, the dress does not reveal excessive cleavage unlike her standard outfit. However, her back is fairly exposed to show off the wings. Gravity has no effect on the dress due to the wonderful mysteries of magic.   As Devi steps, she leaves behind hoof prints on the floor in a more milky, mousse color that gradually fade away as they're exposed to air.

Mental characteristics

Personal history

Talk to Devi to find out.

Sexuality

Lesbian

Accomplishments & Achievements

  • Routed a sect of wendigo worshipers performing sacrificial rituals in the Badlands. (Prestige 1)
  • Defeated a demonologist from the bandit king party before it could fully corrupt and possess a noble family to infiltrate the Daborakian nobility. (Prestige 2)
  • Successfully completed the Sphere of the Sage: Transmutation Trial. (Prestige 3)
  • Defeated Esmond Thompson by sealing his essence and memories into his amulet, and successfully abolished the Blood Font. (Prestige 3)
  • Researched the Eye of Ramone, its history and how to empower it.
  • Researched how arcane magic and euclidean geometry are linked, and how to manipulate one through the other.

Personality Characteristics

Motivation

She is almost entirely self-centered, but acts completely opposite of that in the regards of those she personally likes.   Her ideals, in no particular order, as their priority changes in any given moment.
  • Aesthetics
  • Power
  • Pleasure
  • Knowledge
  • Retribution
  • Life
  • Love

Likes & Dislikes

Likes
  • Women ; in order of cute, then graceful, then sensual
  • Celestial objects ; especially stars
  • Visual art
  • Spicy food
  • Arcane magic
  • Books ; especially romance novels
  • Lazying about
  • Cleanliness
  • Being given free stuff
Dislikes
  • Men ; especially simps
  • Gross incompetence ; especially dunning-kruger
  • Getting persistently bothered by irrelevant people
  • Being bored
  • Filth
  • Eggs ; especially hard-boiled

Social

Contacts & Relations

NPC women staying with Devi

  1. Jessica: Human bandit from It's Raining It's Pouring mission
    Image
  2. Dob: Tiefling noble from The House Always Wins mission
    Image
  3. Evie: Changeling minion from A Kindred Promise mission
    Image
 

PCs Relations

Scale of 1-10 for Devi's notions towards people she's met from her perspective; 1 is absolutely hated, 3 is indifferent, 10 is a soulmate level of trust and understanding. Points to keep in mind:
  • Most women start off as a 4 on first meeting
    • +1 for tieflings, humans, and lately, air genasi
  • Most men start off as a 3 on first meeting
    • -1 for wood elves and orcs
  • Only those above or below a 3 are mentioned.
She then judges each individually by their actions and words, after her predispositions.   List
  1. Natreum: 10
  2. Arian: 7
  3. Nemeia: 7
  4. Aelin: 7
  5. Zephyra (previously known as Tempestra): 7
  6. Mofi: 7
  7. Procella: 7
  8. Freya: 8
  9. Amythest: 6
  10. Tai: 4
  11. Myrlene: 5
  12. Jann: 4
  13. Vail: 4
  14. Laylat: 5
  15. Dubok: 5
  16. Alfonse: 4
  17. Surge: 4
  18. Calisto: 4
  19. Delitonius: 1
  20. Melihat: 2
  21. Azoth: 2
  22. Mideine: 2
  23. Temptran (retired): 1
  24. Roland: 2
  25. Tirinel (retired): 2
  26. Limos: 1
 

Maids

  • Elisa: Devi's first personal maid
      tier 0 pc
      Hired Haates 23, 1205
  • Roxane: Devi's second personal maid
      tier 0 pc
      Hired Haates 23, 1205
  • Miu: Natreum's second personal maid
      tier 0 pc (ascended Haates 31, 1205)
      Hired Haates 23, 1205
  • Jay: Dedicated masseuse
      tier 0 pc
      Hired Haates 24, 1205
  • Evie: Natreum's first personal maid
      npc
      Adopted Haates 19, 1205
  • Azelys: Dedicated information collector
      tier 0 pc (ascended Haates 31, 1205)
      Hired Haates 27th, 1205

Family Ties

  • Married to Natreum
  • All family she's aware of prior to being an adventurer have already passed
  • She considers both Jessica and Dob as paramours, though they have not shared a bed since she agreed to an exclusive relationship with Natreum
  • She treats the other members of the Astrali Ship Sisters as actual sisters

Mannerisms

When relaxed - which is often - she has a habit of sitting on something that seems comfortable, or making her own with magic if one is not readily available. If she has to stand still, she'll always lean to the side on one of her legs.   She will usually cross one or both arms under her chest to emphasize it when wanting to tease or tempt someone she is interacting with.   The most expressive part of her body is her hands. Due to many years of practicing somatic components as a wizard, they're very flexible and she is quite adept in using them. This shows in everyday conversation, using her hands to accentuate points and feelings, though this subsides if she is highly focused on something.

Hobbies & Pets

  1. Xyzzyx: Imp familiar
    Image
  2. Pocket Thunder: Tiny lightning elemental awarded from It's Raining It's Pouring mission
    Image
  3. Celiel: Pegasus summoned from Find Greater Steed spell
    Image

Speech

The closest reference for Devi's tone of voice and manner of speaking is Sally Cahill's performance as Ada Wong in Resident Evil 4. The animated body language is pretty good too, but not as accurate.   Example Clips
 

Wealth & Financial state

Yseyr'devyarelyn's Arcane Manor
  • Malto 6th, 1205 (10/15/2020), construction begins
    • Weekly spending noted in Downtime...
  • Dailos 6th, 1205 (11/15/2020), Natreum spends 2 downtime days (20/70)
  • Dailos 6th, 1205 (11/15/2020), Devi spends 4 crafting days and 2,000 gp (24/70, 3800/7000)
  • Dailos 12th, 1205 (11/22/2020), Devi spends 5 downtime days, 1 crafting day, and 3,200 gp (30/70, 7000/7000), paying off the manor completely
  • Dailos 12th, 1205 (11/25/2020), Natreum spends 4 downtime days (34/70)
  • Dailos 18th, 1205 (11/29/2020), Natreum spends 5 downtime days (39/70)
  • Dailos 18th, 1205 (11/30/2020), Devi spends 4 downtime days and 1 crafting day (44/70)
  • Dailos 23rd, 1205 (12/07/2020), Devi spends 4 downtime days and 1 crafting day (49/70)
  • Dailos 23rd, 1205 (12/07/2020), Natreum spends 5 downtime days (54/70)
  • Dailos 27th, 1205 (12/13/2020), Natreum spends 6 downtime days (60/70)
  • Valkra 3rd, 1205 (12/20/2020), Natreum spends 5 downtime days and 5 crafting days (70/70), construction complete
  11/22/2020 - Started with 89 tokens, exchanged flawless material for 20 tokens, exchanged special crafter for 5038.15 gp, exchanged 79 of 109 tokens for 7900 gp. 30 tokens remaining.
12/13/2020 - Purchased Fantastiskt Magiskt Föremål blueprint for 14 tokens.
01/27/2021 - Purchased The Symbol of Kalkatesh blueprint for 50 tokens, Reserved the Kalkatesh's Greatest Action Figures blueprint for 3 tokens.
02/07/2021 - Paid off Kalkatesh's Greatest Action Figures blueprint for 15 tokens.
  Downtime (updated)

