Aelin Reis Character in Verum | World Anvil

Aelin Reis

Aelin Reis

Physical Description

Body Features

Blue skin, long dark hair.

Identifying Characteristics

Curved horns adorn her head

Apparel & Accessories

Typically dressed in fine clothes

Specialized Equipment

Magic Items
Necklace of Harmonies (Amulet - Major Rare (3,800 gp) - Attunement) A golden chain holds a flower effigy. Whenever you use Bardic Inspiration to either grant it to an ally or you use the die yourself, you can heal all allies within 10 feet of you for 5 hit points. This does not heal allies at 0 hit points. Allies that are Bards are healed for 10 hit points instead
Taltaken Mask While wearing this item, whenever you would hard cast a damaging cantrip, you deal 1 additional point of damage with that cantrip.

Mental characteristics

Personal history

By chance, Aelin was found as a baby in the woods of Dolten by a human and elf couple whom had been travelling as part of a merchant caravan. With that caravan, Aelin arrived in Orde; more specifically, she landed in Fireport.   Aelin grew up in the hustle and bustle of the seaside city where her adoptive parents worked as traders. It was here she also learned the bardic trade, playing music to entice customers to her parents’ store.   Of course, things can’t be that simple. In more recent years, the family business has been struggling. With some investments having gone sour, and shipments being raided, Aelin was nervous. Her parents tried to keep an air of normalcy, but she knew better. Not knowing what else to do, she resolved to do what she could to help. She left home in search of more lucrative work. This was how she arrived in Crestfall, and in the employ of the Collector.

Sexuality

Curious

Morality & Philosophy

Kind and, likely, far too trusting, she tries to see the good in everyone.

Social

Religious Views

Follows Silloway, due to familial history of being a merchant.

Social Aptitude

When speaking with authority figures, she is quite the proper lady and is very respectable. But, around friends especially, she can be more casual and her lack of self confidence can show through.

Wealth & Financial state

Gold Total
Platinum
Gold
Silver
Copper
30127
3012
5
20
0
Birthplace
Assumed Dolten
Children
Current Residence
Mage's Guild, primarily.
Gender
Female
Eyes
Lavender
Hair
Long, sleek, black
Height
5'3" / 1.6m
Weight
120lb / 54kg
Known Languages
Common (Grass), Wicked (Infernal), Deep Speech (Undercommon), Elven

DataEntity

Tiefling Race
Orde / Lineage of Coin Origin
Bard 11 Class & Level
Neutral Good Alignment
Silloway Deity
Great Bazaar Faction
Chapter Master Rank/Position
5 Loyalty
BLU Company

Strength 10
+0
Dexterity 15
+2
constitution 12
+1
intelligence 12
+1
wisdom 14
+2
charisma 22
+6
Total Hit Dice 9d8
Hit Die
1d8+1
+4 proficiency bonus
+0 Strength
+6 Dexterity
+5 Constitution
+1 Intelligence
+2 Wisdom
+10 Charisma
saving throws
+4 Acrobatics
+4 Animal Handling
+3 Arcana
+8 Athletics
+8 Deception
+3 History
+6 Insight
+8 Intimidation
+3 Investigation
+4 Martial
+4 Medicine
+3 Nature
+10 Perception
+14 Performance
+14 Persuasion
+5 Religion
+4 Sleight of Hands
+4 Stealth
+4 Survival
skills

 
61
MV
3
Prestige
2
Attunement Slots
19
Armor Class
79
Hit Points
+4
Initiative
30
Speed
WeaponAttackDamage
Light Crossbow 1d20+5 1d8+2
Dagger 1d20+5 1d8+2
Attacks
SkillPassive
Perception
18
Proficiencies
Lip Service (Silloway) - Athletics (str)
Ordean - Religion
Lineage of Coin - Persuasion
Bard - Dexterity, Charisma, Light Armor, Simple Weapons, Hand Crossbows, Longswords, Rapiers, Shortswords, Insight, Perception, Performance, Flute, Viol, Lute
Collector - Forgery Kit, Disguise Kit. (+2 max charisma)
Great Bazaar - Brewer's Supplies. (+2 max intelligence)
Academy - Half-Plate Armor, Calligrapher's Supplies

Proficiences
Spells Known

CANTRIP
Prestidigitation
Thaumatergy
Mage Hand
Vicious Mockery
Minor Illusion
1ST LEVEL
Healing Word
Dissonant Whispers
2ND LEVEL
Heat Metal
Hold Person
Shatter
3RD LEVEL
Counterspell
Dispel Magic
Hypnotic Pattern
Sending
4TH LEVEL
Dimension Door
Find Greater Steed
Polymorph
5TH LEVEL
Animate Objects
Synaptic Static
6TH LEVEL
Otto's Irresistible Dance

Spell DC: 18 | Spell Attack Mod: +10

LevelPer Day
1st
4
2nd
3
3rd
3
4th
3
5th
2
6th
1
7th
0
8th
0
9th
0

Spellcasting
AmountArmorWeight
1
Shining Oasis - (Unattuned) +1 Half-plate - Major Rare (2900 GP) - Attunement: Spellcasting Class Feature

A silver half-plate with a hood whose reflections ripple like water.

