Surge Ginbolt Character in Verum | World Anvil

Surge Ginbolt

Surge or as people call'em "Sparky" is a curios but careful boy that flows in an out of groups of people, who finds the gaps in groups to talk his way into pretty much any walks of life enough to enjoy life to it's fullest.

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Surge Ginbolt

Air Genasi Race
Dolten (Night Guard Aspirant) Origin
Tempest Cleric/Heaven Planeswalker 8 Class & Level
Lawfull Neutral Alignment
Iass Deity
The Tops Faction
Band (Ambasador) Rank/Position
4 Loyalty
None Company

Strength 14
+2
Dexterity 12
+1
constitution 19
+4
intelligence 11
+0
wisdom 17
+3
charisma 11
+0
Total Hit Dice 8
Hit Die
1d8+4
+3 proficiency bonus
+2 Strength
+1 Dexterity
+4 Constitution
+0 Intelligence
+6 Wisdom
+3 Charisma
saving throws
+1 Acrobatics
+3 Animal Handling
+0 Arcana
+2 Athletics
+0 Deception
+0 History
+6 Insight
+0 Intimidation
+0 Investigation
+6 Martial
+6 Medicine
+0 Nature
+6 Perception
+0 Performance
+0 Persuasion
+0 Religion
+1 Sleight of Hands
+1 Stealth
+6 Survival
skills

 
31
MV
0
Prestige
1
Attunement Slots
21
Armor Class
87
Hit Points
+2
Initiative
30
Speed
Warhammer 1d20+2 1d8+2
Attacks
Proficiencies
Armor: light armor, medium armor, shields, Heavy armor (Tempest)
Weapons: simple weapons, martial weapons (Tempest)
Tools: Calligrapher's supplies (Factionless) , Brewer's Supplies (Mages Guild), Leatherworker's Tools, Weaver's Tools (Tops)
Saving Throws: Wisdom, Charisma
Skills: Medicine, Martial, Perception (Sub-Origin), Insight (Factionless) Survival (Iass)

Tittle by Peppble <3

Tops - Ambassador – “Dapper Fellow”
Surge Ginbolt (a.k.a Sparky), The Drifting Gale: “He Who Blew Past Barriers and Found Himself A Damned, Good Time!”
(Dazed, Reeling, Breaking)

Proficiences
Test
whatever text you want here


Spell slots / Spell save DC

Spell slots:
(Lv1 - 4) (Lv 2 - 3) (Lv 3 - 3) (Lv 4 - 1)
--Spellcasting Components - Via 2 holy symbols and Shield as well
Spell save DC = 15
Spell attack modifier = +6

 


Prepared Spells

Spells Prepared (10 total):
Cantrips: Toll the dead, Guidance, Spare the dying, Thaumaturgy
lvl 1:
Healing Word, Bless, Guiding bolt
(Fogcloud, Thundrerwave)
lvl2:
Hold Person. Enhance Ability, Spiritual Weapon
Lvl 3
Spirit Guardian, Dispel Magic
(Gust of wind, Shatter)

 



Spellcasting
off Inv/RP Lock items
+++ rp or Inv locked mission items to be added when off of lock +++


 


Gold/Crafting Tokens/Blueprints
Pouch of gold: Total: 8,333gp,14 crafting tokens Reserved Blueprint: Symbol of Kalkatesh


Bandoliers
Bandolier x2
a) 2x Potion of Healing (Grater), 1x Cure Wounds
b) Thunderwave x1, 2x Potion of Healing (Grater)
Bag:
Potion of Healing (Greater) x3
Potion of Animal Friendship x1
Gentle Repost and Guiding bolt
Gentle Repost and Guiding bolt
Gentle Repost and Guiding bolt
3 greater healing potions
3 healing word scrolls
Healing Word x3
Cure Wounds x3,
2x Potion of Healing (Basic)
Scroll of Protection from Good and Evil


Misc. Items

1 Gailen's gate shirt
777 Ways to Cook A Turkey
Stuffed Turkey plush
Turkey Bone Dice
Turkestrus Mask
2 plushies non flavored.
3 wolf pelts


Weapons and armor

Masterwork plate armor 18AC +1 DEX (made by Beebo's character in the bazaar.)
a light crossbow and 20 bolts
a two person tent
Calligrapher's supplies, Brewer's kit and Healer's kit 3x (10/10)
A shield (2ac) and a holy symbol of Iass
a war hammer
a priest's pack


Equipment:

  • Bottle of Mob Barley Whiskey, valued at 25gp
  • Antitoxin x4, 2 empty vials, rations x9
    Tinderbox, Silk Rope, Torch x4, stuffed crow toy, Waterskin,
    Holy symbol of Iass (Shield, amulet, extra amulet hidden in his boots)
    Mistletoe (No mech effect)
    Popcorn tube valued at 10gp
    4 bars of gold that are actually chocolate
    WakeLeaf (RP weed)
    Jeweler:s kit


    Corrupted Crystals

    Corrupted Crystals
    Wondrous (Crystal Charms) - Major Rare (3000 gp) - Attunement

    This chain has several scratched and marred crystal gems that hang from the groudy rope. Each gem has a darkened surface and appears dull until magic is focused into them, at which point a faint light can be seen flickering inside. The gems occasionally gently chime together creating a harrowing tune that one could confuse for unsettling laughter.

