Calendars of Urth Document in Urth | World Anvil
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Calendars of Urth

Thirteen Day Week   The days of the week are named after the thirteen Old Ones, the spirits of generosity and nurture that go unseen in the world. Each spirit has a gift they provide. The first four are the basics that nomads, hunters, and gatherers needed. The middle five are the guardians of the village. The last four are the mentors of the city-state. The thirteen days follow this order, which is also the order of the altars along a Benefactory.
WEEKDAY PURPOSE GIFT of the SPIRIT SYMBOLS SPIRIT
Virdy Day of Thanks Fertility of Bloodline Blood Vurel
Purraba Workday Water and Fertile Lands Water Purhreer
Urmaterra Workday Plentiful Resources Wood Plentum
Teemsday Market Abundance of Animals Bone Teemagra
Difeena Workday Shelter / Care / Safety House Sheldeevf
Halomma Workday Harvestry / Unearthing Wheat Loamalkamere
Ovmannah Rest Food, Cooking, Eating Salt Manna
Makeena Workday Build and Craft Cloth Maiken
Jarva Workday Carriers, Merchants, Travellers Wheel + Crate Jarvies
Gildday Market Craftmanship / Technology Compass + Plumb Guilder
Sivila Workday Politics, Detritus, Militia Shield + Broom Sewird
Astreeya Workday Knowledge, Education, Language Pen + Ink Skribben
Lazurah Rest Arts, Socials Masks + Stein Phagulen
NOTES:   Days of rest all end in -y. This includes two traditional days of rest, two market days, and the day of Thanks. For the well-to-do, the two market days are for them to shop at markets, not work them. For most people, market days are work days, probably to sell their own goods at the markets.
Traditional market days end in -day.
There are eight workdays,. Most people work 10 out of 13 days, counting market days as work days.
What Everyone Knows:  
  • The first day is one of thanks. Celebrations, religious observances, walking a benefactory, and acts of benevolence are typical for these days.
  • Jarving is a workday, but also considered a well-traveled day. Not coincidentally, the following day is the major market-day, so people would travel to bring their goods to markets.
  • A busy market is said to be teeming, after the Old One, Teemagra, who provides the abundance of animals and flora.
      Traditional Agricultural Calendar   Jeeon, the goddess of farming and gardens, gave this calendar to the people nearly 2,000 years ago.   It has 377 days a year, which is accurate to the length of the sun's year. There are exactly 29 weeks, each week has 13 days. There are six seasons plus the single week of the Festival (happens in mid-Bounty). The seasons align with the changes in trees that react to changes in sunlight and dry and wet seasons.  
by Royal Frazier
The Jeeon calendar is always represented as a stacked wheel in public squares. Rainy and dry seasons are tracked. The outermost circles marks the cycle of two moons. The seasons are adjusted for any differences in length. The seasons have different lengths in other parts of the world. The Hibernal of Winter disappears towards the equator, where the ground never freezes. The Tempest season happens as the heat of summer meets the cool of the coming winter. But no such season happens near the poles. And the equator can spend half the year in Tempest. Thawn, Vernal, & Bounty follow the timing of the plants and farming. Autumnal, when winds blow the trees barren and the late crops leave vines bare, reduces down to a mere week or not at all closer to the equator, where plants grow year-round.
Type
Guide, Generic

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