O elo dos destinos
Plot points/Scenes
- A chegada a vila de Briagon
- Apresentação dos personagens
- Reunião dos herois
- As informações do estalajadeiro
- O garoto
- Os homens das vestes negras
- A floresta mágica
- Memórias perdidas
Themes
Structure
Exposition
Conflict
Rising Action
Climax
Levem a criança as pedras sagradas de Argentlan, lá devem banha-lo nas águas que vertem da rocha, e a verdade lhe será revelada. No entanto, o guardião fará de tudo para impedir que lá cheguem, e esse não será um desafio desafio fácil.Os aventureiros levam o garoto e se deparam com o grande Troll que guarda as aguas sagradas.
Falling Action
Relations
Protagonists
- Os aventureiros em geral
- Elokam
Neutrals/Bystanders
- O líder dos aldeões de Briagon
Adversaries
Bandit
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 1d6+1 slashing damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 1d8+1 piercing damage.
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry.
Troll
Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Actions
Multiattack. The troll makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 1d6+4 piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 2d6+4 slashing damage.
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