Aquan Respite. As a bonus action, you can regain 25 hitpoints. This ability has 1 use that refreshes on a long rest.

Divergent Reflections. When a hostile creature would make an opportunity attack against you, you can use your reaction to create a single illusory duplicate of yourself. When you use this ability, you must roll a d20 and get an 11 or higher to make the attack instead target your duplicate. If you are under the effects of Mirror Image, you take the lowest active duplicate DC for this ability. This duplicate, if not destroyed, fades at the start of your next turn. This ability has 3 uses that refresh on a long rest.

Rippling Image. As an action, you can expend a 2nd level spell slot or higher to cast the mirror image spell through this armor. If you can hardcast this spell, or are at or below a quarter of your maximum hitpoints, you can instead use a bonus action. This ability has 3 uses that refresh on a long rest.

[Base Material, Enchantment, Enhancement, Spell Invocation x1]
40
1
Masterwork Shield
6
1
Shield
6
AmountWeaponsWeight
1
Masterwork Light Crossbow
5
AmountWondorous ItemsWeight
1
Necklace of Harmonies (Unattuned) - Amulet - Major Rare (3,800 gp) - Attunement A golden chain holds a flower effigy. Whenever you use Bardic Inspiration to either grant it to an ally or you use the die yourself, you can heal all allies within 10 feet of you for 5 hit points. This does not heal allies at 0 hit points. Allies that are Bards are healed for 10 hit points instead
0
1
Viol of the Summer’s Song - Wondrous (Viol) - Minor Legendary - 9900 gp - Attunement: College of Glamour Bard

This Viol trembles with a powerful radiant energy, threatening to break free and wreak havoc out into the world with each note that is played of its beautiful summer song.

Your Charisma score increases by 2, up to a maximum equal to your ability score cap.

Beauty in the Bloodshed: When you cast a spell that requires concentration, you can activate this ability to weave healing magic into the spell as part of casting the concentration spell. On activation, and as a bonus action on each of your turns while you maintain concentration (maximum of 1 minute), you can heal an ally within 60 feet of you for 1d6. You can end this ability at any time (no action required). When this ability ends, you can heal a number of allied creatures within 60 feet of you equal to your Charisma modifier for 2d6 each. You can use this ability once per long rest.

Bolstering Resolve: When an ally within 60 feet of you would be reduced to zero hit points, you can activate your Mantle of Inspiration as a reaction, consuming a bardic inspiration die as normal. The ally being reduced to zero hit points instead is set to one and then the effects of your Mantle of Inspiration occur as they normally would, although you must select the ally being reduced to zero hit points as one of the targets of your Mantle of Inspiration. You can use this ability once per long rest.

Master Exploder: When you activate your Mantle of Inspiration, select one ally affected by that ability to empower. Until the end of their next turn, weapon attacks they make on hostile creatures deal an additional 1d4 radiant and 1d4 lightning, and the first damage roll of a spell attack they hard cast before the end of their next turn deals an additional 1d8 radiant and 1d8 lightning.

Psychic Radiance: When you hard cast a spell that deals psychic damage, you can add your Charisma modifier to one damage roll of the spell once per turn.
1
1
Ring of Telekinesis (Attuned) - While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren't being worn or carried.
1
1
Eversmoking Bottle (aka Everclouding Bottle) -
1
1
Brutal Sting - Shortsword ? gp - Minor Very Rare
This weapon cannot be upgraded using spells.
When you inflict a critical onto a target with this weapon, that target is stunned until the start of their next turn.
This weapon deals 1d6 lightning damage.
2
1
Fadesteel Scales of the Deal
0






AmountPotionsWeight
1
Potion of Gaseous Form
2
1
Elixir of Health
2
1
Potion of Invulnerability
2
3
Potion of Superior Healing
6
1
Potion of Supreme Healing
2




AmountScrollWeight
2
Scroll of Healing Word
2
2
Scroll of Find Greater Steed
2
1
Scroll of Dispel Magic
1


AmountToolsWeight












AmountMundane EquipmentWeight
1
Fine Clothes
6
1
Backpack
5
1
Silk Rope
5
1
Viol
1
16
Crossbow Bolts
1.5
1
Bolt Cases
1
1
Pole of Collapsing
0
1
Medal of Valour (100 gp)
0
1
Bottle of Find Wine
0
2
Bandolier
2
2
Masterwork Bandolier
1
1
Book (Personal Journal)
5

AmountCoinWeight
163
Coins
3.26
112
Crafting Tokens
0
5
Gems (50 gp each)
0

Active Masterwork Bandolier 1




AmountItemWeight
1
Potion of Invulnerability
2
1
Potion of Supreme Healing
2
1
Scroll of Gentle Repose
1
1
Potion of Heroism
2

