Necromancy
Necromancy is the magic of the soul and the Veil, allowing direct contact with the deceased, or manipulation of space and time by temporarily phasing to the higher ascended spiritual planes.
Classified as Asterarcana, one of the magics available to casters regardless of their location and immediate surroundings, Necromancy draws its power from the magical fields of existence itself, including the higher planes of the Afterlife.
Utility
As the magic of the soul and the higher planes of The Afterlife, Necromancy allows for a wide variety of effects to its spells. The magical fields required for the spells span The Void, classifying Necromancy as Asterarcana – magic written into the very fabric of Vazdimet itself.
With the exception of Soul Shatter, Necromancy is not an offensive magic. Its true nature depends upon the caster.
Communication
The simplest Necromancy spells involve communication with the souls of those who passed beyond the Veil, calling them back to commune with the living. Soul Call is the most well-known example, although the class also contains more advanced and specialized options.Soul Magic
Necromantic Soul Magic involves a direct interaction with an individual's soul, either living or deceased. Soul Shatter remains the most feared example, as it destroys the soul and therefore the eternal existence of its target, but this classification is also required to create Afterlife Intelligences or guide souls into their reconstruction clone. This category of Necromany is also responsible for Soulbinding and Soul Oaths, with the effects spanning multiple planes.Plane Phasing
Necomancy not only allows for an interaction with the higher planes of Afterlife, but also the adjustment of the spiritual resonance of items, individuals, and even the caster themself. Hyperjump is the most notable and highest cost example of this ability, but not the only use. This also permits pulling the dead to the mortal plane or phasing through items.Social Impact
Necromancy has completely revolutionized technology in Vazdimet, for those who willingly embrace it. Afterlife Intelligence allows deceased souls to be bound within equipment and especially spacecraft systems, while reconstruction clones mean death is no longer the end of life on the mortal planes, provided the deceased wishes to return.
Beliefs about the proper use of Necromancy have fractured the people of Vazdimet into multiple factions, with the Sparnell Confederation relying heavily upon resurrections to fuel their wars, the Hydell Order offering the option as a religious incentive, and the Space Defense Legion holding to the beliefs that death is not an ending but a new beginning that should remain undisturbed.
Availability by Faction
Rare in the Space Defense Legion and discouraged in the Hydell Order, Necromancy has nonetheless written itself into the lives of many across Vazdimet.Mordena and Sparnell Confederation
The Sparnell Confederation relies heavily upon Necromancy, from Hyperjump travel to Afterlife Intelligences. Their usage remains highly militarized, with a focus on its use in war tactics, most notably their highly trained Tactical Assault Groups, let by fearsome TAGs. True to the roots of their founder, Shane Lawrence, the Mordena echo this acceptance of Necromancy. Unlike the Confederation, their usage extends into every facet of life, with Afterlife Planners available even to civilians, and the use of simple communication spells between fleets or with Janikk herself. Navarch Jake Cartwright Lawrence even provides the Soul Call spell to the Mordena's clients for use in emergencies, via his Calling Card.Hydell Order
The Hydell Order has also been known to use Necromancy for travel through the Void, although only when the Orbital Fareway System is not considered a feasible option. They also dangle the possibility of joining the Ordained Ascended after death as an enticement for loyalty.Other Factions
By comparison the Space Defense Legion discourages Necromancy in its entirety, believing the living were never meant to cross the Veil. The Freeholds and the Vardan maintain a much more varied view of the magic, with each planet and caravan choosing for themselves based upon beliefs and access.
Magic Lessons by Astron
Parent Technologies
Necromantic Communication Spells
Necromantic Soul Magic Spells
Necromantic Phasing Spells
Aura
Black
Related Items
Related Species
Dr Emily Vair-Turnbull
I love the excerpt you've chosen. Necromancy is a wholesome magic! <3
Morgan Biscup
It is! And thank you. I wrote this ages ago for this article and then never wrote the article. So excited to finally let it see the light of day.
Necromancy is a Wholesome Science.