Week of 3/8/2020

Downtime Days 7
  • Faction Research x 5
  • Dayjob x 2
  • Crafting Days 7
  • Cooking x 1
  • Academy (Calligrapher's Supplies Expertise Training) x 6
  • Week of 3/15/2020

    Downtime Days 5
  • Faction Research x 5
  • Crafting Days 5
  • Academy (Calligrapher's Supplies Expertise Training) x 5
  • Week of 3/22/2020

    Downtime Days 4
  • Faction Research x 4
  • Crafting Days 4
  • Academy (Calligrapher's Supplies Expertise Training) x 4
  • Week of 3/29/2020

    Downtime Days 4
  • Dayjob x 2
  • Scroll Modifiers x 2
  • Crafting Days 4
  • Academy (Calligrapher's Supplies Expertise Training) x 2
  • Scrolls x 2
  • Week of 4/05/2020

    Downtime Days 3
  • Faction Agenda x 2
  • Personal Research (Eye of Ramon) x 1 (1/35)
  • Crafting Days 3
  • Academy (Calligrapher's Supplies Expertise Training) x 3 (Complete)
  • Week of 4/12/2020

    Downtime Days 4
  • Faction Agenda x 2
  • Personal Research (Eye of Ramon) x 2 (3/35)
  • Crafting Days 4
  • Backlogged x 4 (Academy)
  • Week of 4/19/2020

    Downtime Days 4
  • Faction Agenda x 2
  • Personal Research (Eye of Ramon) x 2 (5/35)
  • Crafting Days 4
  • Academy (Cyphermage Subclass Retraining) x 4
  • Week of 4/26/2020

    Downtime Days 3
  • Faction Agenda x 1
  • Personal Research (Eye of Ramon) x 1 (6/35)
  • Dayjob x 1
  • Crafting Days 3
  • Academy (Cyphermage Subclass Retraining) x 3
  • Week of 5/03/2020

    Downtime Days 4
  • Faction Agenda x 2
  • Personal Research (Eye of Ramon) x 1 (7/35)
  • Cooking x 1
  • Crafting Days 4
  • Academy (Cyphermage Subclass Retraining) x 4
  • Week of 5/10/2020

    Downtime Days 4
  • Personal Research (Eye of Ramon) x 4 (11/35)
  • Crafting Days 4
  • Academy (Cyphermage Subclass Retraining) x 4
  • Week of 5/17/2020

    Downtime Days 4
  • Personal Research (Eye of Ramon) x 4 (15/35)
  • Crafting Days 4
  • Academy (Cyphermage Subclass Retraining) x 1 (complete)
  • Backlogged x 3
  • Week of 5/24/2020

    Downtime Days 10
  • Personal Research (Eye of Ramon) x 10 (25/35)
  • Crafting Days 10
  • Backlogged x 10
  • Week of 5/31/2020

    Downtime Days 2
  • Personal Research (Eye of Ramon) x 1 (26/35)
  • Dayjob x 1
  • Crafting Days 2
  • Backlogged x 2
  • Week of 6/07/2020

    Downtime Days 4
  • Personal Research (Eye of Ramon) x 3 (29/35)
  • Dayjob x 1
  • Crafting Days 4
  • Erudite Savant's Armor x 4 (19/35)
  • Week of 6/14/2020

    Downtime Days 3
  • Personal Research (Eye of Ramon) x 3 (32/35)
  • Crafting Days 3
  • Erudite Savant's Armor x 3 (22/35)
  • Week of 6/21/2020

    Downtime Days 3
  • Personal Research (Eye of Ramon) x 3 (35/35) (complete)
  • Crafting Days 3
  • Backlogged / Erudite Savant's Armor x 3 (25/35)
  • Week of 6/28/2020

    Downtime Days 3
  • Personal Research (Geometry and Arcane Magic) x 2 (2/30)
  • Faction Agenda x 1
  • Crafting Days 3
  • Backlogged / Erudite Savant's Armor x 3 (28/35)
  • Week of 7/05/2020

    Downtime Days 3
  • Personal Research (Geometry and Arcane Magic) x 2 (4/30)
  • Faction Agenda x 1
  • Crafting Days 3
  • Backlogged / Erudite Savant's Armor x 3 (31/35)
  • Week of 7/12/2020

    Downtime Days 3
  • Backlogged / Dayjob x 2, Personal Research (Geometry and Arcane Magic) x 1 (5/30)
  • Crafting Days 3
  • Backlogged / Erudite Savant's Armor x 2 (33/35)
  • Week of 7/19/2020

    Downtime Days 3
  • Dayjob x 2
  • Personal Research x 1 (Geometry and Arcane Magic) (6/30)
  • Crafting Days 3
  • Erudite Savant's Armor x 2 (35/35) (complete)
  • Scroll of Find Greater Steed x 1
  • Week of 7/26/2020

    Downtime Days 3
  • Dayjob x 2
  • Personal Research x 1 (Geometry and Arcane Magic) (7/30)
  • Crafting Days 3
  • Academy (Scorpion Whip training) x 3 (3/20)
  • Week of 8/02/2020

    Downtime Days 3
  • Dayjob x 2
  • Personal Research x 1 (Geometry and Arcane Magic) (8/30)
  • Crafting Days 3
  • Academy (Scorpion Whip training) x 3 (6/20)
  • Week of 8/09/2020

    Downtime Days 3
  • Dayjob x 2
  • Personal Research x 1 (Geometry and Arcane Magic) (9/30)
  • Crafting Days 3
  • Academy (Scorpion Whip training) x 3 (9/20)
  • Week of 8/16/2020

