Algar Character in Varitinera | World Anvil
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Algar (Ahl-gar)

General Algar

Physical Description

General Physical Condition

Wears its scars from its time in battle under Emperor with pride.
 

Special abilities

Magically inclined Type W rank 8.

Mental characteristics

Personal history

Towards the end of the Vincere x Hrost conflict it was forced to admit there was something terribly wrong with Emperor having first hand experience with its irrational thinking. Dispite this it didn't entirety agree with the traitorous officers that approached it with their proposal. Aware of what was about to happen, Algar even tried pointing Emperor in a more sensible direction in an attempt to make it see reason before the coup.   During the later attack on Vincere it joins Sorel.   While on patrol around Silvia's boarders it discovers Nocturn wandering the wilderness. Sorel and Frost arrived aid in persuading it into returning to the settlement with them.

Employment

Top general in Emperor's military leading many successful campaigns.   Works in building defenses and setting up patrols to ward off Fthorskotos from Silvia's boarders.   Acts as a liaison between Silvia and Vincere, its past knowledge of King allowing it to help build a working relationship between the two organizations.

Personality Characteristics

Motivation

Displeased with the monotony of post Vincere x Hrost conflict Algar jumps at the opportunity for action out in the wilderness.

Savvies & Ineptitudes

Thrives in the chaos of battle.   
"Nothing is better then rending your enemies apart with just your claws. But if it's an Avisloe I can't say no to a well made polearm."   - Algar
Species
Ethnicity
Other Ethnicities/Cultures
Honorary & Occupational Titles
General
Children
Eyes
Purple
Hair
Black, white
Skin Tone/Pigmentation
Medium coat- purple, black
Aligned Organization

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