    Your Intelligence and Wisdom ability scores are increased by 1, up to a maximum equal to your score cap.

    Contained Corruption. Whenever you successfully dispel or counter a magical spell or effect, you gain a charge on this item. This item can only hold up to 3 charges that lasts until the end of the next long rest, at which point the item loses all charges. As a bonus action, use can expend one of the charges to refresh a 1st level spell slot.

    Dark Desires. As long as this item has 1 charge, any spell you cast that deals necrotic damage deals an additional 1d4 damage.

    This item is Glorybound.

     


    Bobo's Suit (attuned)
    -- Bobo's Suit --
    Wondrous Item (Fine Clothes) - Rare (2000gp) - Attunement

    This suit is custom made and custom tailored to the wearer's liking.

    You have resistance to non-magical physical damage while wearing this suit.

    Doesn't Fit Well. As an action, the wearer can change how the suit looks to something more fitting to their liking.

    Enveloping Fabric. As an action, you can increase your armor class by 1 for a minute as the suits shifts to cover your entire body completely. Note that for this to take effect, the wearer must not be wearing any armor. Using this ability again while it is still up only resets the duration. This ability can be used two times, refreshing the duration of the effect, and regains all uses after finishing a long rest.

    This item is Glorybound


    In his room

    ================
  • (At room )
  • Fishing pole x2, Fishing tackle x2,
    Zephyr Lily (Baby encased tornado plant)
    Holy symbol of Babylon on a creepy doll with threads all over.
    Holy symbol of the Odin with a sword and shield taken from a skirmish in krazachs
    Holy Symbol of the Matron of Fate
    Holy symbol of Kaheeli
    Baby ever green tree in pot.

    Monster Trophies (Greater Wolf, Giant Mole thing, Alpha wolf, Turhydra Feathers, Trophy: Toiling Tangent Head)
    Tasca's Rum (Ping Kroacthu #2754 when drinking it.)
    -Brown glass and a cork that has a ribbon cut to look like mistletoe leafs on it. The bottle has a label and additional stuff.
    Flying Squirrel Pet (Untrained, Unnamed),
    [Stats for Squirrel: https://docs.google.com/document/d/1HOhKKU-4ceZ01YCDoffReDeBqhu6mvFVgjpGOvjvdzM/edit ]

     

    Equipment
    The Tops
    Faction
    Mad Man
    Stat Array
    Tops Ambassador
    +5 hp

    Level 4 - Planeswalker - Heaven
    Level 4
    Heavenly Body
    Level 4
    Heavenly Body - You gain 2 additional die for your hit die pool. Every level after, you gain an additional hit die. This does not affect your max HP.

    Reward - When short resting, allies gain half of the amount you roll for healing from hit die as HP, not including your Con modifier or any other bonuses. You may use this twice a long rest.


    Level 8 Protection from the Heavens
    - Level 8
    Protection from the Heavens - When rolling hit dice on a short rest, instead of regaining hit points, you can add half the value rolled as temporary hit points, not including Con modifier, up to a maximum of equal to three times your (level + prestige). These temporary hit points last until your next short rest or for 8 hours, whichever is first. This still uses the hit die. When you have this temporary HP up, you have advantage on concentration saves for spells when attacked.

    Shared Blessings - When a healing spell is hard cast, you can use your reaction to roll 2 hit dice to give temp HP equal to half the value rolled to two allies within 10 ft of the target of the spell. This does not affect the original target. When a spell is cast that gives bonuses to max HP, movement speed, bonuses to non-attack rolls, or resistances, you can use your reaction to expend 2 hit dice to give the caster advantage on their next concentration check. You can use this twice in a combat encounter.

     


    Origin/Sub-Origin

    (Dolten Origin) +1 Wisdom, You gain a +3 bonus to saving throws vs. Fear effects.
    (Night Guard Aspirant Sub-origin)
    You gain +5 to your maximum hitpoints.
    Skill Prof – Perception == Corruption Bonus – +1 Constitution
    You have disadvantage on perception checks made in the sunlight. This cannot be removed in any way.


    Attribute Cap Increases
    Attribute Cap Increase: +2 Constitution; this boosts the maximum of the ability score, but not the score itself. (Tops)
    Attribute Cap Increase: +2 Intelligence; this boosts the maximum of the ability score, but not the score itself. (Mage's Guild)


    Class Features
    -Wrath of the Storm
    Also at 1st level, you can thunderously rebuke attackers. When a creature within 5 feet of you that you can see hits you with an attack, you can use your reaction to cause the creature to make a Dexterity saving throw. The creature takes 2d8 lightning or thunder damage (your choice) on a failed saving throw, and half as much damage on a successful one.
    You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

    Channel Divinity --- Destructive Wrath - And also Turn Undead
    You can use your Channel Divinity to wield the power of the storm with unchecked ferocity.
    When you roll lightning or thunder damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.


    Languages
    Languages – You can speak, read, and write Common and Auran.

     


    Racial benefits

    Unending Breath – You can hold your breath indefinitely while you're not incapacitated.

    Mingle with the Wind. You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spell-casting ability for this spell.

    Seal of Air – You gain a fly speed of 30ft. If you should deal lightning damage, the damage is increased by 2, this applies only once per source.


    Class/Racial Features & Traits