    Downtime Days 3
  • Dayjob x 1
  • Scroll Modifier x 1 (Increased Duration Casting)
  • Cooking x 1 (Tier 4 x 9)
  • Crafting Days 3
  • Scroll of Great Invisibility x 1 (Increased Duration modifier)
  • Academy (Scorpion Whip training) x 2 (11/20)
  • Week of 8/23/2020

    Downtime Days 4
  • Backlogged (faction research 4)
  • Crafting Days 4
  • Backlogged (academy 15/20)
  • Week of 8/30/2020

    Downtime Days 3
  • Backlogged (dayjob 3)
  • Crafting Days 3
  • Backlogged (academy 18/20)
  • Week of 9/06/2020

    Downtime Days 3
  • Backlogged (geometry research 12/30)
  • Crafting Days 3
  • Backlogged (academy 20/20, scrolls 1)
  • Week of 9/13/2020

    Downtime Days 3
  • Backlogged (faction research 3)
  • Crafting Days 3
  • Backlogged (scrolls 2)
  • Week of 9/20/2020

    Downtime Days 4
  • Backlogged (faction research 4)
  • Crafting Days 4
  • Backlogged
  • Week of 9/27/2020

    Downtime Days 4
  • Dayjob x 1
  • Factional Research x 3
  • Crafting Days 4
  • Scroll of Revivify x 1
  • Week of 10/04/2020

    Downtime Days 4
  • Dayjob x 3
  • Personal Research x 1 (Geometry and Arcane Magic) (13/30)
  • Crafting Days 4
  • Academy (Wicked Language) x 4 (4/16)
  • Week of 10/11/2020

    Downtime Days 4
  • Personal Research x 4 (Geometry and Arcane Magic) (17/30)
  • Crafting Days 4
  • Academy (Wicked Language) x 4 (8/16)
  • Academy (Wicked Language) x 5 (backlogged) (13/16)
  • Week of 10/18/2020

    Downtime Days 4
  • Personal Research x 1 (Geometry and Arcane Magic) (18/30)
  • Property x 3 (3/70)
  • Crafting Days 4
  • Academy (Wicked Language) x 3 (16/16) (complete)
  • Scroll of Revivify x 1
  • Week of 10/25/2020

    Downtime Days 6
  • Personal Research x 6 (Geometry and Arcane Magic) (24/30)
  • Crafting Days 6
  • Property x 6 (9/70)
  • Week of 11/01/2020

    Downtime Days 3
  • Property x 3 (12/70)
  • Crafting Days 3
  • Property x 3 (15/70)
  • Week of 11/08/2020

    Downtime Days 3
  • Tower of Annulment donation x 2
  • Personal Research x 1 (Geometry and Arcane Magic) (25/30)
  • Crafting Days 3
  • Property x 3 (18/70)
  • Week of 11/15/2020

    Downtime Days 5
  • Personal Research x 5 (Geometry and Arcane Magic) (30/30) (complete)
  • Crafting Days 5
  • Property x 4 (24/70)
  • Scroll of Freedom of Movement x 1
  • Week of 11/22/2020

    Downtime Days 5
  • Property x 5 (29/70)
  • Crafting Days 5
  • Property x 1 (30/70)
  • Redemption Surge Order Boon x 3
  • Scroll of Greater Invisibility x 1
  • Week of 11/29/2020

    Downtime Days 5
  • Cooking x 1 (Tier 4 x 7)
  • Property x 4 (43/70)
  • Crafting Days 5
  • Property x 1 (44/70)
  • Scrolls x 4
  • Week of 12/06/2020

    Downtime Days 5
  • Property x 4 (48/70)
  • Shopping x 1
  • Crafting Days 5
  • Property x 1 (49/70)
  • Potions x 1
  • Backlogged x 3
  • Week of 12/13/2020

    Downtime Days 6
  • Backlogged x 4 (dayjob)
  • Backlogged x 2 (mundane crafting)
  • Crafting Days 6
  • Backlogged x 6 (Crafting x 5)
  • Week of 12/20/2020

    Downtime Days 7
  • Backlogged x 7 (dayjob)
  • Crafting Days 7
  • Backlogged x 7 (Crafting)
  • Week of 12/27/2020

    Downtime Days 6
  • Backlogged x 6 (dayjob)
  • Crafting Days 6
  • Backlogged x 6 (Crafting)
  • Week of 01/03/2021

    Downtime Days 5
  • Backlogged x 5 (dayjob)
  • Crafting Days 5
  • Backlogged x 5 (Crafting)
  • Week of 01/10/2021

    Downtime Days 6
  • Backlogged x 6 (dayjob)
  • Crafting Days 6
  • Backlogged x 6 (Crafting)
  • Week of 01/17/2021

    Downtime Days 5
  • Backlogged x 5 (dayjob)
  • Crafting Days 5
  • Backlogged x 5 (Crafting)
  • Week of 01/24/2021

    Downtime Days 9
  • Backlogged x 9 (dayjob)
  • Crafting Days 9
  • Backlogged x 9 (Crafting)
  • Week of 01/31/2021

    Downtime Days 5
  • Backlogged x 5 (dayjob)
  • Crafting Days 5
  • Backlogged x 5 (Crafting)
  • Backlogged days up to this point are available for up to 9 weeks.

    Week of 02/07/2021

    Downtime Days 4
  • Mundane crafting (Embracing Affection) x 1
  • Mundane crafting (Tiny replica of masterwork chest) x 1
  • Dayjob x 2
  • Crafting Days 4
  • Mundane crafting (Embracing Affection) x 1
  • Mundane crafting (Tiny replica of masterwork chest) x 1
  • Backlogged x 2 (Crafting)
  • Week of 02/14/2021

    Downtime Days 5
  • Dayjob x 5
  • Crafting Days 5
  • Backlogged x 5 (Crafting)
  • Week of 02/21/2021

    Downtime Days 5
  • Dayjob x 5
  • Crafting Days 5
  • Crafting x 5
  • Week of 02/28/2021