Active Masterwork Bandolier 2




AmountItemWeight
1
Potion of Flying
2
1
Scroll of Lesser Restoration
1
1
Potion of Speed
2
1
Scroll of Counterspell
1


Inactive Bandolier 1
AmountItemWeight
1
Scroll of Healing Word
1
1
Revivify
1
1
Potion of Invisibility
2

Inactive Bandolier 2

AmountItemWeight
1
Scroll of Healing Word
1
1
Scroll of Counterspell
1
1
Scroll of Animate Objects
1
Total Weight138.5/ 150.00 lb


AmountPegasusWeight
1
Breastplate Barding (equipped)
40
6
Potion of Healing
12
4
Potion of Flying
8
1
Antitoxin
1
6
Scroll of Healing Word
6
3
Elixir of Health
12
1
Potion of Climbing
2

Pegasus Weight99/ 300.00 lb


Magical Chest Storage
AmountItemWeight


In Stables
Mule + Cart

Equipment
Great Bazaar
Faction
Madman
Stat Array
Ordean
Ordeans are all born with the ability to debate and convey their points in the most efficient manner possible. You gain a +1 to Charisma
Ordeans are exposed to many different doctrines. You gain Skill Prof – Religion
Lineage of Coin (Life) - You were raised in the realm of accounting, trade and common sense. These traits you inherited within yourself.
Choose a single cleric domain, you may use that domain's channel divinity once per week. If you gain channel divinity from a domain you possess, you may instead change your channel divinity once per long rest to that of another domain. This choice remains until you change it. Your character level counts as your cleric level for the purposes of this channel divinity. Clerics cannot use this origin to change their Turn Undead channel divinity effect.
Skill Prof – Persuasion

Tiefling
Darkvision - Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Hellish Resistance - You have resistance to fire damage.
Infernal Legacy -You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell; you must finish a long rest in order to cast the spell again using this trait. Once you reach 5th level, you can also cast the darkness spell; you must finish a long rest in order to cast the spell again using this trait. Charisma is your spellcasting ability for these spells.


Feats
Resilient (Constitution) (Bard 8th level) - +1 Constitution, gain proficiency in saving throws using the chosen ability.

Ability Score Improvements
Tiefling - +1 Intelligence, +2 Charisma
Ordean - +1 Charisma
Bard (4th Level) - +2 Charisma






Bard (Glamour) Class Abilities
Bardic Inspiration - You use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. Your Bardic Inspiration die changes when you reach certain levels in this class.
The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.
Jack of All Trades - Add half your proficiency bonus, rounded down, to any ability check you make that doesn't already include your proficiency bonus.
Song of Rest - Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points by spending Hit Dice at the end of the short rest, each of those creatures regains an extra 1d6 hit points.
The extra hit points increase when you reach certain levels in this class: to 1d8 at 9th level, to 1d10 at 13th level, and to 1d12 at 17th level.
Mantle of Inspiration - As a bonus action, you can expend one use of your Bardic Inspiration to grant yourself a wondrous appearance. When you do so, choose a number of creatures you can see and that can see you within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one). Each of them gains 5 temporary hit points. When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed, without provoking opportunity attacks.
The number of temporary hit points increases when you reach certain levels in this class, increasing to 8 at 5th level, 11 at 10th level, and 14 at 15th level.
Enthralling Performance - If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem, or dancing. At the end of the performance, choose a number of humanoids within 60 feet of you who watched and listened to all of it, up to a number equal to your Charisma modifier (minimum of one). Each target must succeed on a Wisdom saving throw against your spell save DC or be charmed by you. While charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who talks to it, and it hinders anyone who opposes you, although it avoids violence unless it was already inclined to fight on your behalf. This effect ends on a target after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attacking or damaging any of its allies.
If a target succeeds on its saving throw, the target has no hint that you tried to charm it.
Once you use this feature, you can't use it again until you finish a short or long rest.
Expertise - Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. Pick another two skills at level 10.
3rd - Perception, Persuasion
10th - Athletics, Performance
Font of Inspiration - Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.
Countercharm - At 6th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).
Mantle of Majesty - You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).At 6th level, you gain the ability to cloak yourself in a fey magic that makes others want to serve you. As a bonus action, you cast command, without expending a spell slot, and you take on an appearance of unearthly beauty for 1 minute or until your concentration ends (as if you were concentrating on a spell). During this time, you can cast command as a bonus action on each of your turns, without expending a spell slot.
Any creature charmed by you automatically fails its saving throw against the command you cast with this feature.
Once you use this feature, you can't use it again until you finish a long rest.
Magical Secrets - By 10th level, you have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any classes, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.
The chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.
You learn two additional spells from any classes at 14th level and again at 18th level.
10 - Find Greater Steed, Counterspell

Class/Racial Features & Traits

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