Thaumadynamics

Thaumadynamics is the magic of energy and magic transfer, in all its variations.   Unlike the primary magic classifications, Asterarcana, Endoarcana, and Exoarcana, Thaumadynamics does not require access to magic fields or other sources of power outside the caster's Imperium. Most spells instead pull their requirements from the energy transferred, powering their efforts through a reduction in transfer efficiency.

Utility

Thaumaturgy contains seven sub-classifications, each centered around the transfer or manipulation of some form of energy.  

Apotheturgy

One of the first magic classifications that come to mind at the mention of Thaumadynamimcs, Apotheturgy allows for the literal sharing of magic and even joint casting of spells among two or more people.
 

Electromancy

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Electromancy Color by Incaseofgrace
Electromancy allows for the conjuration of lightning and electricity. Once considered an Elemental Magic and limited in use to combat situations, Electromancy has since been recognized as an alternate form of power generation.
 

Shielding Magic

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Shielding Magic Color by Incaseofgrace
Shielding Magic is a classification of channeled spells crafted to protect a target through the diffusion, dissipation, or absorption of energy. The class boasts a vast variety of spells, custom-tailored to protect against any form of danger.
 

Antimagic

Antimagic is an expensive brute force method of spell cancelation, feeding off the casting mage's Imperium to absorb all active Magic within its area of effect. Antimagic spells require a similar level of power as the Magic it is canceling, but promises guaranteed results if its energy needs are met.
 

Cosmokinesis

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Cosmokinesis Color by Incaseofgrace
The newest of all recognized magic classifications, Cosmokinesis provides a limited level of control over radiation and nuclear reactions. It's most commonly combined with Shielding Magic via shipwide Runework to defend against interstellar radiation, or in conjunction with Curative Magic to heal radiation poisoning.
 

Transmutation

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Transmutation Color by Incaseofgrace
Transmutation allows the caster to alter reality, physically shifting an object or creature into another of equal mass. Once a common magic, at least according to historical texts, it has since fallen out of favor due to the potential risks involved.
 

Amphikinetics

An archaic and largely abandoned classification of magic, Amphikinetics is the literal transfer of luck. Because luck seeks its own equilibrium, any advantages provided by Amphikinetics are short lived and carry potentially dire consequences.
  Thaumadynamics contains a diverse collection of classifications. Their spells allow mages to alter the transfer of energy in some way or another, although the nature of that energy varies dependent upon classification.   Some forms of Thaumaturgy are very old, or very rare, and yet others form the backbones of present-day Vazdimet society.
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Thaumadynamics by Incaseofgrace

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Cover image: Planet Moon Solar by LoganArt

Comments

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Dec 30, 2023 01:29 by Dr Emily Vair-Turnbull

I'm quite interested in a lot of the sub-fields of this one. I feel like I remember reading about the luck one in Fillimet. Cosmokinesis sounds really fascinating and useful. And Apotheturgy will always have a spot in my (and Lira's) heart.

Emy x
Explore Etrea
Dec 30, 2023 02:21 by Morgan Biscup

Always thank your cosmokinesiologist.   I love Apotheturgy.   And yes, I had fun with prose for Amphikinetics, which I think ended up way too long to include in the article itself.

Lead Author of Vazdimet.
Necromancy is a Wholesome Science.
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