    Downtime Days 3
  • Dayjob x 3
  • Crafting Days 3

  •  
      MV and Prestige Gains (updated)
  • 1 MV for Dsangir Relief Camp donation
  • 1 MV for On the Wings of Hel RP event
  • 3 DM MV for writing greater mission
  • 1 DM MV for running Ebony Rock mission (1st session)
  • 1 MV and 1 prestige for The Silence of the Orcs prestige minor mission
  • 1 MV for Bridge Boors minor mission
  • 1 MV for Healing Hearthhome RP event
  • 1 Staff MV for writing White Pantheon 2nd Phase RP event
  • 1 DM MV for running Ebony Rock mission (3rd session)
  • 1 MV for Dsangir Relief Camp donation
  • 1 Staff MV for writing Inquisition 2nd Phase RP event
  • 1 Staff MV for writing Great Bazaar 2nd Phase RP event
  • 2 Staff MV for extra work during Khao/Krazax Dsangir catastrophes
  • 1 Staff MV for writing World Wanderers Flood RP event
  • 1 Staff MV for extra work during Flood/Viaken catastrophes
  • 1 Staff MV for writing/running Superlative Artistry Open Competition RP event
  • 1 MV for There and Back Again mission, 1st session
  • 1 MV for There and Back Again mission, 2nd session
  • 2 MV for completeing There and Back Again lesser mission
  • 1 MV for Dsangir Relief Camp donation
  • 1 MV for It's Raining It's Pouring, 1st session
  • 1 Staff MV for making the Assault Captain prestige class
  • 1 MV for It's Raining It's Pouring, 2nd session
  • 1 MV for It's Raining It's Pouring, 3rd session
  • 2 MV for completing It's Raining It's Pouring lesser mission
  • 1 MV for the Mage's Guild Thieving Imps RP event
  • 1 MV for Blood Money, 1st session
  • 1 Staff MV for writing Dsangir Celebration Triathlon RP event
  • 1 MV for Blood Money, 2nd session
  • 1 MV for Blood Money, 3rd session
  • 2 MV for completing Blood Money lesser mission
  • 1 MV for The House Always Wins, 1st session
  • 1 MV for The House Always Wins, 2nd session
  • 1 MV for The House Always Wins, 3rd session
  • 1 MV for The House Always Wins, 4th session
  • 1 MV for The House Always Wins, 5th session
  • 1 MV for The House Always Wins, 6th session
  • 8 MV and 1 prestige for completing The House Always Wins greater prestige mission
  • 1 MV for Lest They Find Rest, 1st session
  • 3 MV for completeing Lest They Find Rest major mission
  • 1 MV for A Kindred Promise, 1st session
  • 1 MV for A Kindred Promise, 2nd session
  • 1 MV for A Kindred Promise, 3rd session
  • 1 MV for Sphere of the Sages, 1st session
  • 1 MV for A Kindred Promise, 4th session
  • 1 MV for A Kindred Promise, 5th session
  • 1 MV for Sphere of the Sages, 2nd session
  • 1 MV for A Kindred Promise, 6th session
  • 1 MV for Sphere of the Sages, 3rd session
  • 2 MV and 1 prestige for completing Sphere of the Sages lesser prestige mission
  • 1 MV for A Kindred Promise, 7th session
  • 1 MV for A Kindred Promise, 8th session (negated)
  • 1 MV for A Kindred Promise, 9th session (negated)
  • 8 MV and 1 prestige for completing A Kindred Promise greater prestige mission. (both negated)

  •  
    Alignment
    Chaotic Neutral
    Year of Birth
    1081 124 Years old
    Birthplace
    The Badlands
    Children
    Current Residence
    Yseyr'devyarelyn Arcane Manor, Majital
    Gender
    Female
    Eyes
    Hazel
    Hair
    White
    Skin Tone/Pigmentation
    Bronze
    Height
    5'10"
    Weight
    150 lbs
    Quotes & Catchphrases
    "Mm.." (confirming)
    "Is that so?" (mocking)
    Show spoiler

    Yseyr'devyarelyn

    High Elf Race
    Badlands (Doomsayer) Origin
    Wizard 6 + Warlock 4 + Sorcerer 2 = 12 Class & Level
    Chaotic Neutral Alignment
    Falaael Deity
    The Mage's Guild Faction
    Wizard Rank/Position
    16 Loyalty
    Company

    Strength 10
    +0
    Dexterity 13
    +1
    constitution 14
    +2
    intelligence 22
    +6
    wisdom 13
    +1
    charisma 18
    +4
    Total Hit Dice 12
    Hit Die
    1d6+1d8+2
    +4 proficiency bonus
    +2 Strength
    +3 Dexterity
    +4 Constitution
    +12 Intelligence
    +7 Wisdom
    +4 Charisma
    saving throws
    +1 Acrobatics
    +1 Animal Handling
    +14 Arcana
    +0 Athletics
    +4 Deception
    +10 History
    +1 Insight
    +4 Intimidation
    +10 Investigation
    +1 Martial
    +1 Medicine
    +6 Nature
    +5 Perception
    +4 Performance
    +4 Persuasion
    +6 Religion
    +1 Sleight of Hands
    +1 Stealth
    +1 Survival
    skills

     
    66
    MV
    3
    Prestige
    3
    Attunement Slots
    16
    Armor Class
    93
    Hit Points
    +4
    Initiative
    30
    Speed
    Attacks
    Skills
    Perception, Arcana, Investigation, History
    Tools
    Calligrapher's Supplies (expertise), Alchemist's Supplies
    Weapons
    Longsword, shortsword, longbow, shortbow, scorpion whip, daggers, darts, slings, quarterstaffs, and light crossbows, simple weapons
    Armor
    Light armor
    Saving Throws
    Intelligence, Wisdom
    Languages
    Common (Sand), Elvish (Nomad), Primordial (Astral), Wicked

    Proficiences

    Cantrips


    Show spoiler
    Wizard
    Chill Touch
    Fire Bolt
    Message
    Mold Earth
    Minor Illusion
    Prestidigitation

    Sorcerer
    Control Flames
    Guidance
    Mending
    Shape Water

    Warlock
    Eldritch Blast
    Mage Hand
    Toll the Dead

    1st Level


    Show spoiler
    Spellbook
    Absorb Elements
    Burning Hands
    Comprehend Languages (R)
    Detect Magic (R)
    Disguise Self
    Feather Fall
    Find Familiar (R)
    Grease
    Identify
    Illusory Script (R)
    Jump
    Knock
    Longstrider
    Mage Armor
    Magic Missile
    Protection from Evil and Good
    Shield
    Silent Image
    Sleep
    Unseen Servant (R)
    Tenser's Floating Disk (R)

    Spells Known
    Bless

    Armor of Agathys
    Hex

    2nd-Level


    Show spoiler
    Spellbook
    Dragon's Breath
    Flaming Sphere
    Gust of Wind
    Hold Person
    Invisibility
    Melf's Acid Arrow
    Mirror Image
    Rope Trick
    Scorching Ray
    See Invisibility
    Warding Wind
    Web

    Spells Known
    Spiritual Weapon
    Lesser Restoration

    Misty Step
    Invisibility
    Spider Climb

    3rd-Level


    Show spoiler
    Spellbook
    Blink
    Clairvoyance
    Counterspell
    Dispel Magic
    Fireball
    Fly
    Gaseous Form
    Glyph of Warding
    Haste
    Hypnotic Pattern
    Leomund's Tiny Hut
    Major Image
    Milf's Minute Meteors
    Nondetection
    Phantom Steed (R)
    Protection from Energy
    Remove Curse
    Sending
    Spirit Guardians (Daegan)
    Thunderstep
    Tongues
    Water Breathing (R)
    Water Walk (R)

    Spells Known
    Beacon of Hope

    4th-Level


    Show spoiler
    Spellbook
    Arcane Eye
    Banishment
    Death Ward (Daegan)
    Dimension Door
    Elemental Bane
    Fabricate
    Fire Shield
    Greater Invisibility
    Mordenkainen's Private Sanctum
    Otiluke's Resilient Sphere
    Polymorph
    Sickening Radiance
    Storm Sphere
    Wall of Fire

    Spellcasting
    Wearing
    Erudite Savant's Armor
    Sage's Wise Bangle
    Guild Band
    Taltaken Vambrace
    Taltaken Greaves
    Esmond's Memory (in limbo)
    A Symbol of Love (wedding ring)

    Carried
    The Eye of Ramon
    Book of Lore
    Spellbook
    Tiny replica of Masterwork Chest (100 gp)
    Component Pouch
  • Ruby Dust x 500 gp
  • Pearl 100 gp
  • Find Familiar components x 3
  • Jeweled Ear Horn + Glass Eye (clairvoyance focus)

  • Secret Chest (268/300 lbs) (33/60 days)
    Back Left (145)
  • Parasol (3)
  • Waterskin x 8 (40)
  • Rations x 19 (38)
  • Explorer's Pack (59)
  • Book (5)
  • Ink and Ink Pen (-)
  • Back Center (36)
  • +1 Calligrapher's Supplies (soulbound) (5)
  • +1 Alchemist's Supplies (soulbound) (8)
  • Calligrapher's Supplies (5)
  • Painter's Supplies (5)
  • Weaver's Tools (5)
  • Robes (4)
  • Traveler's Clothes (4)
  • Back Right (32)
  • 1,000 gp
  • 73 crafting tokens
  • Front Left (44)
  • Antitoxin x 2
  • Potion of Water Breathing x 2
  • Potion of Necrotic Resistance x 2
  • Potion of Acid Resistance x 2
  • Potion of Superior Healing x 4
  • Potion of Greater Healing x 6
  • Potion of Heroism x 2
  • Potion of Invisibility x 2
  • Potion of Invulnerability x 2
  • Front Center and Right (11)
  • Scroll of Greater Invisibility x 2 (Master Scribe, Increased Duration Casting modifier)
  • Scroll of Lesser Restoration x 3
  • Scroll of Revivify x 2 (Master Scribe)
  • Scroll of Shield x 4

  • Pouch 1
  • Tiny replica of chest (50 gp)
  • Mage's Guild Letter of Introduction

  • Pouch 2
  • 136 gp 5 sp
  • Hourglass

  • Masterwork Bandolier 1
  • Potion of Superior Healing
  • Potion of Superior Healing
  • Scroll of Freedom of Movement (Master Scribe)
  • Scroll of Shield

  • Masterwork Bandolier 2
  • Potion of Invisibility
  • Scroll of Shield
  • Scroll of Counterspell
  • Scroll of Greater Invisibility (Master Scribe)

  • Bandolier 3
  • Scroll of Shield
  • Scroll of Shield
  • Scroll of Shield

  • Bandolier 4
  • Potion of Superior Healing
  • Potion of Superior Healing
  • Potion of Heroism

  • Bandolier 5
  • Scroll of Counterspell
  • Scroll of Dispel Magic
  • Scroll of Lesser Restoration

  • Bandolier 6
  • Potion of Superior Healing
  • Potion of Invisibility
  • Scroll of Freedom of Movement (Master Scribe)

  •  

    Magical Items
    Guild Band: Gives access to Minor Illusion cantrip.
    Taltaken Vambrace: Hardcasted Shield spell gives +6 AC.
    Taltaken Greaves: Hardcasted Misty Step spell has a range of 100 feet.

    Erudite Savant's Armor (attuned)


    Crafted by Devi
    +1 Studded Leather Armor - Major Very Rare (6,600 gp) - Contingent Attunement

    This suit of studded leather armor has been fashioned with finely crafted majitalian robes, resulting in a piece that protects its wearer while still fashionably showing off their figure.

    You cannot attune to this item normally. This item can only be attuned to when the wearer deals damage with a spell cast from a scroll.

    Your Intelligence score increases by 3, to a maximum equal to your ability score cap.

    If your lifespan is normally less than 100 years, it is increased by 50 years. It is doubled if your lifespan is normally more than 100 years. If it is normally 60 years or less, it is increased by 25 years instead.

    Advanced Shield. Whenever you hardcast the spell Shield, you can increase the AC bonus by +2. You can do so twice, with both uses refreshing on a long rest.

    Arcane Befuddlement. When you would cast a spell from a scroll that targets a single creature, you can choose to give that creature disadvantage on their next saving throw against a spell you hardcast within the next minute. You can use this ability twice, refreshing on a long rest.

    Arcane Rendering. As part of the action to cast a spell from a scroll, you can activate this ability if you are within 5 feet of a surface or an object not being held or worn by a creature. In place of the normal effects of the spell, you transfer the magical scripture onto the surface or object, as a rune. The spell scroll used must not have a range of self. The spell being stored has no immediate effect when cast in this way. When you apply the rune, choose a range at which it triggers, up to 10 feet. A creature that enters within the designated range triggers the rune, causing the transferred spell scroll to be cast using its spellcasting modifier. If the spell has a target, it targets the creature that triggered the rune. If the spell affects an area, the area is centered on the rune. If the spell summons hostile creatures or creates harmful objects or traps, they appear as close as possible to the intruder and attack it. If the spell requires concentration, it lasts until the end of its full duration. The rune disappears after being triggered, after you finish a short or long rest, if it is moved up to 10 feet away from where it was originally set, or after you use this ability to place another rune. You can use this ability twice, refreshing on a short or long rest.

    [Base Material, Adornment, Enhancement, Enchantment, Spell Invocation x 1, Special Crafter]


    Sage's Wise Bangle (attuned)


    Wondrous (Braclet) - Minor Legendary (10,000gp) - Attunement: Spellcasting/Pact Magic Class Feature

    This brilliant silver bracelet has a large ruby set in its chains, each of which is locked together seamlessly. It radiates a flickering red light which pulses in response to transmutation spells cast around it.

    Your Intelligence and Wisdom scores both increase by 2, up to a maximum equal to your ability score caps.

    Latent Talents. This bangle has 2 charges which can be used to cast skill empowerment at 5th level by spending 1 charge. For every charge you spend over this, you can target an additional creature with this spell. When cast this way, you do not need to maintain concentration on the spell. You regain all charges when you finish a long rest.

    A Wise Man Once Said. Whenever you hardcast skill empowerment or cast it through this item, effected creatures can roll an additional 1d4 on the skill they gained expertise in.

    A Sage's Wise Words. When you first attune to this item you can pick one Intelligence skill you are proficient in and double your proficiency bonus with this skill. This skill is always the same if you ever unattune and then attune to it again.

    Watching a Student Grow. Whenever a creature you have cast skill empowerment on uses the skill they gained expertise in, you gain a charge of Pride. You can store 5 Pride charges within this item. Once 5 charges have been gained, this item becomes fully charged and cannot gain anymore until you finish a long rest. At which point all remaining charges are lost.

    You Shall Not Fall. As a bonus action, you can expend a charge of Pride, to restore 1d6 hit points to yourself and a creature you have cast skill empowerment. In addition, as a reaction to seeing a creature fall unconscious within 60 feet, you can spend a charge of Pride to restore 1d6 hit points and teleport them up to 30 foot to an unoccupied space.

    This item is Glorybound.


    Scroll of Arcane Potential (attuned)


    Crafted by Devi
    Wondrous (Arcane Focus) - Very Rare (4,000gp) - Attunement: Lip Service of Falaael

    Three sheets of parchment containing many runes and scribblings of power, furled and tied with magical thread that cannot be loosened. Unlike the usual spell scroll, this one directly enhances the holder's rudimentary magic capabilities instead. Even when held tightly during the turmoil of battle, it does not lose its immaculate scroll shape.

    Your Charisma score increases by 3, up to a maximum equal to your ability score cap.

    Whenever you hardcast a damaging cantrip, you deal an additional 1d6 force damage.

    Reinforced Fundamentals. Increase the to hit, damage and DC of cantrips you hardcast by 1.


    Devi's Other Secret Chest


    Crafted by Devi
    Wondrous (Plushie) - Major Rare (2,000 gp) - Attunement

    A soft plush figure bearing the appearance of a voluptuous bronze-toned elf woman with silvery hair wearing loose, wizardry robes, and displaying a smug expression.

    Your Dexterity score increases by 1 and your Wisdom score increases by 1, up to a maximum equal to your ability score caps.

    Valley of Plenty. This trinket functions as a bag of holding, it can hold up to 625lbs. Not exceeding 80 cubic feet. You can use an action to pull out an item from the trinket. Any item that you put in the trinket, can appear on the action figure if you wish it to.


    Esmond's Memory (stored)


    Wondrous (Amulet) - Major Very Rare (9,100 gp) - Deadly Attunement

    [Flavour TBD]

    This item is Glorybound.

    Elven Essence. If your lifespan is normally less than 100 years, it is increased by 50 years. If your lifespan is normally more than 100 years, it is increased by 100 years. If it is normally 60 years or less, it is increased by 25 years.

    Guidance of a Regretful Past. After finishing a long rest, you can spend 1 minute gazing into the bleed gem which adorns this amulet to receive a vision of the past, or more specifically the past of Esmond. Many of his memories have become muddled and confusing, but a few can still be seen and felt with clarity to help guide your actions to come.

    In exchange for this guidance, you receive the regret Esmond held within each of the memories. You gain Regret points depending on which memories you choose, losing all Regret points after finishing a long rest. For every 2 Regret points you have, you reduce all Wisdom, Intelligence and Charisma saving throws and skill checks you make by 1.

    When you use Guidance of a Regretful Past, you can choose 2 of the following memories. You can only be affected by two of these guiding memories at a time.

    1. 100 Years of Books.
    • You have advantage on Intelligence (Arcana), Intelligence (History) and Intelligence (Nature) checks.
    • Each time you succeed on an Intelligence (Arcana), Intelligence (History) or Intelligence (Nature) check, you gain 1 Regret point.

    2. Kindred Loyalty.
    • As an action, you can touch another willing humanoid to magically connect your blood, marking them as your Kindred Sibling until you finish a long rest. You can do this once, regaining the use after finishing a long rest.
    • While within 60 feet of your Kindred Sibling, you can use your reaction when they make a skill check to take 1d6 psychic damage, adding the amount taken to your hitpoints to their check. You can do this after they roll but before you know the results.
    • While your Kindred Sibling is within 60 feet of you, you gain 1 Regret point each time they fail a skill check.

    3. Joys of the Puppeteer.
    • Your spell DC for Enchantment spells is increased by 1.
    • As an action, you can cast the Charm Person spell at 1st-level once, regaining the use after finishing a long rest. Your spellcasting ability for this spell is Intelligence or the DC can be set at 16.
    • As a bonus action, you can target a creature within 60 feet of you who is charmed by you. If the target's body is made of flesh, the creature must attempt the saving throw against the charm effect again to attempt to break free. On a failed save, its movement speed is decreased by 10 as its flesh begins to harden into carved wood. On a successful save, the creature isn't affected and breaks free of the charm. If it fails its saves three times, it is turned into a carved wooden puppet and subjected to the petrified condition for the duration of the charm effect with its weight halved instead of being increased. Every minute while petrified in this way, the creature can attempt the saving throw again. When the charmed effect ends on the creature, all effects of this ability also end. Once you have petrified a creature with this effect, you cannot do so again until you finish a long rest.
    • Each time a creature succeeds on a saving throw against an Enchantment spell you cast, you gain 1 Regret point.

    4. The Pig Wife.
    • You can cast the polymorph spell as an action on another creature with the polymorphed form limited to a pig. Your spellcasting ability for this spell is Intelligence or the DC can be set at 16. You can cast this spell twice, regaining both uses after finishing a short or long rest.
    • Each time a creature succeeds on their saving throw against this cast of polymorph or the effect of the spell ends before the duration finishes, you gain 1 Regret point.

    5. Dwindling Memories.
    • Once per turn, when you deal damage to a creature, you can deal an extra 1d6 psychic damage.
    • After you deal psychic damage to a creature, you can cause the creature to make a DC 16 Charisma saving throw. On a failure, the creature is inflicted by 1 stack of exhaustion. You can do this twice, regaining both uses after finishing a long rest.
    • Each time you fail a Wisdom, Intelligence or Charisma saving throw, your gain 1 Regret point.

    6. Dread of the Red Curtain.
    • When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can use this ability once, regaining the use after finishing a long rest.
    • Whenever you regain hit points, you can regain an extra 1d6. You can do this 5 times, regaining all uses after finishing a long rest.
    • When you are reduced to 0 hit points, you gain 2 Regret points. Whenever you fail a death saving throw, you gain 2 Regret points.


    Kaleidos (stored)


    Scorpion Whip - Major Rare (2,400 gp) - Attunement

    This cruel bladed whip has a red leather handle with gold trim, a large emerald set where the hilt meets the wire. Each of the eight blades that makes this scorpion whip composes a letter each, spelling out Kaleidos.

    Whenever you hit an enemy with this weapon, you heal for 3 hit points. This can only occur eight times before you need to finish a long rest.

    Summon Suffering. You can use an action to split the scorpion whip into several individual shards that violently rip your enemies to shreds. Make eight ranged attack rolls with a range of 30 feet, which all strike simultaneously, and can be against one creature or several. Each shard deals 1d6 slashing damage, but their damage rolls cannot be modified in any other way. Effects that require you to make or hit an attack only triggers once from this ability, with the exception of the healing effect from this weapon. After you've made the attacks, the shards converge back together and in your hand. You can use this ability once before finishing a long rest.


    [Adornment, Enchantment, Special Crafter]


     

    Pets

    Pocket Thunder


    Pet - Exotic 1
    Tiny elemental that is small enough to fit in one's pocket, once per long rest can turn into a dexterous steed for an hour.

     


    Property Storage

    Property Storage


    Vault


  • 17500 gp
  • 3330 pp
  • Kaleidos (magic item 1/4)
  • Esmond's Memory (magic item 2/4)
  • Devi's Wedding Dress
  • Masterwork Chest (5000 gp)
  • Black Blade Parchment (Manny research) (-)
  • Scroll of Absorb Elements x 1
  • Scroll of Armor of Agathys x 1
  • Scroll of Aura of Life x 1
  • Scroll of Banishment x 1
  • Scroll of Beacon of Hope x 3
  • Scroll of Calm Emotions x 1
  • Scroll of Charm Monster x 1
  • Scroll of Clairvoyance x 1
  • Scroll of Confusion x 1
  • Scroll of Conjure Minor Elementals x 1
  • Scroll of Control Water x 1
  • Scroll of Counterspell x 3
  • Scroll of Create or Destroy Water x 2
  • Scroll of Cure Wounds x 2
  • Scroll of Dimension Door x 1
  • Scroll of Dispel Magic x 2
  • Scroll of Dragon's Breath x 1
  • Scroll of Dragon's Breath (Increased Duration modifier) x 2
  • Scroll of Feather Fall (Increased Duration Casting modifier) x 1
  • Scroll of Find Greater Steed x 1 (Master Scribe)
  • Scroll of Fog Cloud x 2
  • Scroll of Guiding Bolt x 2
  • Scroll of Heroism x 1
  • Scroll of Ice Storm x 1
  • Scroll of Lesser Restoration x 2
  • Scroll of Locate Creature x 1
  • Scroll of Locate Object x 1
  • Scroll of Longstrider x 1
  • Scroll of Mage Armor x 1
  • Scroll of Magic Missile x 4
  • Scroll of Mirror Image x 2
  • Scroll of Misty Step x 1
  • Scroll of Plant Growth x 2
  • Scroll of Protection from Energy x 2
  • Scroll of Protection from Good and Evil x 2
  • Scroll of Remove Curse x 1
  • Scroll of Silence x 1
  • Scroll of Spirit Guardians x 1
  • Scroll of Wall of Sand x 1
  • Scroll of Web x 1

  • Private Art Gallery


  • Painting (Subject: Devi sitting at a sandy oasis ; Painter: Natreum, 24 check)
  • Painting (Subject: Xyzzyx reading in Natreum's living room ; Painter: Devi, 22cha/16int check)
  • Painting (Subject: Natreum in a white dress dancing in a grassy field ; Painter: Devi, 21cha/15int check)

  • Master Bedchamber


  • Chocolate Succubus Costume (4)
  • Slimer Costume (4)

  • Miscellaneous


  • Pocket Thunder (Exotic 1 Pet)

  • Equipment
    The Mage's Guild
    Faction
    Madman
    Stat Array
    Racial Traits
    Darkvision: Darkvision up to 60 feet
    Keen Senses: Proficiency in Perception
    Fey Ancestry: Advantage on saving throws against being charmed, and can't be magically put to sleep.
    Trance: Don't need to sleep. Finish a long rest of meditating for 4 hours.
    Elf Weapon Training: Proficiency with the longsword, shortsword, longbow, and shortbow.
    Cantrip: Prestidigitation
    Emporer's Gift: +2 bonus to Initiative checks
    Extra Language: Primordial (Astral)

    Class Features

    Wizard (Cyphermage)


    Spellcasting

    Arcane Recovery: You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.

    Spell Book Augmentation
    Beginning when you select this school at 2nd level, you infuse your magic into your spellbook to quickly write your runes, glyphs, and wards. You must always have your spellbook in one of your hands. If you do not, you cannot cast spells nor can you benefit from set spells. However, while you are wielding your spellbook, it provides you a +2 bonus to AC that does not stack with a shield.

    Inscribe
    You can no longer cast spells of 1st level or higher normally, instead, you can “set” these spells in one of three forms; Glyph, Ward, or Rune. The following are the rules for setting spells:
    • Glyph: A glyph is set on an object or surface. You must choose a surface that can support the application of magic in order to set a spell in this way.

      • Glyph Triggers: Pressure, Proximity or Timed.

    • Ward: A Ward is set on a creature or object. You must choose a willing creature or object that can support the application of magic in order to set magic in this way.

      • Ward Triggers: Attacked, Proximity or Timed.

    • Rune: A rune is set on a hostile creature or on a surface. It must be an applicable surface or the creature needs to fail its saving throw to be set in this way.

      • Rune Triggers: Timed, Action or Activation.

    Glyphs, wards, and runes are visual representations of written magic wherever they're placed. They're always visible, unless visually blocked by heavy obscuration or cover. A set glyph or rune on a surface always takes up the space of a 5-foot square on that surface, while a set glyph, ward, or rune on an object or creature conforms to the size of that object or creature. A visible glyph, ward, or rune can be identified with an Intelligence (Arcana) check at DC 12 + the spell's level.

    There can be no more than 3 glyphs, wards, or runes set on an object or creature in a single 5-foot square, regardless of the object or creature's individual sizes. There can only be 1 set glyph or rune on a 5-foot surface.

    Set spells last until triggered, or until you prepare spells or otherwise finish a long rest, whichever happens first. Set spells that disappear due to you preparing spells or finishing a long rest do so harmlessly.

    The following are the rules for triggers and their general application:
    • Pressure: This triggers if it is stepped on or attacked directly. The DM may also rule other extreme forces from a falling object or pushed creature can also trigger the set magic.
    • Proximity: This triggers based on any creature entering proximity. You determine the proximity in increments of feet, up to the spell's range. If the spell has a range of self, the proximity range can be up to 5 feet. You can choose to have the set spell ignore you when you initially set it, and during your turn at a later time to then count you for its proximity.
    • Timed: This triggers based on a set timer, determined by you. The timing must be set in increments of rounds, minutes, or hours. In combat, the increments are based off your turn in the initiative. You cannot set a spell to go off at a precise time, such as noon.
    • Attacked: This triggers based on whether or not an enemy takes a hostile action against the warded creature. This trigger has additional definitions that must be clarified: it can trigger from an attack roll or a saving throw, but not both. The selection is made when you set the spell.
    • Action: This triggers based on whether an enemy does or does not take a predetermined maneuver. The maneuvers that can be chosen in this manner are attack, cast spell, move, or item interaction.
    • Activation: This triggers based on whether another glyph, rune, or ward is triggered. The corresponding set spells must be within 30 feet of each other in order for this trigger to function.


    When you set a spell, you or your familiar must be able to touch the surface, object or creature. Setting a spell takes the same casting time as normally casting it would. For spells that require a reaction to an event, you instead use your reaction during your turn to set it. A spell set in this manner uses the applied placement as its point of origin for the spell, and is triggered as long as you can see both the set spell and the trigger. You choose targets, direct area-of-effects, or other such interactions as normal once a set spell is triggered. If the spell has a range of touch, or requires an attack to be made, the range is determined from the set spell's placement, not you. For example, a glyph of Mage Armor, when triggered by proximity, can only be used to affect a creature that is within touch range of the glyph, provided you are able to see the target when it's triggered.

    When a rune is set on an unwilling creature, they must make a saving throw if the spell would normally have one. If the spell would not normally have one for a creature, then they must make an Intelligence saving throw against your spell save DC. If the creature fails this save, the rune is placed on them and, should it be triggered, they suffer the spell's effects. They do not receive an additional saving throw when the spell is triggered.

    When you set a spell that requires concentration, you do not concentrate on it until it is triggered.

    Set spells are considered hard cast and interact with effects that require casting a spell when a set spell is triggered, not when they're set.

    Ability Score Improvement (Level 4 Feat): Starcall

    Rising Tempo: At 6th level, whenever you cast a damaging cantrip, its damage is increased by 1 for each glyph, ward or rune within 15 feet of you, to a maximum of 5. The damage increase applies to each application of damage from the cantrip.

    Sorcerer (Divine Soul)


    Spellcasting

    Divine Magic (Law): Your link to the divine allows you to learn spells from the cleric class. When your Spellcasting feature lets you learn or replace a sorcerer cantrip or a sorcerer spell of 1st level or higher, you can choose the new spell from the cleric spell list or the sorcerer spell list. You must otherwise obey all the restrictions for selecting the spell, and it becomes a sorcerer spell for you.

    In addition, you learn the Bless spell. It is a sorcerer spell for you, but it doesn't count against your number of sorcerer spells known. If you later replace this spell, you must replace it with a spell from the cleric spell list.

    Favored by the Gods: Starting at 1st level, divine power guards your destiny. If you fail a saving throw or miss with an attack roll, you can roll 2d4 and add it to the total, possibly changing the outcome. Once you use this feature, you can't use it again until you finish a short or long rest.

    Font of Magic
    Sorcery Points: You have 2 sorcery points, and you gain one additional point every time you level up, to a maximum of 20 at level 20. You regain all spent sorcery points when you finish a long rest.

    Flexible Casting: You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points. You learn other ways to use your sorcery points as you reach higher levels.
    • Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. The created spell slots vanish at the end of a long rest. You can create spell slots no higher in level than 5th.


    Warlock (Fiend - Verivite)


    Pact Magic

    Dark One's Blessing: Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain 5 temporary hit points.

    Eldritch Invocations
    • Eyes of the Rune Keeper: You can read all writing.

    • Voice of the Chain Master: You can communicate telepathically with your familiar and perceive through your familiar's senses as long as you are on the same plane of existence. Additionally, while perceiving through your familiar's senses, you can also speak through your familiar in your own voice, even if your familiar is normally incapable of speech.


    Pact of the Chain: You learn the Find Familiar spell and can cast it as a ritual. The spell doesn't count against your number of spells known.

    When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.

    Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to use its reaction to make one attack of its own.

     

    Feats

    Starcall


    Prerequisite: The spellcasting class feature from Wizard; 1 Loyalty to the Mages Guild.

    The Astral Sea flows through your magic and alights your spells.
    • You can freely change any damage you deal with spells to the Astral damage type.
    • If you hard cast the spell Magic Missile they take on the appearance of comets and one extra dart is created.
    • If you can see the stars of the night sky (such as if it's night), then all your spells have their DCs increased by 2 and you critically hit with spells that deal astral damage on a 19 or 20.


    Master Scribe


    • You have advantage on ability checks to use spell scrolls.
    • Choose 5 spells up to 6th level from any spell list. The chosen list is permanent and cannot change with retraining. With Calligrapher's Supplies and spending the appropriate resources (time, gold, and material components), you can craft 1 spell scroll from your chosen list of a level equal to or less than your proficiency bonus. You use your scores for the spell ability modifier of the class the spell came from to determine DCs (10 + the spell ability modifier) and spell attack bonus (2 + the spell ability modifier). For example, crafting a scroll of Moonbeam would use your Wisdom to determine the DC. Only you can cast a scroll you've created this way. You cannot use this feature again until the next weekly reset.
      • Circle of Power (paladin)
      • Find Greater Steed (paladin)
      • Freedom of Movement (bard)
      • Greater Invisibility (wizard)
      • Revivify (paladin)

    • When you cast a spell scroll you've created yourself, its spell save DC and spell attack bonus is increased by 1.


     

    Class/Racial Features & Traits

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